People are duping NMT's now?

i tried this last night and got abt 150 nmt,,,i didnt get like an insane amount simply bc theres a lot of steps involved and i get distracted easily + i had to make two extra villagers and it gave me anxiety 😭 not having nmt also gives me anxiety bc idk when im gonna see smthn i really want and someone's asking a ton of nmt for it weh. i refuse to participate in auctions w duped nmt tho, it doesnt feel morally right also auctions give me anxiety so i dont participate in them anyway jfsdklfj
 
Furthermore, this glitch is in no way close to the speed of cloning as the original one too; that glitch allowed people to pump 12m straight into their pockets within 45 seconds. This glitch is a multi-step process and you can only clone 5 items at once which takes much longer to do. Also, the margin for error is higher than the orignal glitch, which in itself acts as a deterrent for a lot of players. For this glitch to cause significant damage to AC's economy, we'd have to see this live for quite a bit longer to see a huge shift.

Nah dawg, you've got about a 3 minute window between autosaves and I can open 12 mail in about 30 seconds. That means that when fully optimized, and considering you can only hold 40 things so having to drop 20 would slow you down, you can get 40 mail x 10 nmt = 400 nmt in 3-5 min.

If it were royal crowns or gold, 300,000 x 40 = 12m per session. Not bad!

I don't think the original dupe method of item rotation allowed people to clone nmt or diys though and had size restrictions on objects, so it's a moot point - this exploit is far superior.

Even if this is patched quickly - which it should be cuz it's an easy fix - it's still gonna inject tons of nmt and items into the community.
 
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I can see people trying to dupe gold ore considering how rare they are, and how fast it is to go through gold tools. Even after almost 2 months, I only found 32
 
Like Palpatine once said:

"Good...good"

The day the whole concept of "economy" in Animal Crossing comes to an end, will be a happy day.

Trade things without applying monetary value, share things with others, help others players, don't act like AC is about building an empire or a simulation of Wall Street.

It's a shame that the true spirit of the game has been lost for quite some time, and it was replace by greed, mimicking all that's bad in our capitalist societies.
 
Like Palpatine once said:

"Good...good"

The day the whole concept of "economy" in Animal Crossing comes to an end, will be a happy day.

Trade things without applying monetary value, share things with others, help others players, don't act like AC is about building an empire or a simulation of Wall Street.

It's a shame that the true spirit of the game has been lost for quite some time, and it was replace by greed, mimicking all that's bad in our capitalist societies.

I don't think that you can define the 'true spirit' of the game like that. Yes, it's nicer to share and help other players but the developers themselves have included the stalk market in the game.
 
I don't think that you can define the 'true spirit' of the game like that. Yes, it's nicer to share and help other players but the developers themselves have included the stalk market in the game.
I can because AC was never designed to have a market between players. Since the N64 days, the game was designed as a community game, a sharing experience, where players would help each other, providing fruits, furniture and clothing to each other. There was never an intention for players to start doing auctions, creating shops in forums to sell items, auctioning villagers and applying monetary value to things.

This disgusting behavior and idea only came to existence when Wild World became popular worldwide and people applied the same market logic they have in the real world into the game.

If you go back on gamefaqs page for ACGC you'll see stories of people who would mail their memory cards to other players to make trades, get new items, different fruit. It USED to be a community game, now it's a market with millions of traders.

Also, the stalk market was created as an in-game tool for players to get more bells weekly, as fishing and bug catching would become tedious at some point. It also served to teach kids (because yes, AC was created with kids as it's target audience) to be more responsible with their money. Some say it's gambling, but it's not. If you throw all your money into and don't have a decent return, you'll learn that risking everything isn't smart.

The devs also never anticipated the internet being a factor when the game was first developed (and that explains why WW was where this craziness started). It was a game you would play with your friends from school, your neighbors and so on.

I won't even mention other things they didn't anticipate and affect the stalk market and other "economic aspects" of the game because I already talked about this twice this week.
 
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I can because AC was never designed to have a market between players. Since the N64 days, the game was designed as a community game, a sharing experience, where players would help each other, providing fruits, furniture and clothing to each other. There was never an intention for players to start doing auctions, creating shops in forums to sell items, auctioning villagers and applying monetary value to things.

