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TBT World Championship is here! Put your gaming skills to the test in many different games either playable on Nintendo Switch or directly in your browser. For more information, get started in the new Welcome to The Bell Tree World Championship 2024 thread, which will explain how to opt-in and join a team.
i rlly want the switch for kirby, mario party and the incoming new AC game :'-(
i got to play kirby, arms and mario tennis on my friends' consoles before, and honestly. so fun?? fjsjjf the switch is expensive tho and likely will stay expensive for a while,,
I originally planned on going over the worst power moons in Super Mario Odyssey, but instead, I prefer to talk about similarities between Odyssey and the previous 3D Mario titles (as well as DK64).
Super Mario 64:
Both games had similar elements around Peach?s castle, even though one was more of a homage to the other.
Both games had missions involving opening treasure chests in a specific order.
Both games don?t have a specific order of how you collect the stars or moons.
Super Mario Sunshine:
Both games have an assistant character that not only helps you, but you also use as the primary mechanic of the game (Cappy and FLUDD).
Both games have strange worlds surrounded by an abyss and focus on a specific skill (like the FLUDD-less stages and the hat door stages).
Both games had background characters that were rather unusual for a Mario game and not seen in any earlier Mario game.
Super Mario Galaxy:
Both games have a similar health meter and a separate water meter. There are three health units, and sometimes you can have a boost to six.
Both games have note taking missions and mini-star (or mini-moon) missions.
The collectibles in both games were used as fuel for a ship (Power Stars and Power Moons).
Super Mario Galaxy 2:
Both games have an ultimate mission at the end (Grandmaster Galaxy and Darker Side of the Moon).
Both games have a level that paid homage to Super Mario 64 and a level that paif homage to Super Mario Sunshine.
Both games map all levels in a linear notation when you browse levels, rather than how it was done in previous games.
Super Mario 3D Land:
Both were released within the first year of the console?s release, but not as the launch title.
Both can be played on the go (since they are on a handheld system or hybrid system).
Both games combine 2D and 3D gameplay (despite Odyssey being more retro).
Super Mario 3D World:
Both games have a similar interface/HUD.
When you collect a star or moon, you don?t return straight to the hub like you used to.
Both have HD graphics.
Donkey Kong 64:
Both games have excessive collecting (880 Power Moons and 1,000 purple coins in SMO, and 201 Golden Bananas, 3,500 bananas, and many other stuff in DK64).
Both games reference the original Donkey Kong game in 1981.
Both games have unlimited lives, which means you don?t have to worry about dying all the time.
What Super Mario Odyssey did differently:
You can customize Mario?s outfit.
There was no overall hub or main world.
Unlocking the next level doesn?t require collecting a certain amount of overall Power Moons, but they do require collecting a certain amount of Power Moons in the current level.