Is cycling villagers hard for anyone else?

Gingersnap

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I'm unsure if its bad luck or Nintendo somehow changed the game, but I seem to be getting less bubbles every time I attempt to cycle. I do the 15-Day Method (talk to 2-3 villagers, save and quit, jump 15 days into the future, save and quit, and then go back to the current day to look for bubbles). The other day I jumped probably seven times and I got only three bubbles, all for villagers I didn't want to move out until the last one. Is anyone else having this issue? Are there any other more effective methods you guys are using with higher success rates?
 
Are you going after non-amiibo villagers?

Yes I hate the kick out process so much. :P
 
XD I tried the 15 method for a hot second...TT'd 15 days...saw huge areas of weeds and noped right back to current time lol.

I'll probably do it in my second just because I have no major development planned for it right now other than giveaways/lil bit of cycling. So, having tons of weeds there if people need to pick/collect for crafting wouldn't be a bad thing.

The method I saw was load up game, talk to one villager, tt 15 days, look for bubble, if no bubble TT 1 day more forward (should be bubble)...then either keep going or tt back and start over from that date. Can't really say if it worked well for me since I didn't do it long.
Post automatically merged:

There was a user that posted a method where you load in and if you see a villager with a bubble, you talk to them...
if they say they want to move (assuming they aren't the one you want to go), you reset without saving...log back in, tell nook you want to move their house, and this supposedly reset who will ask to move the next day (you don't actually put the plot down to move the villager so you get the 50k back).
I was going to try this next time I get a moving prompt.

Thread: https://www.belltreeforums.com/threads/how-to-reset-which-villager-is-moving.510949/
 
Yesss I spent about an hour cycling today and I kept getting repeats from villagers I didn't want to move!
 
Here was my method because I didnt want to be TTing into 2030 to move out people. I needed Raymond to move out so this method was for a specific villager but would probably work if you don't have a preference and are just cycling people out.

Step 1: Load the game in present time and then save and quit (4/22/2020)
Step 2: TT 15 Days ahead (5/7/2020)
Step 3: Load the game and look for Raymond (or whichever villager) - speak to him.
Step 4: Save and quit the game.
Step 5: Load the game again (still on 5/7/2020), if he has bubbles and wants to move out, you're done. If not, continue to step 6.

Step 6: TT to the next day (5/8/2020) and run to see if Raymond has bubbles, if he doesn't just quit the game.
Step 7: TT to the next day (5/9/2020) and run to see if Raymond has bubbles, if he doesn't just quit the game.
Step 8: Continuing TTing day by day until he has bubbles.

So basically I tt'd day by day after the initial 15 day TT and I was able to get Raymond out within a week. I did see other villagers with a think bubble but didn't bother to talk to them since Raymond didn't have one.

My belief is that after 2 weeks, the game wants to designate a villager to move out. However, it only designates one villager a day, so if on that day the game chooses villager #1, no matter how many times you quit and go back into the game on that day, it will always be villager #1 that day. But because I don't speak to villager #1 and acknowledge their attempt to move, the game will keep picking a different villager each day until I tell them to stay or move out. Hence the reason, I don't need to keep TTing 15 days and 15 days and another 15 days, but can do it day by day until I tell someone to move out.
 
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Are you going after non-amiibo villagers?

Yes I hate the kick out process so much. :p

Yeah I am! Funnily enough, my one amiibo villager (Whitney) always asks to leave and I'm like noooo you can't leave I spent real money for you-


XD I tried the 15 method for a hot second...TT'd 15 days...saw huge areas of weeds and noped right back to current time lol.

I'll probably do it in my second just because I have no major development planned for it right now other than giveaways/lil bit of cycling. So, having tons of weeds there if people need to pick/collect for crafting wouldn't be a bad thing.

The method I saw was load up game, talk to one villager, tt 15 days, look for bubble, if no bubble TT 1 day more forward (should be bubble)...then either keep going or tt back and start over from that date. Can't really say if it worked well for me since I didn't do it long.
Post automatically merged:

There was a user that posted a method where you load in and if you see a villager with a bubble, you talk to them...
if they say they want to move (assuming they aren't the one you want to go), you reset without saving...log back in, tell nook you want to move their house, and this supposedly reset who will ask to move the next day (you don't actually put the plot down to move the villager so you get the 50k back).
I was going to try this next time I get a moving prompt.

Thread: https://www.belltreeforums.com/threads/how-to-reset-which-villager-is-moving.510949/

I was looking for this thread actually, thank you so much! Especially because I need my last three to move out, I have a feeling this will come in handy.
My belief is that after 2 weeks, the game wants to designate a villager to move out. However, it only designates one villager a day, so if on that day the game chooses villager #1, no matter how many times you quit and save and go back into the game on that day, it will always be villager #1 that day. But because I don't speak to villager #1 and acknowledge their attempt to move, the game will keep picking a different villager each day until I tell them to stay or move out. Hence the reason, I don't need to keep TTing 15 days and 15 days and another 15 days, but can do it day by day until I tell someone to move out.

That's actually a really interesting theory :0 I'll have to see what results I get the next time I cycle!
 
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