I have other areas where the flowers have absolutely taken over and THOSE lag a lot.
Sometimes I get lag because of my hundreds of flowers, but I love them too much to throw them away. I also have one area where the picnic basket will pop in suddenly when I walk by.
Yeahhh, flowers was the first thing to slow down my game and one of the reasons it still does lol
Oh wow I'm touched someone remembers my new leaf town haha
The colors were so stunning, its a very unique town 10/10 lol
i've only ever had pop-in shadows - is that technically the same thing? i don't want to make my game lag, obviously (who does), but i definitely like the aesthetic i've started to get going with my island decoration. i know that having multiple waterfalls in one area can cause your game to stutter a bit when trying to go about that specific area, but i've never personally seen that.
would it be a good idea to start to lessen the items / decor because of the pop-in shadows? o:
I guess it counts? it happens with some of my trees.. I've never heard of waterfalls causing problems before, I know I've visited towns with them but there was equal amount of lag throughout the whole town. I find it so difficult to decorate without any lag, the towns most focused on aesthetics always lag, so ironic
I tried to lessen the decor by removing flowers and furniture around a tree and it didn't work so I ended up just embracing it, I bet the next mainline ac game will take clutter into account.
I noticed the same thing between different cliff levels. I have a cafe, garden, and ponds on the main level near Resident Services; a large spa immediately above it with trees, items, and waterfalls; and my house with a garden and more trees/flowers on the third. This is the only area where I have a lot of items condensed into a small area and experience framerate issues, so it doesn't happen often nor does it bother me. If I had to deal with it everywhere, that'd be another story though!
Bringing back an acre system reminds me of Sims 4 trying to improve the open-world performance issues from Sims 3 by having smaller neighborhoods as opposed to having the entire world open. I'd rather have the occasional 'blip' in Animal Crossing compared to a loading period per acre. I realize the Gamecube game (which I love) had acres, but there was a lot less in each.
Yeahh I only experience the cliff problem in a small area too. its crazy to see the dream towns that have pop-ins in every corner
I feel like the more I think about it the worse the loading idea sounds, rip gamecube and n64 lol
I just youtube'd some footage from the gamecube game - I'd never played it, I started with WW.
I would not like that, at all. The camera jerking across the screen when it load the new area is completely immersion breaking to me.
I do not have any spots that lag.
yep, I agree, for some reason I remember it being more of a sooth transition, the jerk breaks the camera the same way the lag does.
how much do you decorate?