Animals with split personalities, no two can be the same...interesting AC tech info

Classygirl

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Ok, so a while back I mentioned in a conversation that I had noticed having had the same animal a second time in another town cart start up and they were nothing at all like my other. Ex: I had a Bangle who was very peppy and sweet and another who had a strong snooty streak, another time I ran into a very peppy norm not at all bland, and once a snooty who said norm conversation pieces. This made me wonder if the rumor I heard that each animal has a dominant and a sub personality built in is true. Some people seemed curious to know and had seen this in their towns as well. I thought it may interest some as no two animals on any two carts are likely to be the same, hence buying an animal will never have them original as to if you had them before or got them yourself, and also may explain why aside looks some people really dislike certain villagers while others love them.

My fianc? is in medical, lots of math and science and is very techy so I asked him when he started playing. He looked into it and said the programers set in the game a random variable to cause this in the games makeup a randomization, basically the answer is that yes in fact to keep things interesting, no two cart towns or other persons towns even with same exact animal will be the same. I hope those interested in the dual personality mixing were interested in this as I was to find out why one persons Tia may be totally different than another, I had a peppy one once and sold her thinking my other very bland was just the same and regretted it. Also did buy or trade for some dreams I had had before and lost and they aren't the same still love them but at least I know why now. I found the randomizations put into the makeup interesting that no two carts or people experience the same game exactly. Thought that was cool when thinking about why people prefer certain villagers if they are getting different experiences unless is all looks based in votings.
 
I think it's also based on what zodiac the villager has. I've recently discovered that some villagers are more compatible with others. I'm thinking this theory may work for the player as well. Some villagers will like you more and some won't as much.
 
This is a very interesting theory. I sure hope it's like that. Unfortunately, as for me, every single villager I've ever talked to (which is a lot) has seemed to act exactly the same and say the exact same repetitive dialogue that the other villagers of their type say. Maybe I'm not paying attention enough, I don't know.
 
I'd be interested in hearing about any future information on this topic. It wouldn't be hard to code something like that but I certainly wasn't aware that it could be a possibility.
 
I have wondered about this a lot, how some villagers are intensely annoying but others are so likeable. I put it down to looks, e.g. we're all superficial and we like the cute ones and are less likely to be kind to the ugly ones...

I have Chief and Del in my village, they're both cranky. Del seems slightly 'more' cranky than chief but otherwise they say identical dialogue (hence why I want Del to leave so badly it's so irritating)

I have Filbert and Biskit, both lazy but completely different. I didn't even realise Filbert was a lazy villager till a few days ago lol...

It's an interesting spin to suggest that each individual has further variables but it might explain why my cranky villagers feel identical but my lazy villagers feel so different. Although, both food obsessed <3
 
Yeah it seems to be built in I am interested in the Zodiac thing as well, I don't have a copy of the Japanese version but wonder about the differences there as well if that aspect is heavier. The two versions are different holidays and all, so there are likely a lot of little distinctions built into not just the whole game but different versions as well if some have holidays others don't it's easy for people with advanced tech knowledge to throw in randomizing algorithms that actually make the game more addicting people want multiple copies not just for cycle but for play. He told me his friend in games said a new version won't come out until New Leaf sales drop down a certain percentage from where they were when it came out but overall it's still a best seller based on that so people are still buying.

It makes it difficult to conduct a real popularity poll though, there should be one based on votes from people who have had the animal and as for trading price purposes or selling one not based on who people put as dreams they seem to already have often if you find it's hard to even give a top ten at times but based on the looking for rather. As people vote and put dreams they have often in sigs.
Anyway I would be interested to see someone play a town where they had every animal at least once to max friendship it would be an endeavor but interesting, I thought to do it once but don't have the time for the experiment am still dream searching a final few after a long time, t fives can be hard if your not into digging through cycling boards constantly, it's easier to see them come up one by one to me than follow a ton of threads and miss it to time zones or fast cycles. Anyway off topic there but yeah there seem to be little engineering differences to other parts of the game as well. If anyone knows any I'd be interested.
 