This disgusting behavior and idea only came to existence when Wild World became popular worldwide and people applied the same market logic they have in the real world into the game.

If you go back on gamefaqs page for ACGC you'll see stories of people who would mail their memory cards to other players to make trades, get new items, different fruit. It USED to be a community game, now it's a market with millions of traders.

Also, the stalk market was created as an in-game tool for players to get more bells weekly, as fishing and bug catching would became tedious at some point. It also served to teach kids (because yes, AC was created with kids as it's target audience) to be more responsible with their money. Some say it's gambling, but it's not. If you throw all your money into and don't have a decent return, you'll learn that risking everything isn't smart.

The devs also never anticipated the internet being a factor when the game was first developed (and that explains why WW was where this craziness started). It was a game you would play with your friends from school, your neighbors and so on.

I won't even mention other things they didn't anticipate and affect the stalk market and other "economic aspects" of the game because I already talked about this twice this week.

You can still play animal crossing as a 'simulation of wallstreet' all by yourself if you want.
I'm not saying that the true essence of the game shouldn't be about a community supporting each other but I still don't think you can say the spirit of the game is lost if you want to focus on another aspect that the developers included. If they weren't happy about it they could've always removed it again.
 
You can still play animal crossing as a 'simulation of wallstreet' all by yourself if you want.
I'm not saying that the true essence of the game shouldn't be about a community supporting each other but I still don't think you can say the spirit of the game is lost if you want to focus on another aspect that the developers included. If they weren't happy about it they could've always removed it again.
The point is that it wasn't the developers' that included a market between players. They weren't the ones who turned NMTs into a currency. They weren't the ones who created a market around selling villagers. The community did.

I don't like the stalk market. In NL, I played it once to see how it would work, never touched it again. Now in NH, I used it twice, and i got so many bells that it trivialized many things.

I'm not blaming the devs or the game, I put the blame squarely on the community for the creation of an in-game market for everything and it's subsequent disruption, caused by the necessity to find a way to deal with absurd prices and players who curbed the market to be an Animal Crossing version of Warren Buffet.
 
The point is that it wasn't the developers' that included a market between players. They weren't the ones who turned NMTs into a currency. They weren't the ones who created a market around selling villagers. The community did.

I don't like the stalk market. In NL, I played it once to see how it would work, never touched it again. Now in NH, I used it twice, and i got so many bells that it trivialized many things.

I'm not blaming the devs or the game, I put the blame squarely on the community for the creation of an in-game market for everything and it's subsequent disruption, caused by the necessity to find a way to deal with absurd prices and players who curbed the market to be an Animal Crossing version of Warren Buffet.

The only thing that rubbed me the wrong way about your post is
.. don't act like AC is about building an empire or a simulation of Wall Street.
In my opinion all animal crossing can be about anything you like. Yes, I agree that the devs probably didn't anticipate things like NMT being used as currency or villagers being sold, it isn't their fault if the games go against the 'true spirit' of the game because of that.
But they did include the stalk market. So you can, because the developers themselves included it, make your game just about building an empire(whatever your definition of that is) or a simulation of Wall Street. If you don't like people doing that then imo you can't say the developers aren't at fault bc they themselves made it an option. The people are merely using that option.
 
The only thing that rubbed me the wrong way about your post is
.. don't act like AC is about building an empire or a simulation of Wall Street.
In my opinion all animal crossing can be about anything you like. Yes, I agree that the devs probably didn't anticipate things like NMT being used as currency or villagers being sold, it isn't their fault if the games go against the 'true spirit' of the game because of that.
But they did include the stalk market. So you can, because the developers themselves included it, make your game just about building an empire(whatever your definition of that is) or a simulation of Wall Street. If you don't like people doing that then imo you can't say the developers aren't at fault bc they themselves made it an option. The people are merely using that option.
Do you realize, then that, the same way these players created a market, they also created a problem (making some items hard to get by gatekeeping other players by charging exorbitant fees they can't pay)? And when people see a problem, they try to find a solution, and in this case, the solution was, first, to abuse TT to make more bells in order to pay these high prices, and after that also became a problem due to inflation, they managed to simply dupe items to cut the middle man and get their items (or NMTs) without having to pay for them. And now this solution bites the merchants in their collective butts, as it crashed the economy and people are crying because of that.

