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Nintendo gets even more casual.

-C*- said:
QNT3N said:
This song has a sweet bass line.

I WANT IT NOW
It's something by Muse.

I don't know the title as I'm too lazy to go through my collection.

And no, I didn't post it.
yeah it's QNT3N's, got confused due to him replying to your post
 
Bacon Boy said:
And why is nintendo doing this? I think we should hang them by their thumbs.
Pages 2, 3, and 4.

Games are supposed to be fun and enjoyable. Sitting for hours, hunched over, running back and forth trying to figure out what you need to do, making no progress; it isn't fun.
 
I don't see what's wrong with it, if you don't want to use it then don't use it. Don't worry about whether or not it's ruining other peoples experiences, it's their choice if they want to use it. For them it could increase gameplay experience and not ruin it therefore more people will enjoy these games to the very end instead of giving up half way through.
 
This would be a complete joke. I hope they don't. Why buy the game if it plays itself?
 
Hmm wait, CPUs doing it for you? :I

I think with the Navi/Midna help speech thingy is useful enough, but I am not going to use it :P
 
DarthGohan1 said:
This would be a complete joke. I hope they don't. Why buy the game if it plays itself?
I'll quote:
-C*- said:
One title:

Silent Hill

I'm not sure if you're aware of the bat*censored.2.0* insane logic and reasoning that is required to get even remotely far in a few of these titles, but it required large amounts of backtracking, looking for things in an environment that, at the time, sort of meshed together in a rusty orange-red indistinguishable piece of level design, and yes, being able to remember that tiny janitor's closet door back at the beginning of the stage so you can grab the bleach from the room in order to mix it with God-knows-what-else in a bucket you found under a urinal in the faculty restrooms so you can kill the demon bees blocking your path onward to a giant *censored.8.1* worm.. Granted, some of that is incorrect, but you get my point. Toss in clunky controls, a not-so-stellar camera, and you have the ragefest of a lifetime.

So, what do you do? You go online to find a guide.

And since you're doing exactly what is required to finish the game or at least clear the part you're stuck on, I ask, what's the difference? The remove the effort of searching on GameFAQs and actually doing it to make your life easier.

Yes, it will be misused, but should that really affect you?

More people will beat the game and see the ending!

It's YouTube.


All in all, if you don't like it, don't use it.

/fin
 
Wow. This must be a record or something, 6 pages of misinformation. Are you guys seriously this uninformed? I'm barely following gaming news and I know this isn't true. What you're referring to is a patent by Miyamoto that will allow players to skip portions of games / ease the difficulty level if a section proves too hard. This will be a great method for combining casual and hardcore experiences -- start out with a fairly hard difficulty level, and keep it at that level if a gamer is playing, or ease it if it's someone less experienced.
 
Bulerias said:
Wow. This must be a record or something, 6 pages of misinformation. Are you guys seriously this uninformed? I'm barely following gaming news and I know this isn't true. What you're referring to is a patent by Miyamoto that will allow players to skip portions of games / ease the difficulty level if a section proves too hard. This will be a great method for combining casual and hardcore experiences -- start out with a fairly hard difficulty level, and keep it at that level if a gamer is playing, or ease it if it's someone less experienced.
lolololol

/Fail thread.

Thanks, Bul.
 
Bulerias said:
Wow. This must be a record or something, 6 pages of misinformation. Are you guys seriously this uninformed? I'm barely following gaming news and I know this isn't true. What you're referring to is a patent by Miyamoto that will allow players to skip portions of games / ease the difficulty level if a section proves too hard. This will be a great method for combining casual and hardcore experiences -- start out with a fairly hard difficulty level, and keep it at that level if a gamer is playing, or ease it if it's someone less experienced.
Actually, what Mega said isn't completely false. The patent isn't just skipping parts of the game and easing difficulty level. There's also tutorial videos, etc. I've read it.
 
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