bored after only 1 month of ACNL..

I completely disagree with the first couple of posts saying you're in the minority.

Because almost all of the staff got bored of the game within the first month or two. Other than Jen, of course. lol

for me, the 99k limit is a real annoyance. but, by far, the game-killer is the lack of storage. to me, i want to keep things that i worked hard in acquiring. being forced to sell off old items just to make room for new ones kind of made everything pointless.

what was the point in getting all these items if you can't keep them? (and no place to properly display them)

and i guess it took me a month to get tired of collecting and struggling with space issues. the other day i just 'woke up' and stopped to ask, so what am i doing all this for? i have to start keeping things outside on the grass, and all my museum rooms look like stock rooms full of miscellaneous junk. things are getting messy. this is not how i want to play the game. it's now evolved to become a matter of inventory management. and in the end, you still could only keep a fraction of all the things that have passed through your hands.

not worth it, imho. if i'm going to spend the time obtaining something i should be able to keep it. i should be able to keep everything i want to keep.
 
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great to see that you're getting a lot of mileage on the game! :blush:

at the beginning i played at least 12 hours a day too. even now, i still bring my 3DS XL everywhere with me (work, lunch, etc.).

The only time I don't bring my 3DS somewhere is if I don't have it (due to it being repaired) and I've had my 3DS since the midnight launch in NY :P I love StreetPass so much.

I remember doing the math behind it to see if a "catalog" town was possible. My conclusion was it technically is, but it would require full dedication: "There are 2,936 items in Animal Crossing (unless more get added besides what Prima has revealed). Each character can store up 34 items on themselves (Hat, Accessory, Top, Bottoms, Socks, Shoes, Equipment, 10 Letter Slots, 16 inventory slots) with 180 storage in their dresser, 180 in letter storage, and with up to 48 items per room?that?s 288 items + 6 Wallpaper and 6 Flooring which makes 300? And if you use all 4 Mannequins for clothing (we will go with the max 6 per each), that?s an extra 24 items per character for 324? Now, times 4 that?s 1,296 items totaled between houses. With the 240 storage slots per character, that is 960 slots? so 2,256 slots. And hypothetically, if you can drop flooring and carpets on the floor and they not count like that, you could fill up the other 12 slots in each room with them for 72 more items per character so 288 more on top of that bringing us to 2,544. So, overall, you can have 2,544 on characters at a time (and if you didn?t keep them, it?ll take ages to order that many? if they can be ordered) and I?m not sure 392 items can fit all over the floor for the remainder of the items? Counting the museum, that gives another 240 (at max if the wallpaper dropping on the floor works) so 2,784? Which would mean just 152 items on the ground. "

I don't actually mind not being able to keep everything (being able to "record" it in my catalog is enough)--I have no issue just focusing on items I actually like and so I have room for everything with all 4 characters at least. However, the spacing restrictions got annoying quickly--the amount of space needed for bridges and public works and how villagers can just plant their houses anywhere and how to have more space, you need more characters which takes up more room just got frustrating very quickly.
 
This isn't for everyone, sure. There are games that everyone likes, dislikes or has some problems with.

We can't do anything about it, the decisions are made by Nintendo, or whatever other company regards the game we discuss. We either choose to play or not to, and we cannot do much more.
 
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Got bored acnl already Iam the mayor and not a slave omg animals zzz

#animalsareneedy
 
I don't actually mind not being able to keep everything (being able to "record" it in my catalog is enough)--I have no issue just focusing on items I actually like and so I have room for everything with all 4 characters at least. However, the spacing restrictions got annoying quickly--the amount of space needed for bridges and public works and how villagers can just plant their houses anywhere and how to have more space, you need more characters which takes up more room just got frustrating very quickly.

Agreed! I don't want to keep half the Japanese/South Korean holiday items. I just want a 100% catalog!
 
Agreed! I don't want to keep half the Japanese/South Korean holiday items. I just want a 100% catalog!

Not to mention MANY items (heck--most really in this game. Many items that usually aren't can be this time around) can be re-ordered. You can always just keep ones that can't and then re-order ones you can when you feel like using them again.
 
Sometimes if nothing that big is going on I get bored. What I do is trade with people, get interesting new items and such.
 
If you're bored of it this bad, and seem to hate so many aspects of it, trade it in and be done with it.
 
If you get bored of the game, just reset? That's typically what I do if I get bored after a few months. Luckily I have a second town so that I can keep my original-ish town (I've reset many times and finally settled on this one), and play my second town day by day with no worries. It also helps that I'm busy a lot of the time thanks to college and other things, and I may not get to play until the evening or only for a few minutes during the day, which keeps me interested to see how my villagers are doing :)
 
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Don't forget you can store extra items on new characters, and in your mail box, and on your new chars mail box. But yeah... If you want a vast collection & a clean town, it takes extreme organization & vast amounts of time.

You know what I find annoying? Buying or selling anything at T&T or Retail. Holy crap load of slow text. Oh and if you want to buy stationary? YES, I HAVE WRITTEN OVER 500 LETTERS, TIMMY, BUT PLEASE, TELL ME AGAIN HOW TO USE STATIONARY! Or buying fortune cookies. Or going to the island. It just really seems they put slow ass text, money and item storage ect ect in on purpose instead of actual game content.