In the end, players created something that became a problem to other players, who in turn, came up with a solution that turned out to be a problem for the first group of players.

I just find it funny cause it's a never ending cycle of people trying to one-up each other, which is something that, as I've said, goes against the spirit of the game.
 
Just stop trading in NMT... people won't dupe them if they weren't manipulating the market by doing so.

Only you can determine what you consider currency... I saw this coming from a million miles away, sadly 😔
 
does this mean i go back to doing multiple trips to drop off millions of bells? or do NMT prices rise because there’s more of them available now??
 
I will say, this community is unlike any other game community I’ve seen, with its economy aspect.

Every other community I’ve been in has entirely been about helping each other out for free, or trolling each other in good fun. Even CF was less... capitalist than this. It kinda makes it feel less like a game?
 
does this mean i go back to doing multiple trips to drop off millions of bells? or do NMT prices rise because there’s more of them available now??
Likely the latter, at least until when/if NMTs get entirely devalued here. I'm hoping the fact that trading duped items isn't allowed here and that for the most part, this community is extremely friendly might mean our economy lasts longer than most other communities.
 
Do you realize, then that, the same way these players created a market, they also created a problem (making some items hard to get by gatekeeping other players by charging exorbitant fees they can't pay)? And when people see a problem, they try to find a solution, and in this case, the solution was, first, to abuse TT to make more bells in order to pay these high prices, and after that also became a problem due to inflation, they managed to simply dupe items to cut the middle man and get their items (or NMTs) without having to pay for them. And now this solution bites the merchants in their collective butts, as it crashed the economy and people are crying because of that.

In the end, players created something that became a problem to other players, who in turn, came up with a solution that turned out to be a problem for the first group of players.

I just find it funny cause it's a never ending cycle of people trying to one-up each other, which is something that, as I've said, goes against the spirit of the game.
I don't get how that relates to what I've just wrote. I never said I don't agree with that.

My point was that you shouldn't be gatekeeping the 'true spirit' of the game, especially if it is something the developers themselves have included. You can build an empire or simulate the Wall Street market without ever playing with other people. If you don't like that aspect of the game I don't get why you don't blame the developers too.
 
I don't get how that relates to what I've just wrote. I never said I don't agree with that.

My point was that you shouldn't be gatekeeping the 'true spirit' of the game, especially if it is something the developers themselves have included. You can build an empire or simulate the Wall Street market without ever playing with other people. If you don't like that aspect of the game I don't get why you don't blame the developers too.
Wait, I think I got it. When I was talking about "building an empire", I wasn't talking about you, as a player, accumulating wealth. This is something that will happen normally because the more you play, the more you will earn bells.

What I meant with "building an empire" was about how some players would board NMTs and items to flip them on the market, auctioning villagers and making stuff more and more expensive so other players wouldn't be able to catch up. Essentially, some players would end up gatekeeping others due to their financial power and ability to control the market.

Notice that I'm not gatekeeping "the spirit of the game" by pointing out what it is in response to your first question. When I explain that the economy coming to an end is a good thing because it could mean a return to AC's origins, I'm not saying you should like that or that you should play that way. Just like people have the right to state that having an economy is a good thing to the game, I have the right to say the opposite.

This whole discussion about how the glitch is a problem to the economy showed a lot of problems in this community that are far more concerning than "business cat is more expensive now". People have been shaming YouTubers and calling them names out of anger, while showing a lot of hypocrisy when they talk about usage of glitches and cheats.

People have trying to blame new players for the toxic behavior present in the comm but they fail to be honest with themselves when they can't admit how toxic they are themselves. Some love to say how this is a welcoming and wholesome community, until you expose their BS or disagree with them. It's getting tiresome to deal with people like this, and unfortunately, they're not rare. It's very unfortunate that this is happening, especially because the cause of this is always greed and inflated egos.

Rant over.
 
Wait, I think I got it. When I was talking about "building an empire", I wasn't talking about you, as a player, accumulating wealth. This is something that will happen normally because the more you play, the more you will earn bells.