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I've noticed this because my friends have had same villagers with different personalities. And I have had more than one personality and they'll have some things in common but not a whole lot. I mean some of the conversations repeat but I've had some nearly identical with the same personalities and some way different. I think it makes it more personal. It's the reason I had to add some villagers to my dreamie list, i thought I would loathe there personalities but then ended up liking them.
 
I like the subtle differences. I've had a hyper jock that I didn't like, but my current jock is much more relaxed. I've also noticed that my current jock doesn't say some of the things that old one would repeat constantly.
 
That's cool, I wonder if that is true. I had three lazies one time and their speech was slightly different. Filbert had a little crany dialogue other than that bob and erik has the same dialogue and speech. That would be cool if it's true, to the research chairs! Away!
 
Is that really true? I've never noticed that. When I have multiples of the same personality in my town, they have different dialogues when we're at different friendship levels but then their dialogue becomes exactly the same.
 
I've noticed that villagers of the same personality might have different responses to the same answers you give them. When I was visiting a town, a cranky villager asked me if I had a lot of experience travelling or something like that, and when I said yes, he shared his craving for ketchup with me. Like, it's tough to be in a country that has no ketchup available.

A different cranky villager (same town, a later visit) asked the same question and I answered the same. He asked if I knew a lot of languages and boasted how he'd never been conned, at home or abroad, because he was good at sizing up people.
 
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I have wondered about this a lot, how some villagers are intensely annoying but others are so likeable. I put it down to looks, e.g. we're all superficial and we like the cute ones and are less likely to be kind to the ugly ones...

I have Chief and Del in my village, they're both cranky. Del seems slightly 'more' cranky than chief but otherwise they say identical dialogue (hence why I want Del to leave so badly it's so irritating)

I have Filbert and Biskit, both lazy but completely different. I didn't even realise Filbert was a lazy villager till a few days ago lol...

It's an interesting spin to suggest that each individual has further variables but it might explain why my cranky villagers feel identical but my lazy villagers feel so different. Although, both food obsessed <3

I find that crazy because my Del is super fatherly to me?? He's always telling me to take it easy and that if I ever need anything that he'd always be there for me. He's also super into gardening and fishing, he's kind of very relaxed? When I had Wolfgang in my town at the same time, he would send me letters telling me that I was a joyful person and that he hopes for me to always be my silly self.

I had 2 Flora's at one time as she was in my main town as a dreamie and she was a starting villager in my cycling town. Oddly enough I thought my mind was playing tricks on me because my dreamie Flora was veryyyy peppy and annoying but cycling Flora was calmer and a sweety pie. This dual personality thing was something I thought I only took notice of! :0
 
If this is true, that would make the villagers so much more interesting and less "robotic", if you know what I mean. O:
 
I hope they add even more personality types in the next installment. But yeah I've definitely noticed that no two villagers feel exaaactly the same in this game, where as in like wild world, it was SO REPETITIVE that I rarely talked to my villagers.
 
If you've had a look into the hex coding of new leaf you'll find that there are only 8 designated personalities a villager can have. The possibility of a villager having a split personality is literally impossible, since they're only programmed to have one personality.

Through hex editing you can change a villager's personality, but you cannot "combine" two to form one, as there is literally only space for 1 personality per villager.

- - - Post Merge - - -

The changes you're experiencing are probably a result of an increased friendship between your character and the villager. As you become closer friends to them their dialogue starts to change (obviously you knew this, because who doesn't), and some of their "new" dialogue they use to you may reassemble a different personality type. For example a Cranky might say something totally out of his character because he's close friends with your character, but this his cranky personality is still unchanged.
 
I'd totally buy into this, although I'd like to see information about the coding, since I've heard different reports! But I currently have 4 normals and 3 crankies in my town (it's been a whirlwind of emotions), and each one is a little bit different. It could be random conversation generators + me placing patterns where they aren't supposed to be, or it could genuinely be the coding creating this. I would sooner believe the coding, because the idea seems to support itself!

