Oh, yeah I know Kojima gave Rising his blessing. It wasn't that about it that made it feel off. It was just how rushed it felt. Kojima games aren't rushed if you partake in all the cutscenes. Then again it's pretty impossible to get lost in Rising, so that may be a part of it.
I kind of felt the same with Revengence. It was an okay game, nothing really wrong with it, but I've never felt the need to go back to it at all. It just doesn't have the same 'stuff' Metal Gear usually does in terms of freedom to take different paths, exploration, extra content, easter eggs, blah blah blah. It just wasn't 'fleshed out' like the other games.
In a way, it kind of felt like it was supposed to be another game entirely with Raiden/Metal Gear stuck on the front to sell more copies.
As the next step in the series, KONAMI has already resolved to develop new “METAL GEAR”.
*sigh*
If people thought Metal Gear was already confusing and convoluted, just wait until Konami has him appearing in games that make absolutely no sense from either a continuity or timeline perspective just so they can pump out more games.
I hope you like plot holes...
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