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Games that poorly aged (no Animal Crossing examples please!)

Maybe the first Crash Bandicoot game. Like, no analogue stick support...

RuneScape.

I would go into to detail but I'm guessing not many people play that game here lol and if they do, they know what I'm talking about. ~

Miiiicroootraaaaansaaaactiiooons! Oh, plus Evolution of Combat and the fact that they messed with the Wilderness and free trade.
 
Maybe the first Crash Bandicoot game. Like, no analogue stick support...



Miiiicroootraaaaansaaaactiiooons! Oh, plus Evolution of Combat and the fact that they messed with the Wilderness and free trade.

Correct me if I'm wrong, but didn't they bring both of those back? (Excluding the removal of Bounty Hunter at some point.)
 
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The original two generations of Pokemon have aged horribly. I hate to have to include Generation II because I still think that Crystal fights for the best Pokemon game ever made, but... I have to be real, here. The improvements made to the formula in Gen III and beyond make playing the GB/GBC Pokemon games a pain in the butt.

Of course, R/B/Y suffer the most, because improvements were made in the GII games, as well. Like I believe wrap no longer made your Pokemon incapable of attacking. I don't remember. I just remember that GI games have aged the worst. Both generations suffer from an incredibly clunky PC box system. All of that loading. >.<

I dare say these games are straight-up unplayable by today's standards.
 
I can think of a few more.

This one actually felt alarming to play after so long: Star Fox Assault. I guess back in the day it felt fairly smooth, but now the controls feel horrible. The on-rails Arwing missions feel okay because the mechanics are so simple, but the on-foot controls are a nightmare now. It's not unplayable, but it's very uncomfortable. It's actually kind of surprising because the GC controller had two sticks, so it technically could've supported more intricate shooting controls, but it plays more like a third person Metroid Prime without target lock-on. There are other profile options with dual-stick input, but the sensitivity is far too wonky for it to really make a difference.

After replaying Okami on the Wii, I think the controls definitely feel flawed now after so many years, but I think this is mainly down to the motion controls. They're more of a nuisance, and I really think this game would've been a dream to play on the Wii U with the gamepad instead of the sensor bar and Wii remote. That would've endured much more through the years.
 
Why would I give an example for AC? GC version rocks.
Anyways, I'd have to say Neopets (Does that count?)


So much potential but then Nickelodeon bought it and just left it abandoned with ads everywhere.
 
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After replaying Okami on the Wii, I think the controls definitely feel flawed now after so many years, but I think this is mainly down to the motion controls. They're more of a nuisance, and I really think this game would've been a dream to play on the Wii U with the gamepad instead of the sensor bar and Wii remote. That would've endured much more through the years.

How about the PS2/PS3 version of Okami? Instead of using the IR pointer of the Wii version, you had to use the right analog stick of the DualShock controller to draw shapes. This method seems to be more precise and consistent, but it still deserves a touch screen treatment for an even swifter experience. Speaking of touch screen, there's also a DS game of the same franchise called Okamiden that use this input method.


Why would I give an example for AC? GC version rocks.

Since The Bell Tree Forums is a community centered on Animal Crossing, any mainline installment from the franchise that isn't New Leaf is an easy target for the people to provide examples of games that hasn't aged well. And the thread would be filled with many instances from that franchise alone, instead of many other games.
 
How about the PS2/PS3 version of Okami? Instead of using the IR pointer of the Wii version, you had to use the right analog stick of the DualShock controller to draw shapes. This method seems to be more precise and consistent, but it still deserves a touch screen treatment for an even swifter experience. Speaking of touch screen, there's also a DS game of the same franchise called Okamiden that use this input method.

I never got to play the original on PS2/3, but I've seen it in action and I think even then I'd prefer the Wii controls over that. It looks painfully slow by comparison, and pausing gameplay to draw already breaks up the fluidity of the experience. The Wii controls are quicker at least, albeit more unreliable and frustrating at times, and even though the PS controls are maybe more precise, I still think I'd find the pacing of the brush even worse than the Wii. I guess it's just one of those trade-offs, right? That's purely personal preference though, if only the game wasn't so dated and hadn't been ported and re-released so many times, it maybe would have stood a chance at being ported to a more suitable console. I still love it for what it is! It's one of my favourite games. <3

I never bothered to pick up Okamiden but I've heard it's pretty great. I'll probably find a copy of it at some point since I've been putting it off for so long.
 
The original two generations of Pokemon have aged horribly. I hate to have to include Generation II because I still think that Crystal fights for the best Pokemon game ever made, but... I have to be real, here. The improvements made to the formula in Gen III and beyond make playing the GB/GBC Pokemon games a pain in the butt.

Of course, R/B/Y suffer the most, because improvements were made in the GII games, as well. Like I believe wrap no longer made your Pokemon incapable of attacking. I don't remember. I just remember that GI games have aged the worst. Both generations suffer from an incredibly clunky PC box system. All of that loading. >.<

I dare say these games are straight-up unplayable by today's standards.

I agree with you. Those who still say RBY are the best Pokemon games are blinded by nostalgia and really havent played the game(s) since they were kids. There is literally no good reason, besides nostalgia, to go back to those games.
 
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