Spawn rates for Insects were stealth-nerfed

For the amount I play, I really haven't noticed too much of a difference so far. I'm going to miss getting as many of the pc butterflies though.
 
Ahhh yes ok, of course. That makes sense. Yeah I like the social gaming aspect but my boyfriend hates it. He gets frustrated when I sell my turnips at a stranger's island for 500+ when we both have bad prices, but he doesn't want the hassle of interacting with strangers. I can appreciate that. And your point of view as well. Sigh.

Also I don't know if you know this but New Horizon is the #1 selling console game in history thanks to this crisis we are dealing with. So not only is Nintendo super rich from New Horizon (considering most purchase were digital) (no need to spend money on handling, shipping, etc...) but now they want to be even more greedy and even richer. They wouldn't even make this much sale if it wasn't for the covid situation.

Nintendo has no shame. I will time travel before I buy an online membership. Bring back the dream suit than we'll talk Nintendont!
 
They aren't otherwise they would nerf the broken online stalk market. What they are doing is forcing online membership down solo player throat. A lot of us don't have online. Its all a cash scheme by Nintendo. I'm more likely to time travel than participate in the online stalk market as that thing is beyond broken.
I thought about it some more and you're 100% right. This is disgusting
 
I thought about it some more and you're 100% right. This is disgusting

One island per switch. Force online membership. What next? Microtransaction for future installment?

Some non-tters are starting to think of TTing, Nintendo just screw themselves over. Bring back the dream suite than I will get online, but until then I'm not interested in trading or the stalk market.

Not to mention with my slow internet and how bad Nintendo online is.....that a recipe for disaster. Isn't the loading screen like really annoying?
 
This thread is probably why Nintendo didn't say anything... I love how people have taken: 'We nerfed one valuable bug, increased the spawn rates on others' and turned it into: 'NINTENDO IS GREEDY AND TRYING TO RUIN US ALL AND FORCE US TO BUY THEIR TERRIBLE ONLINE SUBSCRIPTION!'

No one's forcing you to play the game at all. Nintendo wants the game to be played at a slow pace, you don't have to agree with that, but it's literally what the series was built on. I don't always like it, but minus some genuine annoyances (like the lack of bulk crafting), there are tons of ways to make Bells, and maybe... Just maybe... you don't need to burn through the content in a month.

Also, y'know, the part where they increased spawn rates of other valuable bugs.

But hey, to the sane people here, is anyone a little disappointed the bugs don't have different spawn rates each month now? I feel like unifying them so that any given bug always spawns at the same rate whenever they're available took away a small piece of cool flavor. That is honestly my biggest disappointment here.
 
This thread is probably why Nintendo didn't say anything... I love how people have taken: 'We nerfed one valuable bug, increased the spawn rates on others' and turned it into: 'NINTENDO IS GREEDY AND TRYING TO RUIN US ALL AND FORCE US TO BUY THEIR TERRIBLE ONLINE SUBSCRIPTION!'

No one's forcing you to play the game at all. Nintendo wants the game to be played at a slow pace, you don't have to agree with that, but it's literally what the series was built on. I don't always like it, but minus some genuine annoyances (like the lack of bulk crafting), there are tons of ways to make Bells, and maybe... Just maybe... you don't need to burn through the content in a month.

Also, y'know, the part where they increased spawn rates of other valuable bugs.

But hey, to the sane people here, is anyone a little disappointed the bugs don't have different spawn rates each month now? I feel like unifying them so that any given bug always spawns at the same rate whenever they're available took away a small piece of cool flavor. That is honestly my biggest disappointment here.

If they wanted the game to be slow, they would not allow the online stalk market because that the opposite of slow.
 
But hey, to the sane people here, is anyone a little disappointed the bugs don't have different spawn rates each month now? I feel like unifying them so that any given bug always spawns at the same rate whenever they're available took away a small piece of cool flavor. That is honestly my biggest disappointment here.

I thought the same thing. From a gameplay perspective I appreciate the simplification, but I liked the realism of the rarity changing.
 
This thread is probably why Nintendo didn't say anything... I love how people have taken: 'We nerfed one valuable bug, increased the spawn rates on others' and turned it into: 'NINTENDO IS GREEDY AND TRYING TO RUIN US ALL AND FORCE US TO BUY THEIR TERRIBLE ONLINE SUBSCRIPTION!'
I don't think it's a particularly irrational response, given Nintendo's recent moves and the moves of other game companies. Pocket Camp contained microtransactions, so did Fire Emblem heroes, and don't even get me started on Mario Kart Tour.