Also, take a look at the original town concept art work & you'll feel kind of angry with the final results we have now. Little islands everywhere, shops on the beach, the big island has a small town, an obvious cave area, main street looks way bigger...
 
If you're bored of it this bad, and seem to hate so many aspects of it, trade it in and be done with it.

could it be?! the cure for all bad relationships! lol :D

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If you get bored of the game, just reset? That's typically what I do if I get bored after a few months. Luckily I have a second town so that I can keep my original-ish town (I've reset many times and finally settled on this one), and play my second town day by day with no worries. It also helps that I'm busy a lot of the time thanks to college and other things, and I may not get to play until the evening or only for a few minutes during the day, which keeps me interested to see how my villagers are doing :)

i agree, playing this game a little bit each day is best. i don't think i will reset becoz that's too drastic - it would be boring to do things over again.

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Is this a bait thread? I think you'd be more comfortable at gamefaqs. They dupe crowns for easy currency. Nintendo didn't intend for people to pay millions of bells for items via an online trade board. Don't whine and complain because of how minorly inconvenient ONE mechanic is; AC wasn't meant to be some capitalist wet dream.

*yawn*
 
Uh... AC:NL is a time-based game. It requires patience, and a goal may still not be reached after years. If you're bored, just TT. It makes it a lot faster, and the "boredom" should vanish quickly.
 
Don't forget you can store extra items on new characters, and in your mail box, and on your new chars mail box. But yeah... If you want a vast collection & a clean town, it takes extreme organization & vast amounts of time.

You know what I find annoying? Buying or selling anything at T&T or Retail. Holy crap load of slow text. Oh and if you want to buy stationary? YES, I HAVE WRITTEN OVER 500 LETTERS, TIMMY, BUT PLEASE, TELL ME AGAIN HOW TO USE STATIONARY! Or buying fortune cookies. Or going to the island. It just really seems they put slow ass text, money and item storage ect ect in on purpose instead of actual game content.

Also, take a look at the original town concept art work & you'll feel kind of angry with the final results we have now. Little islands everywhere, shops on the beach, the big island has a small town, an obvious cave area, main street looks way bigger...

agree! the beach is way too narrow. town is too small. the overall play area is too small. no cave area (the anime movie had a cave). there should just be more land and places and shops overall to visit and interact with.

and yeah, i am tired of clicking through the slow and repetitive text menus... (see my signature) lol!

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Uh... AC:NL is a time-based game. It requires patience, and a goal may still not be reached after years. If you're bored, just TT. It makes it a lot faster, and the "boredom" should vanish quickly.

TT is an option, but i don't plan on doing it. having more patience and playing a bit each day is how i'm going to keep playing!
 
The irony is that you are complaining about an aspect that is patience-related.
 
anyone feel bored too?

for a game that's all about collecting stuff, it sure doesn't make it easy to do this.

trading with others is clunky, unstable, and frustratingly slow at best. it deters me from doing more trades.

it should be easier.. like an electronic marketplace that you can sell your things 24/7 without having to be online for others to buy from you, etc., etc.

i'm really sick of carrying bags of money, making repeated trips to the ABM, dropping off money... what's wrong with this picture?!? why does the monetary system operate like a bartering system? this is ridiculous!

waste of time, i've had it with this silliness.. >_<

Nintendo: if you make a game about collecting, MAKE IT EASY FOR PLAYERS TO DO SO, FFS!
The words in bold have to do with patience. And yet, you're saying that you want to do it "patiently", day by day.
 
The words in bold have to do with patience. And yet, you're saying that you want to do it "patiently", day by day.

ah yes! that..

there is a difference. a subtle difference. let me enlighten you with an analogy...

let's say you go into a store to purchase an item costing $50. you go to the cash register and hand the clerk a $50 bill, and the clerk says to you: sorry, we do not accept $50 bills. please pay me in $1 bills, one at a time please.

this is the sort of stupidness that i have very little patience for.

i do have patience for other aspects of the game which are more reasonable, like the house expansions, pwp projects, flower regeneration, and such.

nobody likes to waste time, but if you don't mind to have the 'patience' for standing in-line to pay $1 at a time, be my guest!

and when i said to have more patience to play this game, that largely refers to the tolerance of the text menus when interacting with any of the characters.
 
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I think the problem's more to do with the galloping inflation that results in a player-to-player purchase involving millions upon millions of bells. Nothing in the actual game costs more than you can carry, as far as I know - this is an artificial secondary system produced by market forces. It only takes a few people duping crowns and dumping money into the economy to raise the basic expense level for EVERYONE. To be fair to woody, it does happen in pretty much every game with any form of currency exchange system so Nintendo probably should have planned for it.
 
I think the problem's more to do with the galloping inflation that results in a player-to-player purchase involving millions upon millions of bells. Nothing in the actual game costs more than you can carry, as far as I know - this is an artificial secondary system produced by market forces. It only takes a few people duping crowns and dumping money into the economy to raise the basic expense level for EVERYONE. To be fair to woody, it does happen in pretty much every game with any form of currency exchange system so Nintendo probably should have planned for it.

you're right. the inefficient bell transferring system is not the real problem (it became symptomatic of the real issue).

the economy in this game is compromised and broken.

i'm trying to salvage what enjoyment and motivation i can to keep playing it right now. a lot of my original motivation has died.

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I literally never get bored of Animal Crossing.

that's awesome! :lemon:
 
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