<big>"</big>Given the sheer quantity of Kirby games in recent years, it really is a wonder we're still surprised when a new adventure featuring the dinky pink one is announced.
As well as the much anticipated Kirby's Epic Yarn for Wii, there have already been four Kirby adventures on the DS, each one a little hotbed of invention and quirky gameplay. His latest outing got mere seconds of coverage in Nintendo's 2010 Conference, but happily it continues Kirby's knack for playful experimentation on the DS.
Known simply as Kirby DS, it features up to ten of the starry little blighters on-screen at once. You don't play as Kirby - you're an all-seeing power who traces an invisible line to funnel all the blobs along.
As with Power Paintbrush, you'll be using your stylus to tap and control each one. Every Kirby has its own sense of weight and momentum, so it isn't quite a case of pointing them in the right direction and leaving them to it. They are semi-autonomous, but you do need to guide them.
Take the foe that resembles a giant angry cactus-caterpillar. Trapped in a cell with it, your Kirbys (Kirbies? Kirbii? Not sure what the plural is) are in danger of being ground into sherbert by the spikes bristling from its body. You'll need quick reactions to attack his weak spot - his head, high above the ground. A knack for timing and a quick hand will help you tap each Kirby and launch them onto the creature's head. As the critters cascade down on the stunned monster, he'll be powerless to prevent his demise.
It's much easier to talk about this than to do it, of course. In Power Paintbrush, you kept Kirby on course by painting him a path to follow. It was all very relaxed - Kirby DS is anything but. It looks as if, to counter the chaotic potential of that flurry of pink, levels will be smaller, more compact and with more well-defined goals.
We're hoping that mass commands can be given out, although it's sometimes necessary to take control of individual Kirby (we reckon maybe there IS no plural).
Every Kirby adventure for DS has been a peach so far, and the inclusion of multiple jumping jelly beans should make for a completely new dynamic wrapped up in familiar enjoyment.<big>"</big>
<div class='spoiler_toggle'>Screenshots</div><div class="spoiler" style="display:none;">
</div>
<small>source: http://www.officialnintendomagazine.co.uk/article.php?id=22016</small>
As well as the much anticipated Kirby's Epic Yarn for Wii, there have already been four Kirby adventures on the DS, each one a little hotbed of invention and quirky gameplay. His latest outing got mere seconds of coverage in Nintendo's 2010 Conference, but happily it continues Kirby's knack for playful experimentation on the DS.
Known simply as Kirby DS, it features up to ten of the starry little blighters on-screen at once. You don't play as Kirby - you're an all-seeing power who traces an invisible line to funnel all the blobs along.
As with Power Paintbrush, you'll be using your stylus to tap and control each one. Every Kirby has its own sense of weight and momentum, so it isn't quite a case of pointing them in the right direction and leaving them to it. They are semi-autonomous, but you do need to guide them.
Take the foe that resembles a giant angry cactus-caterpillar. Trapped in a cell with it, your Kirbys (Kirbies? Kirbii? Not sure what the plural is) are in danger of being ground into sherbert by the spikes bristling from its body. You'll need quick reactions to attack his weak spot - his head, high above the ground. A knack for timing and a quick hand will help you tap each Kirby and launch them onto the creature's head. As the critters cascade down on the stunned monster, he'll be powerless to prevent his demise.
It's much easier to talk about this than to do it, of course. In Power Paintbrush, you kept Kirby on course by painting him a path to follow. It was all very relaxed - Kirby DS is anything but. It looks as if, to counter the chaotic potential of that flurry of pink, levels will be smaller, more compact and with more well-defined goals.
We're hoping that mass commands can be given out, although it's sometimes necessary to take control of individual Kirby (we reckon maybe there IS no plural).
Every Kirby adventure for DS has been a peach so far, and the inclusion of multiple jumping jelly beans should make for a completely new dynamic wrapped up in familiar enjoyment.<big>"</big>
<div class='spoiler_toggle'>Screenshots</div><div class="spoiler" style="display:none;">







<small>source: http://www.officialnintendomagazine.co.uk/article.php?id=22016</small>