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Nintendo gets even more casual.

Tyeforce said:
Bulerias said:
Wow. This must be a record or something, 6 pages of misinformation. Are you guys seriously this uninformed? I'm barely following gaming news and I know this isn't true. What you're referring to is a patent by Miyamoto that will allow players to skip portions of games / ease the difficulty level if a section proves too hard. This will be a great method for combining casual and hardcore experiences -- start out with a fairly hard difficulty level, and keep it at that level if a gamer is playing, or ease it if it's someone less experienced.
Actually, what Mega said isn't completely false. The patent isn't just skipping parts of the game and easing difficulty level. There's also tutorial videos, etc. I've read it.
And the problem with tutorial videos is...? Smash Bros. has tutorial videos, as does Kirby... what difference does it make if the same thing happens to Zelda or Mario?

Furthermore, the fact that such technology was patented by no means guarantees its appearance in a game. Its immediate use will be in New Super Mario Bros. Wii, and I don't think that'll have tutorial videos -- just the features I described.

Again, I ask -- what's the problem?
 
Bulerias said:
Tyeforce said:
Bulerias said:
Wow. This must be a record or something, 6 pages of misinformation. Are you guys seriously this uninformed? I'm barely following gaming news and I know this isn't true. What you're referring to is a patent by Miyamoto that will allow players to skip portions of games / ease the difficulty level if a section proves too hard. This will be a great method for combining casual and hardcore experiences -- start out with a fairly hard difficulty level, and keep it at that level if a gamer is playing, or ease it if it's someone less experienced.
Actually, what Mega said isn't completely false. The patent isn't just skipping parts of the game and easing difficulty level. There's also tutorial videos, etc. I've read it.
And the problem with tutorial videos is...? Smash Bros. has tutorial videos, as does Kirby... what difference does it make if the same thing happens to Zelda or Mario?

Furthermore, the fact that such technology was patented by no means guarantees its appearance in a game. Its immediate use will be in New Super Mario Bros. Wii, and I don't think that'll have tutorial videos -- just the features I described.

Again, I ask -- what's the problem?
What are you talking about? When did I ever say there was a problem? I'm FOR this, not against it.
 
Tyeforce said:
Bulerias said:
Tyeforce said:
Bulerias said:
Wow. This must be a record or something, 6 pages of misinformation. Are you guys seriously this uninformed? I'm barely following gaming news and I know this isn't true. What you're referring to is a patent by Miyamoto that will allow players to skip portions of games / ease the difficulty level if a section proves too hard. This will be a great method for combining casual and hardcore experiences -- start out with a fairly hard difficulty level, and keep it at that level if a gamer is playing, or ease it if it's someone less experienced.
Actually, what Mega said isn't completely false. The patent isn't just skipping parts of the game and easing difficulty level. There's also tutorial videos, etc. I've read it.
And the problem with tutorial videos is...? Smash Bros. has tutorial videos, as does Kirby... what difference does it make if the same thing happens to Zelda or Mario?

Furthermore, the fact that such technology was patented by no means guarantees its appearance in a game. Its immediate use will be in New Super Mario Bros. Wii, and I don't think that'll have tutorial videos -- just the features I described.

Again, I ask -- what's the problem?
What are you talking about? When did I ever say there was a problem? I'm FOR this, not against it.
Oh, sorry, I just skimmed your posts in this thread. In any case, my point still stands as a rebuttal to those who see this as a bad idea.
 
Bulerias said:
Tyeforce said:
Bulerias said:
Tyeforce said:
Bulerias said:
Wow. This must be a record or something, 6 pages of misinformation. Are you guys seriously this uninformed? I'm barely following gaming news and I know this isn't true. What you're referring to is a patent by Miyamoto that will allow players to skip portions of games / ease the difficulty level if a section proves too hard. This will be a great method for combining casual and hardcore experiences -- start out with a fairly hard difficulty level, and keep it at that level if a gamer is playing, or ease it if it's someone less experienced.
Actually, what Mega said isn't completely false. The patent isn't just skipping parts of the game and easing difficulty level. There's also tutorial videos, etc. I've read it.
And the problem with tutorial videos is...? Smash Bros. has tutorial videos, as does Kirby... what difference does it make if the same thing happens to Zelda or Mario?

Furthermore, the fact that such technology was patented by no means guarantees its appearance in a game. Its immediate use will be in New Super Mario Bros. Wii, and I don't think that'll have tutorial videos -- just the features I described.

Again, I ask -- what's the problem?
What are you talking about? When did I ever say there was a problem? I'm FOR this, not against it.
Oh, sorry, I just skimmed your posts in this thread. In any case, my point still stands as a rebuttal to those who see this as a bad idea.
you should be a salesman.

Like your Member title suggest.

Id buy it if u sold it to me LOL
 
This was never confirmed. While it was patented, no one ever said it would be in a game. It's simply an idea.

Plus, if it were in a game, who cares? Are you going to be using it?
 
Bulerias said:
Wow. This must be a record or something, 6 pages of misinformation. Are you guys seriously this uninformed? I'm barely following gaming news and I know this isn't true. What you're referring to is a patent by Miyamoto that will allow players to skip portions of games / ease the difficulty level if a section proves too hard. This will be a great method for combining casual and hardcore experiences -- start out with a fairly hard difficulty level, and keep it at that level if a gamer is playing, or ease it if it's someone less experienced.
I knew it couldn't be right :P
 
THere is ONE use for this.

Say that there is a game that you love the storyline, but hate playing. So you can just watch it like a movie! Then people could rent some games, and let's say they updated some wii games to have it. You could watch TP and have so much fun with people who will never play a game. YOU COULD FINALLY BE FRIENDS WITH THAT CASUAL GAMER AT SCHOOL WHO ONLY KNOWS CHARACTERS SUCH AS:
The head from Brain Age
That little squiggly dude from Big Brain Academy
Wii Balance Board
Pixelated guy from Flash Focus
Mii
AND LOTS MORE FROM NINTENDO!


See? It would not be a TOTAL epic fail, just a 1/2 epic fail.
 
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