Question about the villager reset plot trick

Omg-acnl

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Okay so I read about the villager reset plot trick the other day and I got really interested since I could now have an easier chance of getting my dreamies. So I've tried it out several times with people I wanted to TT out and its not really working. Can you help me out with what I'm doing wrong?

So Angus had been moving out and I had TT'ed in the game to the move date. Then I quit & saved and went to my 3ds settings and went one day ahead so the ACNL game would see the date as the day after Angus moved. Then I went to make a new save file and made my new person. I went in my town and looked for a plot and I couldn't find one. So I TT'ed again another day ahead in the 3ds time settings. Did the same thing and looked around my town and I still couldn't find a plot. I did this several more times and still no plot. Then I went back to my mayor and fixed my time correctly and there was a plot! What am I doing wrong? :confused: Should I not time travel to wait for somebody to move? I think that may be what it is. I hope somebody can help me out.
 
When a villager is moving out, wait until the day they're in boxes. The day after that you will definitely NOT get a plot. It's the day after the no plot day you will start to see plots showing up. The chances of a plot showing start off small, to the point where sometimes you run around and don't see a plot is completely normal. The chances of a plot showing up get higher and higher the more days you progress.

So you could pretty much check the first day and if you don't see any plots, have your new character build a house and talk to Isabelle to save the game. Save and quit, delete the character, TT to the next day and repeat the process. Eventually after a week or so, you will hit a 100% success rate of plots showing up every single time. Of course, during that time you might just get lucky enough to find a villager you like whenever a plot shows up, so you might not even need to go that far, but it just makes it easier.

Since the chance of a villager showing up is a random chance at early stages, it's best to not load up your mayor. You might start a new character and see no plot, but that doesn't stop one from randomly showing up when you load a character. Once you've done that, you can't go back and the plot will stay there.

I hope that makes sense.
 
It does make sense, I'll try waiting longer this time since a villager is about to move. Also, can't you also just save and quit whenever you don't see a plot? If you can, that would be alot easier than having bare spots all over town.
 
It does make sense, I'll try waiting longer this time since a villager is about to move. Also, can't you also just save and quit whenever you don't see a plot? If you can, that would be alot easier than having bare spots all over town.

You can't just close the game and sign in as your mayor since, as Elin stated, it doesn't save the state of the game. By quitting without saving, and then by loading in as your mayor, the state of your town is randomized and recreated again just like when you make a new character, except this time, Isabelle saves it automatically, so you can't get rid of it. The chances of seeing a new plot are random, so you can conceivably not see one on your new character and then see one on your mayor if you don't save. You have to make it to where you get the TPC and the game allows you to save in order to keep that state.

I'd recommend picking one spot to plot your new characters you make every time so that you don't destroy every patch of grass in your town.
 
I know that you can't load up your mayor and have the plot randomize, I meant that with the new character. I had just seen when other people had tried the trick, they didnt have to save a house each time somebody they didn't want came in or when nobody came in which was why I was wondering. They just saved and quit and tried again and had a different plot show up. And to my first post, I had said that I had kept TT'ing ahead and making a new person and I still had no lot until I fixed my time and loaded up as mayor and one had showed up. I'll try you trick with the placing house in one spot thing, its just easier if I don't do that until I find a villager I wanna keep.
 
If there's someone you don't want or no plot at all, you don't save, you quit without saving. You only go through the process of getting a plot, then saving, quitting, and deleting if there's something you want. Like a camper or a plot.

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For instance, here's how I do it. There's more than one exact way.

So-and-so is in boxes. I TT to the next day so they're gone. There will not be a plot that day. I save and quit, then set the time to the next day at 5:55 am. Save and quit. After 5 min, load up a new character and see what you have. If you like it, get a plot and save and quit, then delete that character. If you don't like it, hit the home button and quit without saving. Start over. Since the chance of a new villager goes up with each day there's not one, I sometimes wait a few days, then do the reset trick. At a certain point you get a villager or camper every time. Make sense? I just did this to get Julian, but it took many tries.
 
Sorry that I wasn't clear, but I also meant that with a new character. I didn't mean to suggest that loading up your mayor can do the reset trick, I just meant that loading up your mayor does randomize your town's state, but only once because it saves immediately after that. When Isabelle does her little spiel, the town's state is randomized and then immediately saved. You can't reset trick with it since it saves, but the point is that the state is randomized.

When you saw other people do the trick, they aren't saving and quitting. They are just quitting, period. Nothing is saved. If they just quit and saw a new plot, that means that they're at the end of the week that Elin described and will have a new plot with every reset. Likewise, if they didn't see anything, but they were are the end of that week, they knew that, and they decided to continue resetting since the dance of finding a plot was decent. You were at the beginning of the week, so you had a greater chance of seeing no plots.

Think of it like this. Every time you start a new character or your mayor for the first time in a day, some dice are rolled that determines the town's state. Every time you start a new character, the dice is rolled, but if you close the game without saving and start up another new character, everything about the previous dice roll is forgotten and the dice is rerolled, which repeats over and over again. If you get the TPC with your new character, the dice are set in stone for the day and won't roll again no matter how many new characters you make or how many times you load up your mayor. However, let's say you have a new character and the dice rolls and it says, "no new plot!" If you quit the game without setting down a house and getting the TPC, and you just load up your mayor, that previous dice roll is forgotten and is a new roll is made. This roll could say, "new plot today!" and since you are signing on with your mayor, this roll also is set in stone.
 
Okay, thank you that helps me alot. Half the things I read said to save and quit each time and the other said not to. Now that will save me time and grass.

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Sorry that I wasn't clear, but I also meant that with a new character. I didn't mean to suggest that loading up your mayor can do the reset trick, I just meant that loading up your mayor does randomize your town's state, but only once because it saves immediately after that. When Isabelle does her little spiel, the town's state is randomized and then immediately saved. You can't reset trick with it since it saves, but the point is that the state is randomized.

When you saw other people do the trick, they aren't saving and quitting. They are just quitting, period. Nothing is saved. If they just quit and saw a new plot, that means that they're at the end of the week that Elin described and will have a new plot with every reset. Likewise, if they didn't see anything, but they were are the end of that week, they knew that, and they decided to continue resetting since the dance of finding a plot was decent. You were at the beginning of the week, so you had a greater chance of seeing no plots.

Think of it like this. Every time you start a new character or your mayor for the first time in a day, some dice are rolled that determines the town's state. Every time you start a new character, the dice is rolled, but if you close the game without saving and start up another new character, everything about the previous dice roll is forgotten and the dice is rerolled, which repeats over and over again. If you get the TPC with your new character, the dice are set in stone for the day and won't roll again no matter how many new characters you make or how many times you load up your mayor. However, let's say you have a new character and the dice rolls and it says, "no new plot!" If you quit the game without setting down a house and getting the TPC, and you just load up your mayor, that previous dice roll is forgotten and is a new roll is made. This roll could say, "new plot today!" and since you are signing on with your mayor, this roll also is set in stone.

Yea I meant to say just quitting but I'm so used to just saying saving and quitting I forgot x3 And I understand it now better, so hopefully I can get the game to work with it this time so thanks

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Do you have to arrive in your town at exactly 6 am or not? And yea everything else makes sense. Sorry I'm asking so many questions, I wanna make sure I get it right and not have to give up for like the 4th time.
 
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