Captain Crazy Chicken
The bad guys are pirates?
What it says in the title, really. You can even make fake cheats!
I'll start.
(For Dashie)
Rainblast
Type: Fairy
Power: 150
MP: 5
Accuracy: 100
The user emits a powerful blast of color, but must wait the turn after the move has been used.
Category: Cool
Appeal Points: 6
Jam Points: 4
The user will startle every previous contestant, filling the Excitement Meter by 2 instead of 1.
(For Fluttershy)
Stare-Center
Type: Ghost
Power: N/A
MP: 5
Accuracy: N/A
The opponent cannot eat berries, use held items, or have items used on them. This continues for as long as the user is in battle.
Category: Cute
Appeal Points: 5
Jam Points: N/A
The user will unnerve any remaining contestants who have not taken their turns.
(For Applejack) Apple Barrage
Type: Grass
Power: 20
MP: 20
Accuracy: 100
The user shoots 2 through 5 apples at the opponent.
Category: Tough
Appeal Points: 6
Jam Points: N/A
The user has a higher chance of being startled after using this move.
(For Rarity)
Diamond Rush
Type: Rock
Power: 100
MP: 10
Accuracy: N/A
The user shoots an array of diamonds that never misses.
Category: Beautiful
Appeal Points: 4
Jam Points: N/A
The user will be the center of attention for the rest of the appeal, preventing the Excitement Meter from filling at all.
(For Pinkie)
Party Blast
Type: Normal
Power: 125
MP: 10
Accuracy: 100
The user excites the opponent using various party supplies, causing psychological damage.
Category: Cute
Appeal Points: 6
Jam Points: 4
The user makes the Excitement Meter when a highly effective move should add to it.
(For Twily)
Magical Beam
Type: Psychic
Power: N/A
MP: 5
Accuracy: 100
The user fires a magical blast with enough intensity to instantly reduce the opponent's HP to 0.
Category: Clever
Appeal Points: 5
Jam Points: 4
The user startles the previous contestants with considerable intensity, but only those who managed to do well in the appeal.
(For Trixie)
Tricky Beam
Type: Psychic
Power: 100
MP: 10
Accuracy: 100
The user fires a strange beam at the opponent. This move has a chance to cause any of the 5 major status conditions.
Category: Cool
Appeal Points: 5
Jam Points: N/A
The user randomizes the turns the next round will have ordered.
(Primal Celestia)
Solar Flare
Type: Fire
Power: 150
MP: 5
Accuracy: 95
The user gathers power from the sun, and turns it into firepower, injuring both the opponents and allies. This move increases in strength during periods of strong sunlight.
Category: Tough
Appeal Points: 6
Jam Points: N/A
The user temporarily stops the Excitement Meter from making any change.
(Primal Luna)
Lunar Beams
Type: Fairy
Power: 150
MP: 5
Accuracy: 95
The user uses the power of the moon to attack the opponent and restore 100% of the HP taken by the opponent. This move increases in strength at night.
Category: Beautiful
Appeal Points: 6
Jam Points: 4
The user startles any previous contestants with considerable intensity, at the cost of no longer being able to appeal until the turn after the next due to exhaustion.
I'll start.
(For Dashie)
Rainblast
Type: Fairy
Power: 150
MP: 5
Accuracy: 100
The user emits a powerful blast of color, but must wait the turn after the move has been used.
Category: Cool
Appeal Points: 6
Jam Points: 4
The user will startle every previous contestant, filling the Excitement Meter by 2 instead of 1.
(For Fluttershy)
Stare-Center
Type: Ghost
Power: N/A
MP: 5
Accuracy: N/A
The opponent cannot eat berries, use held items, or have items used on them. This continues for as long as the user is in battle.
Category: Cute
Appeal Points: 5
Jam Points: N/A
The user will unnerve any remaining contestants who have not taken their turns.
(For Applejack) Apple Barrage
Type: Grass
Power: 20
MP: 20
Accuracy: 100
The user shoots 2 through 5 apples at the opponent.
Category: Tough
Appeal Points: 6
Jam Points: N/A
The user has a higher chance of being startled after using this move.
(For Rarity)
Diamond Rush
Type: Rock
Power: 100
MP: 10
Accuracy: N/A
The user shoots an array of diamonds that never misses.
Category: Beautiful
Appeal Points: 4
Jam Points: N/A
The user will be the center of attention for the rest of the appeal, preventing the Excitement Meter from filling at all.
(For Pinkie)
Party Blast
Type: Normal
Power: 125
MP: 10
Accuracy: 100
The user excites the opponent using various party supplies, causing psychological damage.
Category: Cute
Appeal Points: 6
Jam Points: 4
The user makes the Excitement Meter when a highly effective move should add to it.
(For Twily)
Magical Beam
Type: Psychic
Power: N/A
MP: 5
Accuracy: 100
The user fires a magical blast with enough intensity to instantly reduce the opponent's HP to 0.
Category: Clever
Appeal Points: 5
Jam Points: 4
The user startles the previous contestants with considerable intensity, but only those who managed to do well in the appeal.
(For Trixie)
Tricky Beam
Type: Psychic
Power: 100
MP: 10
Accuracy: 100
The user fires a strange beam at the opponent. This move has a chance to cause any of the 5 major status conditions.
Category: Cool
Appeal Points: 5
Jam Points: N/A
The user randomizes the turns the next round will have ordered.
(Primal Celestia)
Solar Flare
Type: Fire
Power: 150
MP: 5
Accuracy: 95
The user gathers power from the sun, and turns it into firepower, injuring both the opponents and allies. This move increases in strength during periods of strong sunlight.
Category: Tough
Appeal Points: 6
Jam Points: N/A
The user temporarily stops the Excitement Meter from making any change.
(Primal Luna)
Lunar Beams
Type: Fairy
Power: 150
MP: 5
Accuracy: 95
The user uses the power of the moon to attack the opponent and restore 100% of the HP taken by the opponent. This move increases in strength at night.
Category: Beautiful
Appeal Points: 6
Jam Points: 4
The user startles any previous contestants with considerable intensity, at the cost of no longer being able to appeal until the turn after the next due to exhaustion.