Furthermore, this glitch is in no way close to the speed of cloning as the original one too; that glitch allowed people to pump 12m straight into their pockets within 45 seconds. This glitch is a multi-step process and you can only clone 5 items at once which takes much longer to do. Also, the margin for error is higher than the orignal glitch, which in itself acts as a deterrent for a lot of players. For this glitch to cause significant damage to AC's economy, we'd have to see this live for quite a bit longer to see a huge shift.
Like Palpatine once said:
"Good...good"
The day the whole concept of "economy" in Animal Crossing comes to an end, will be a happy day.
Trade things without applying monetary value, share things with others, help others players, don't act like AC is about building an empire or a simulation of Wall Street.
It's a shame that the true spirit of the game has been lost for quite some time, and it was replace by greed, mimicking all that's bad in our capitalist societies.
I can because AC was never designed to have a market between players. Since the N64 days, the game was designed as a community game, a sharing experience, where players would help each other, providing fruits, furniture and clothing to each other. There was never an intention for players to start doing auctions, creating shops in forums to sell items, auctioning villagers and applying monetary value to things.I don't think that you can define the 'true spirit' of the game like that. Yes, it's nicer to share and help other players but the developers themselves have included the stalk market in the game.
I can because AC was never designed to have a market between players. Since the N64 days, the game was designed as a community game, a sharing experience, where players would help each other, providing fruits, furniture and clothing to each other. There was never an intention for players to start doing auctions, creating shops in forums to sell items, auctioning villagers and applying monetary value to things.
This disgusting behavior and idea only came to existence when Wild World became popular worldwide and people applied the same market logic they have in the real world into the game.
If you go back on gamefaqs page for ACGC you'll see stories of people who would mail their memory cards to other players to make trades, get new items, different fruit. It USED to be a community game, now it's a market with millions of traders.
Also, the stalk market was created as an in-game tool for players to get more bells weekly, as fishing and bug catching would became tedious at some point. It also served to teach kids (because yes, AC was created with kids as it's target audience) to be more responsible with their money. Some say it's gambling, but it's not. If you throw all your money into and don't have a decent return, you'll learn that risking everything isn't smart.
The devs also never anticipated the internet being a factor when the game was first developed (and that explains why WW was where this craziness started). It was a game you would play with your friends from school, your neighbors and so on.
I won't even mention other things they didn't anticipate and affect the stalk market and other "economic aspects" of the game because I already talked about this twice this week.
The point is that it wasn't the developers' that included a market between players. They weren't the ones who turned NMTs into a currency. They weren't the ones who created a market around selling villagers. The community did.You can still play animal crossing as a 'simulation of wallstreet' all by yourself if you want.
I'm not saying that the true essence of the game shouldn't be about a community supporting each other but I still don't think you can say the spirit of the game is lost if you want to focus on another aspect that the developers included. If they weren't happy about it they could've always removed it again.
The point is that it wasn't the developers' that included a market between players. They weren't the ones who turned NMTs into a currency. They weren't the ones who created a market around selling villagers. The community did.
I don't like the stalk market. In NL, I played it once to see how it would work, never touched it again. Now in NH, I used it twice, and i got so many bells that it trivialized many things.
I'm not blaming the devs or the game, I put the blame squarely on the community for the creation of an in-game market for everything and it's subsequent disruption, caused by the necessity to find a way to deal with absurd prices and players who curbed the market to be an Animal Crossing version of Warren Buffet.
Do you realize, then that, the same way these players created a market, they also created a problem (making some items hard to get by gatekeeping other players by charging exorbitant fees they can't pay)? And when people see a problem, they try to find a solution, and in this case, the solution was, first, to abuse TT to make more bells in order to pay these high prices, and after that also became a problem due to inflation, they managed to simply dupe items to cut the middle man and get their items (or NMTs) without having to pay for them. And now this solution bites the merchants in their collective butts, as it crashed the economy and people are crying because of that.The only thing that rubbed me the wrong way about your post is
.. don't act like AC is about building an empire or a simulation of Wall Street.
In my opinion all animal crossing can be about anything you like. Yes, I agree that the devs probably didn't anticipate things like NMT being used as currency or villagers being sold, it isn't their fault if the games go against the 'true spirit' of the game because of that.
But they did include the stalk market. So you can, because the developers themselves included it, make your game just about building an empire(whatever your definition of that is) or a simulation of Wall Street. If you don't like people doing that then imo you can't say the developers aren't at fault bc they themselves made it an option. The people are merely using that option.
Likely the latter, at least until when/if NMTs get entirely devalued here. I'm hoping the fact that trading duped items isn't allowed here and that for the most part, this community is extremely friendly might mean our economy lasts longer than most other communities.does this mean i go back to doing multiple trips to drop off millions of bells? or do NMT prices rise because there’s more of them available now??
I don't get how that relates to what I've just wrote. I never said I don't agree with that.Do you realize, then that, the same way these players created a market, they also created a problem (making some items hard to get by gatekeeping other players by charging exorbitant fees they can't pay)? And when people see a problem, they try to find a solution, and in this case, the solution was, first, to abuse TT to make more bells in order to pay these high prices, and after that also became a problem due to inflation, they managed to simply dupe items to cut the middle man and get their items (or NMTs) without having to pay for them. And now this solution bites the merchants in their collective butts, as it crashed the economy and people are crying because of that.
In the end, players created something that became a problem to other players, who in turn, came up with a solution that turned out to be a problem for the first group of players.
I just find it funny cause it's a never ending cycle of people trying to one-up each other, which is something that, as I've said, goes against the spirit of the game.
Wait, I think I got it. When I was talking about "building an empire", I wasn't talking about you, as a player, accumulating wealth. This is something that will happen normally because the more you play, the more you will earn bells.I don't get how that relates to what I've just wrote. I never said I don't agree with that.
My point was that you shouldn't be gatekeeping the 'true spirit' of the game, especially if it is something the developers themselves have included. You can build an empire or simulate the Wall Street market without ever playing with other people. If you don't like that aspect of the game I don't get why you don't blame the developers too.
Ok I got your definition of building an empire in the game.Wait, I think I got it. When I was talking about "building an empire", I wasn't talking about you, as a player, accumulating wealth. This is something that will happen normally because the more you play, the more you will earn bells.
What I meant with "building an empire" was about how some players would board NMTs and items to flip them on the market, auctioning villagers and making stuff more and more expensive so other players wouldn't be able to catch up. Essentially, some players would end up gatekeeping others due to their financial power and ability to control the market.
Notice that I'm not gatekeeping "the spirit of the game" by pointing out what it is in response to your first question. When I explain that the economy coming to an end is a good thing because it could mean a return to AC's origins, I'm not saying you should like that or that you should play that way. Just like people have the right to state that having an economy is a good thing to the game, I have the right to say the opposite.
This whole discussion about how the glitch is a problem to the economy showed a lot of problems in this community that are far more concerning than "business cat is more expensive now". People have been shaming YouTubers and calling them names out of anger, while showing a lot of hypocrisy when they talk about usage of glitches and cheats.
People have trying to blame new players for the toxic behavior present in the comm but they fail to be honest with themselves when they can't admit how toxic they are themselves. Some love to say how this is a welcoming and wholesome community, until you expose their BS or disagree with them. It's getting tiresome to deal with people like this, and unfortunately, they're not rare. It's very unfortunate that this is happening, especially because the cause of this is always greed and inflated egos.
Rant over.