Mac App Store

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//RUN.exe said:
AndyB said:
Ciaran said:
BUT THEY STILL CANT RUGHT CLICK!!!

Trolololololol.
I read through most of this topic and you have no idea how much I lol'd. Thank you.

Still, I just see it as your own preferences. I'm a windows user and from my experiences with macs, I don't like them. Oh well, who cares?
how can you not like them

they're shiny and easy to use

they're impossible to *censored.3.0* up unless you have the mental capacity of a gold fish

all you have to sacrifice is your rationality and freedom!

and 1000+ dollars!
More like $1500+ unless you want it to be complete garbage.
 
Bacon Boy said:
Wut? We can't right click? Then how have I been rightclicking for the past nine years?
spongebob+imagination.jpg
 
Psychonaut said:
Tyeforce said:
Bacon Boy said:
Just because it's on a desktop doesn't mean it has to be more money.
Uh, not really. Because Mac applications are being developed for a bigger screen and, in most cases, have more content than their iOS counterparts, it only makes sense for developers to charge more for them, because more work is being put into the development of them. Yeah, some developers are charging a little too much more, but they definitely shouldn't all be the same price as their iOS counterparts.
did you really just say that? really?

i can understand if there's a lot more content in the game that they want to capitalize on their work. that's a totally valid point, depending on how much is added, and how much extra it costs.

but a bigger screen warranting a price hike? oh boy.
i bet it would suck if that were true. <3 my 1680x1050 res, but not going to pay a penny more just so i can take full advantage of it, when the same thing's being offered but at, say, 800x600, or 1280x1024
Bigger graphics and textures = more time and work, especially for games. It's not a big deal for all apps, no, but it's still a valid point.
 
Psychonaut said:
Tyeforce said:
Bacon Boy said:
Just because it's on a desktop doesn't mean it has to be more money.
Uh, not really. Because Mac applications are being developed for a bigger screen and, in most cases, have more content than their iOS counterparts, it only makes sense for developers to charge more for them, because more work is being put into the development of them. Yeah, some developers are charging a little too much more, but they definitely shouldn't all be the same price as their iOS counterparts.
did you really just say that? really?

i can understand if there's a lot more content in the game that they want to capitalize on their work. that's a totally valid point, depending on how much is added, and how much extra it costs.

but a bigger screen warranting a price hike? oh boy.
i bet it would suck if that were true. <3 my 1680x1050 res, but not going to pay a penny more just so i can take full advantage of it, when the same thing's being offered but at, say, 800x600, or 1280x1024
Bigger graphics and textures = more time and work, especially for games. It's not a big deal for all apps, no, but it's still a valid point.
 
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