What I meant with "building an empire" was about how some players would board NMTs and items to flip them on the market, auctioning villagers and making stuff more and more expensive so other players wouldn't be able to catch up. Essentially, some players would end up gatekeeping others due to their financial power and ability to control the market.

Notice that I'm not gatekeeping "the spirit of the game" by pointing out what it is in response to your first question. When I explain that the economy coming to an end is a good thing because it could mean a return to AC's origins, I'm not saying you should like that or that you should play that way. Just like people have the right to state that having an economy is a good thing to the game, I have the right to say the opposite.

This whole discussion about how the glitch is a problem to the economy showed a lot of problems in this community that are far more concerning than "business cat is more expensive now". People have been shaming YouTubers and calling them names out of anger, while showing a lot of hypocrisy when they talk about usage of glitches and cheats.

People have trying to blame new players for the toxic behavior present in the comm but they fail to be honest with themselves when they can't admit how toxic they are themselves. Some love to say how this is a welcoming and wholesome community, until you expose their BS or disagree with them. It's getting tiresome to deal with people like this, and unfortunately, they're not rare. It's very unfortunate that this is happening, especially because the cause of this is always greed and inflated egos.

Rant over.
Ok I got your definition of building an empire in the game.
For me it seemed like you were solely blaming the players on creating the 'wallstreet aspect' of the game even though it was the developers who included the stalk market.
don't act like AC is about building an empire or a simulation of Wall Street.
This is what I considered gatekeeping because as I've said imo you can make the game about anything you like. Or at least about something that the developers themselves included.

Also I agree that the community is not always as wholesome as it always portrays itself to be. :/
 
There is no "winning" in Animal Crossing. Everyone plays in the manner that suits them. Some folks want to let the game progress slowly while they fish and build, and others want to TT and use the terraforming tools to create their masterpiece island. Some folks spend time and resources to track down their dreamies who make them happy, and others just chill and let time bring them a variety of villagers that they enjoy checking out. There is no wrong way to play AC. My point being: imho, you can't "cheat" at AC because there is no winning and no competition. Is duping cheating? It's definitely exploiting the code in a manner that wasn't intended, but isn't TTing back to Sunday and selling turnips over and over again in a given week on turnip.exchange also exploiting the code in a manner that wasn't intended? Can you truly cheat in AC when you can never actually win at AC?

Pros to duping:
- Duping can be a quality of life upgrade - "I'll never have to spend hours creating tarantula islands again" or "I'll never have to dig up and diy another clam again!" (People are freakin' duplicating fish bait! That's how painful that game mechanic is!) or "I'll never have to fill my house with turnips again. I can finally decorate my house."
- People can go island hopping for their dreamies instead of paying those insane prices.

Cons to duping:
- I say there is no competition (and there isn't on your own island), but there is competition among players in an online community to buy villagers or items. By duping bells or NMTs or rare items such as star fragments and gold nuggets, the duping player definitely has an advantage over the non-duping player.
- You have the potential to make your game unenjoyable. Games walk a fine line to make something just challenging enough to be rewarding. When you overcome the challenge, you feel a sense of reward. If it's too easy, then you don't feel that sense of reward. (And conversely, if it's too hard, it's just frustrating and you quit. I'm looking at you fish bait!)

Things that look like cons that I don't think are cons:
- If they patch the dupe, players entering after the patch will be at a disadvantage because they are entering an online community with an inflated economy. I don't think this is a con because this has always been the case, since day one. I've never been able to afford Raymond or Judy since the very beginning. Short of buying NMTs on Ebay, I wouldn't be able to afford them. This has been the community economy from the beginning. This is a level playing field for us all.

This dupe seems really easy to patch because it involves the way the game saves data. You're saving your pocket state and not the mailbox state as you switch characters. They just need to save the mailbox state between switching characters during multiplayer mode.

Even if they patch this, duping will not disappear. We, as a community, need to learn how to live with it. Most of the time, mobs are massive, headless beasts that follow emotion and not logic. With leadership and guidance, that can change, but I don't think that will happen in this case - there are too many heads to this beast (TBT, Reddit, Discord, Twitter, etc). So, as a community, we can't change the duping in our beloved game and community, I think we have to learn to live with it, make peace with it, and play our sweet little game and enjoy our sweet little community with duping as a known and existing element.
 
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