JCnator
Senior Member
Well, we saw everything from the latest Nintendo Direct, so I figured out that I'll voice my opinion on some of the announcements, starting with 3DS, then Wii U, then amiibo and that Cloud Strife revelation for Super Smash Bros.
The Virtual Console releases of the Game Boy versions of the 1st generation of Pok?mon somehow colored me interested. As a young dude exposed to the Pok?mon craze happened in late 90s and early 00s, I certainly played a handful of Pok?mon titles, mainly Pok?mon Yellow and Stadium. I don't remember much on how exactly I progressed on them, but I can't say I've finished them entirely on my own. It's not because I've found them boring, but it's mostly because I was a bit too young to properly strategize at the later parts of the game.
Also, I lost interest in the franchise around the second or third generation. I don't exactly know why, but it might have to do with the single-player aspect not being quite strong and the multiplayer functions mostly being inaccessible at the time.
The Dragon Quest VII and VIII localization means that the overseas players get to play an official translation for the 3DS games that were originally only available in Japan. That's not the first time these games are getting this treatment. The former was out on PS1, while the latter arrived on PS2. I haven't seen much about the franchise as a whole, but from what I've seen, they're practically the most basic JRPGs in terms of gameplay. That put me off from getting these games in first place, especially when I still got a good amount of RPGs to finish, most of which are more unique than the Dragon Quest series. I could be wrong, so don't take that for granted.
Fire Emblem: Fates is quite an interesting game. It's basically an even better follow-up to the successful Awakening, the latter of which did thrust my interest even higher, despite stopping at Chapter 7 due to my procrastinating. The character design, personalities and the tactical strategy aspects were the reasons I liked this one a lot.
I was aware of this franchise since Marth and Roy debuted from Super Smash Bros. Melee in North America and the release of Blazing Swords two years later, but the series's signature permadeath was a major turnoff for me, especially considering that the franchise is known for being beginner-unfriendly and being forced to reset if something goes horribly wrong veers pretty close to bad game design in my books.
As a owner of Japanese 3DS, I remember at one point I was interested getting the Japanese version, more specifically Birthright first. And here we are, I'd wait for the localized version to come in February 16th before I make a decision to get it anytime later. Why later? Again, I have a backloggery that contains a fair amount of unfinished RPGs, and some of them are time vampire. That sort of made me a bit more reluctant on the idea of having an another 30+ hours JRPG, let alone 60+ with two paths and even 100+ with three paths. And I haven't finished Awakening, yet I still managed to get Genealogy of Holy Wars in some form, just in case I'd like to experience what is considered to be one of the best Fire Emblem games to date according to some people. But Fates seem to be tempting, all things considered...
If I hadn't purchased Hyrule Warriors on my Wii U, then Legends would be something that I'd consider. This type of gameplay is better suited to a handheld console rather than being tethered at home. Due of the content being largely the same for obvious reasons, I think I'll have to pass on that one.
Knowing that Twilight Princess is a worthy game on its own thanks to its dark atmosphere for a Zelda game, it's pretty much guaranteed that I'll be getting the HD version on the Wii U. This time, I'll focus on getting the physical version of the game, as it have that special Wolf Link amiibo included and some extra bonuses thrown in for good measures. I did played very little of the game, but then my brother took the GameCube version with him. Wii version has tacked in motion controls that are much less precise than those found in Skyward Sword. So yeah, I missed Twilight Princess.
The arrival of Super Mario Maker web portal on next month is something I couldn't wait for. I'm not exactly fond of the idea of typing 16 digits ID code on my Wii U GamePad every time I got a specific level to play outside of the very limited in-game search feature. Being able to add levels that I deem interesting on the Play queue that syncs with my Wii U console does alleviate a lot on my forgetfulness to play the levels from my communities. But still, I want more updates and DLCs, especially more objects to toy with and the slopes!
As for the reveal of Cloud Strife as a playable character on Super Smash Bros., I couldn't believe that this happened. Since Final Fantasy VII was the first game of the franchise to arrive on a non-Nintendo console and Square Enix being reluctant to come back on Nintendo's side for a very very long time, Cloud seemed to be a character that won't be likely reaching on Super Smash Bros. The seventh installment of Final Fantasy did impacted the gaming history in a significant way. For that reason alone I think Cloud is an interesting addition to the already awesome character roster, but he's certainly not from the results of Smash Ballot that was closed a month earlier, given on how far the development has come along. I'm fairly certain the ballot character hasn't been fully decided yet, as it might take a while for that to happen with all of the licensing shenanigans that could be possibly going on, creating the proper 3D models and whatnot. Still excited on whatever comes next.
So yeah, the next 5-6 months are looking pretty good for me, at least on Nintendo's side. I'm even surprised that 3DS hasn't died yet, considering on how aged the handheld really is and the concerning lack of the New 3DS exclusive titles. I can't hardly wait for the next year to come already, especially with NX and some mobile madness Nintendo could be cooking up.
