Read as many times as needed so that the method is clear.
Becoming friends does help. Otherwise TT two days forward and two days back. Walk around and see if anyone pings. If it's a villager you like, tell them to stay and repeat. If it's the one you want to move, TT to their moving day. If no one pings, save & exit then restart on the same day; walk around to see if anyone pings again. If not, repeat the process (usually they ping the second time around); but if you really want to play it safe after there are no pings, only move ahead one day at a time and walk around for a ping. Once you get a ping and talk them out of it, the process can be safely repeated.
Some people say the two day method will screw up your town and cause you to lose dreamies, but that's only true if you assume no one is moving because no one pinged. Only start this method after a villager has been talked out of moving, and once started don't assume that no ping means no moving villager. If you don't get a ping, follow what I said above and things will be fine. I've been using this method and yeah in the beginning I lost a few due to inexperience and assumptions; but since then, it has worked flawlessly w/o any loss of wanted villagers. One thing I do notice is that the last villager usually won't move until someone else moves out first.
Another complaint is that you are not guaranteed to have a villager move every time. This is true, but the method is safer because jumping too far ahead if a villager you like is wanting to move might just void them. I don't recommend jumping ahead any farther unless you are experienced.
The beautiful town ordinance is handy to have.
My experience: started when I wanted Ed gone, then the other villagers I really didn't like. That was quite some time ago. Now I'm a cycler who regularly moves out villagers for others, and I reserve them as well. Which means I need to make sure I don't lose em'
Thank you very much! I'll try this method
I only have a few questions..aha, it might be a dumb question but better to ask than not to ask..."If no one pings, save & exit then restart on the same day; walk around to see if anyone pings again. If not, repeat the process (usually they ping the second time around); but if you really want to play it safe after there are no pings, only move ahead one day at a time and walk around for a ping."
When you mean "save & exit then restart on the same day" does that mean I just try the method again on the same date I didn't get a ping? So no time travelling until I restart the method?
Also for the move one day ahead if I want to play it safe..do I just have to TT 1 day and walk around? No going back or anything?
If no one pings, save your game and exit out of it. Restart your game on the exact same day, don't TT. Walk around and look for a ping that someone is moving. Usually, a villager who initially did not ping will ping when you end and restart the game. If you still do not have a ping, it is probably safe to redo the TT method from the beginning. However, it's safer to move ahead only one day at a time until you get a mover to ping. After you find a mover and talk them out of it, you can restart the process from the beginning. Yes, walk around for a ping each time you move ahead a day.
I hope that's a bit clearer![]()
This is a much more effective and faster guide than the "two days forward two days back" thing that seems to be popular. I've tried both methods and I definitely recommend this one instead.
Good luck, I hope you find success with eitheroh my so much to read lol.
but thank you!! i'll try this method too