Okay, so people keep saying NH is too design focused compared to the other games. What was it about the other games you miss the most? I know I loved Tortimer's tours and the mini-games in NL but to my mind that was so far above WW it was almost mind-blowing.
I felt like the early games didn't have nearly enough to do. Go through every season trying to catch every fish, bug, and fossil (and in the GameCube version you even had to mail them off to be identified before donating) to donate to the museum, and how about those three-item dressers? Spend your entire life trying to collect enough art pieces to make the museum look like you cared in that department. Map out every square and plant the perfect number of trees and flowers per acre to get the gold watering can. Run around every day in WW, CF, and NL watering your flowers so they didn't die. Grow fruit trees to harvest to sell. In WW and NL befriend your neighbors to get their photos. In NL diving was added but that's better in NH. WW's monthly flea market sale was awesome, as was the bug that let you store turnips indefinitely on tables, and Gulliver in the flying saucer was pretty great.
I did like NL's main street, all the extra fruits and fruit baskets, gems, etc. And those extra rooms in the museum were pretty great too--I used to stash all manner of excess junk in those. In NH all that stuff can just go into my inventory and if I have an urge to make something like a museum exhibit I can create it outside.
My biggest complaints about NH is fishing bait became a thing rather than spawning fish at a reasonable rate, tools break constantly, and the store really could use another upgrade, especially with the hotel there now.
I felt like the early games didn't have nearly enough to do. Go through every season trying to catch every fish, bug, and fossil (and in the GameCube version you even had to mail them off to be identified before donating) to donate to the museum, and how about those three-item dressers? Spend your entire life trying to collect enough art pieces to make the museum look like you cared in that department. Map out every square and plant the perfect number of trees and flowers per acre to get the gold watering can. Run around every day in WW, CF, and NL watering your flowers so they didn't die. Grow fruit trees to harvest to sell. In WW and NL befriend your neighbors to get their photos. In NL diving was added but that's better in NH. WW's monthly flea market sale was awesome, as was the bug that let you store turnips indefinitely on tables, and Gulliver in the flying saucer was pretty great.
I did like NL's main street, all the extra fruits and fruit baskets, gems, etc. And those extra rooms in the museum were pretty great too--I used to stash all manner of excess junk in those. In NH all that stuff can just go into my inventory and if I have an urge to make something like a museum exhibit I can create it outside.
My biggest complaints about NH is fishing bait became a thing rather than spawning fish at a reasonable rate, tools break constantly, and the store really could use another upgrade, especially with the hotel there now.