The Virtual Console releases of the Game Boy versions of the 1st generation of Pok?mon somehow colored me interested. As a young dude exposed to the Pok?mon craze happened in late 90s and early 00s, I certainly played a handful of Pok?mon titles, mainly Pok?mon Yellow and Stadium. I don't remember much on how exactly I progressed on them, but I can't say I've finished them entirely on my own. It's not because I've found them boring, but it's mostly because I was a bit too young to properly strategize at the later parts of the game.
Also, I lost interest in the franchise around the second or third generation. I don't exactly know why, but it might have to do with the single-player aspect not being quite strong and the multiplayer functions mostly being inaccessible at the time.
The Dragon Quest VII and VIII localization means that the overseas players get to play an official translation for the 3DS games that were originally only available in Japan. That's not the first time these games are getting this treatment. The former was out on PS1, while the latter arrived on PS2. I haven't seen much about the franchise as a whole, but from what I've seen, they're practically the most basic JRPGs in terms of gameplay. That put me off from getting these games in first place, especially when I still got a good amount of RPGs to finish, most of which are more unique than the Dragon Quest series. I could be wrong, so don't take that for granted.
Fire Emblem: Fates is quite an interesting game. It's basically an even better follow-up to the successful Awakening, the latter of which did thrust my interest even higher, despite stopping at Chapter 7 due to my procrastinating. The character design, personalities and the tactical strategy aspects were the reasons I liked this one a lot.
I was aware of this franchise since Marth and Roy debuted from Super Smash Bros. Melee in North America and the release of Blazing Swords two years later, but the series's signature permadeath was a major turnoff for me, especially considering that the franchise is known for being beginner-unfriendly and being forced to reset if something goes horribly wrong veers pretty close to bad game design in my books.
As a owner of Japanese 3DS, I remember at one point I was interested getting the Japanese version, more specifically Birthright first. And here we are, I'd wait for the localized version to come in February 16th before I make a decision to get it anytime later. Why later? Again, I have a backloggery that contains a fair amount of unfinished RPGs, and some of them are time vampire. That sort of made me a bit more reluctant on the idea of having an another 30+ hours JRPG, let alone 60+ with two paths and even 100+ with three paths. And I haven't finished Awakening, yet I still managed to get Genealogy of Holy Wars in some form, just in case I'd like to experience what is considered to be one of the best Fire Emblem games to date according to some people. But Fates seem to be tempting, all things considered...
If I hadn't purchased Hyrule Warriors on my Wii U, then Legends would be something that I'd consider. This type of gameplay is better suited to a handheld console rather than being tethered at home. Due of the content being largely the same for obvious reasons, I think I'll have to pass on that one.
Knowing that Twilight Princess is a worthy game on its own thanks to its dark atmosphere for a Zelda game, it's pretty much guaranteed that I'll be getting the HD version on the Wii U. This time, I'll focus on getting the physical version of the game, as it have that special Wolf Link amiibo included and some extra bonuses thrown in for good measures. I did played very little of the game, but then my brother took the GameCube version with him. Wii version has tacked in motion controls that are much less precise than those found in Skyward Sword. So yeah, I missed Twilight Princess.
The arrival of Super Mario Maker web portal on next month is something I couldn't wait for. I'm not exactly fond of the idea of typing 16 digits ID code on my Wii U GamePad every time I got a specific level to play outside of the very limited in-game search feature. Being able to add levels that I deem interesting on the Play queue that syncs with my Wii U console does alleviate a lot on my forgetfulness to play the levels from my communities. But still, I want more updates and DLCs, especially more objects to toy with and the slopes!
As for the reveal of Cloud Strife as a playable character on Super Smash Bros., I couldn't believe that this happened. Since Final Fantasy VII was the first game of the franchise to arrive on a non-Nintendo console and Square Enix being reluctant to come back on Nintendo's side for a very very long time, Cloud seemed to be a character that won't be likely reaching on Super Smash Bros. The seventh installment of Final Fantasy did impacted the gaming history in a significant way. For that reason alone I think Cloud is an interesting addition to the already awesome character roster, but he's certainly not from the results of Smash Ballot that was closed a month earlier, given on how far the development has come along. I'm fairly certain the ballot character hasn't been fully decided yet, as it might take a while for that to happen with all of the licensing shenanigans that could be possibly going on, creating the proper 3D models and whatnot. Still excited on whatever comes next.
So yeah, the next 5-6 months are looking pretty good for me, at least on Nintendo's side. I'm even surprised that 3DS hasn't died yet, considering on how aged the handheld really is and the concerning lack of the New 3DS exclusive titles. I can't hardly wait for the next year to come already, especially with NX and some mobile madness Nintendo could be cooking up.