In isolation, I don't think this is specifically a bad thing, but people are correct in pointing out that this fits into a broader, profit-driven trend that Nintendo's games have followed recently.
 
One island per switch. Force online membership. What next? Microtransaction for future installment?

Some non-tters are starting to think of TTing, Nintendo just screw themselves over. Bring back the dream suite than I will get online, but until then I'm not interested in trading or the stalk market.

Not to mention with my slow internet and how bad Nintendo online is.....that a recipe for disaster. Isn't the loading screen like really annoying?
The minute they add paid DLC is the day everything goes to crap.
 
If they wanted the game to be slow, they would not allow the online stalk market because that the opposite of slow.

I mean, if you're taking advantage of exploits, yeah... There's pretty much always a way to cheat the system, and Nintendo isn't going to waste time trying to stop it. So if you want to burn content, you go ahead and mess with the online stalk market, and if not, the game is consistent with their intended play style.

I mean, Nintendo also doesn't intend for people to speed run Calamity Ganon in Breath of the Wild, but it's your game, if you can find a way to do it. Go for it. If you want to cheat the way they intended you to play Animal Crossing, go for it. Everyone else can play the way they intended.

Most of this thread is why companies choose not to be transparent, because people love to just get angry at ****. The internet loves to talk bad about 'Karens', but this is just the video game version of Karen-ing.

EDIT because Ninja'd:

I don't think it's a particularly irrational response, given Nintendo's recent moves and the moves of other game companies. Pocket Camp contained microtransactions, so did Fire Emblem heroes, and don't even get me started on Mario Kart Tour.

In isolation, I don't think this is specifically a bad thing, but people are correct in pointing out that this fits into a broader, profit-driven trend that Nintendo's games have followed recently.

Why are we talking about mobile games? That's clearly an entirely different sort of market at this point. I don't care how Pocket Camp works, because I didn't buy a console and pay $60 for Pocket Camp. Mobile games are a different beast.

In the meantime, Animal Crossing is getting free updates, Splatoon got free updates, and no other mainstream Nintendo game is nickel and diming it's customers. Odyssey and Breath of the Wild came out of the gate with crazy amounts of content and no DLC, and the DLC intentions for Three Houses and Pokemon have been clear from the beginning, and Ultimate DLC really seems like more of a welcome surprise as far as I've seen.
 
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Dammit! Catching butterflies while I ran around terra-forming was my main source of income. :(
 
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i really didnt want to rely on the stalk market but it seems they're trying to force my hand :/ stalks dont have me yet tho,,,there's still fishing!
 
i really didnt want to rely on the stalk market but it seems they're trying to force my hand :/ stalks dont have me yet tho,,,there's still fishing!
Now hopefully they don't nerf the spawn rates for rare fish as well...
 
I’m upset by this decision too—not only was it profitable, but it was fun! Just a week ago I was talking with a friend about how bugcatching on our own Islands has been much more worthwhile compared to NL, and I genuinely feel like there’s less game to enjoy now. Sure I can still catch cheaper bugs, but it just feels tedious and grindy to me.

If the spans had always been set to these rates I wouldn’t have noticed or minded, but it definitely feels like a downgrade and punishment now. Psychologically speaking, people never respond well to having positives removed. Doing that in a game is counterintuitive to the purpose of games imo.
 
making the rare butterflies... more rare makes sense to me. i have many hybrids and it caused pea butterflies to spawn like crazy. yeah i'm sad it's nerfed because i did make a good chunk of spending money for the day that way, but i'll get it over it.. before it was nerfed i did think it was sorta broken just how MANY were spawning.
 
To add to my previous post, I think it also doesn’t help that it coincided with the decrease in interest rate. It’s very clear that Nintendo is trying to stop or correct something, but they’re not being upfront about it. Whatever it is doesn’t seem fair to people who earn their bells honestly (and I’m including lots of TTers in that group as well!)
 
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Anyone else here only now learning they could have been making bank from peacock butterflies? I guess the good news is I can't feel as upset about it if I'm only now learning of this.

It does sound lame from what I read in this thread though.​
 
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