I think it was most obvious to me with my snooties. Naomi talked often of others and her looks, till once she liked me, she started saying kinder words. Greta literally never stopped telling me how much she disliked me or my other characters. It was 50% of her dialogue, drove me crazy. Eloise, who I just recently picked up, talks mostly of fancy things, with less about other characters. These could be random patterns, but they seem so consistent with some villagers, it would make sense that it was coding.
 
I thought I was just imagining things when no two of my jocks seemed to act the same. Mac was forgettable, he was a founder and he gave me a villager pic but nothing stands out. Bam seemed to have a vaguely implied relationship with Lopez they were always visiting each other and I once joined in on a conversation where Bam was asking about why Lopez was so desperate to be with girls when it's cooler to hang with guys or something (I swear this was a conversation that happened). Sparro is really into anime apparently, maybe it was just his Japanese furniture influencing his conversation though, he also seems extra friendly to Dotty, I heard it's supposed to be normal for jocks to like peppy villagers but I never saw evidence of my other jocks interacting with peppies outside of Rory...

Rory was very memorable, and not in a good way. A random move in, I should have known he was evil from the curly mustache... I don't typically subscribe to the belief that gingers have no soul, not to mention being a computer program he probably already doesn't have a soul, but Rory somehow had more no soul than normal. He seemed to form a cult, he was in my town less than two weeks and he managed to assimilate half the town into his accursed periwinkle tee. He got Bangle, Fauna, Bruce, and I saw him talking to Curlos but simply couldn't intervene in time and Curlos changed right in front of me. I once saw him talking to Bam and I managed to stop him that time, they had a conversation about who the toughest guy in town was before my mayor's apparently intimidating silence freaked them out and Rory said something about how I probably see them as minions now. Rory was seriously weird, and when he was in boxes I was ready to void him until I randomly stumbled across a guy with an all-lion town who just so happened to need Rory. That last part doesn't have much to do with in-game personality but it was a weirdly fitting end that Rory winds up in an all-lion town after trying to make my town conform to him, my Rory will always be Conformity Rory just because of all the weirdness but I don't think this is a typical thing for all Rorys (at least I hope not).

Also, my Whitney had a weird prejudice against deer for a while, often saying bad things about the deer villagers until one day she sent a gift to Beau to make up for some vaguely implied bad blood. After that they warmed up to each other with occasional visits to each other and saying nice things from time to time, then Beau moved away and Whitney never said anything about the last deer villager Deirdre.
 
Well, Chops is fancy and cultured, with a streak of train nerd. Hans was a HUGE nerd (enthusiast), he loved anime, 8-bit chiptunes, trains, bottlecaps... He left to be free, but I really liked him. Chops is still here though.
Greta was forgettable, distant, whereas Ankha is high-maintenance yet sweet on the inside.
Alice is less distant than Poppy, though Poppy's just shy, it seems...
Sterling is less obsessed with exercise than Frobert was, though he's outdoors a lot more than Frobert was, always with a net out.
Lucky just moved in, so I can't compare him with Broccolo and Big Top yet.
Oh, yeah! Peewee was a straight-up, stereotypical Cranky. However, Lobo is as I remember him from Wild World- fatherly/brotherly, always worried about me, telling me to be careful, to get rest, giving me gifts. He loves bonsai growing and other horticulture, as well as fishing and bug-hunting, and he's SUPER competitive! (But he likes to hit on me as well... .///.)
Perhaps certain groups of dialogue are programmed to appear in groups and the groups are what's randomized. That would be more sensible than "They have 2 personalities programmed in!" (No offense meant, but it does.)
 
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You know I actually DID realize this, but at the same time I didn't. Like I thought maybe every villager had some unique lines just for them, but this would actually make a lot of sense. Like I've had crankies in my village before but Lobo seems more fatherly than past ones.

This actually explains why I feel Lucha is far less creepy as a Smug villager. When I had Julian, the way he worded things was like...weird.

Lucha: -spouts off about a rainbow- and that's how I knew rainbows are awesome.
Julian: -spouts off about rain- and I thought maybe you might need a shower

Like that kinda shet. Their dialogue and letters were similar yet also so completely different and I think my mind just maybe got a little feckin blown here excuse me
 
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