Swiftstream
ethreal
;-; mine is erasing paths while trying to pick up stuff from the ground. Especially if the paths are on another character.
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Having to endure the long conversations upon entering store.
;-; mine is erasing paths while trying to pick up stuff from the ground. Especially if the paths are on another character.
Mine is when my most hated villager, Pippy, starts planting unwanted flowers all over my garden in front of my house or just stands in my yard or my doorway. That's my house you a-hole >_________________> *move out alreadyyyyyyyy*
I love ACNL ? it?s an amazing game with a crazy amount of detail. However, like with everything else, there is always room for improvement:
? The town is too small! I would like it to be 25-50 percent bigger. My town feels tiny.
? I would like the maximum villager amount to be 15. There are too many favorites so narrowing down to 10 is very hard.
? The grid placement system (or whatever the layout is called). There should be more flexibility there.
? No more dead-zones when linking too many trees with bushes. Very irritating when you?re going for a specific design and layout.
? The Emporium?s awful marching-band like music. I cannot leave the store or head up to Gracie?s fast enough! I don?t know what they were thinking when they selected that music for their ?high end? department store.
? The overall look of The Emporium?s exterior. Tacky. And the name is very ?CostCo? sounding. Not what you?d expect from a high-end store.
? The T&T Stores should not repeat items as often, and should warn you if you?ve purchased something before.
? The unnecessary and excessive grass wear in an otherwise picture perfect town.
? The relentless mosquitoes, the fact that they stop you in your tracks and play that silly ?womp-womp? music.
? The ridiculous and totally unnecessary Jellyfish spawn rate.
? The balloons only deliver Silver Slingshots and that horrific Balloon Furniture. I ignore them all.
? The repetitive dialogue from main characters that stop you as you try to enter and leave their stores.
? Leif. He?s a (she?s a?) creepy close talker! Go away!
? When you sell something in Re-Tail, the camera pans to Reese just so that she can say ?ok?.
? The robotic and droid like state that the villagers enter while they are shopping, fishing, at The Roost and so on. Don?t expect to see if a villagers has any inside info about another villager moving while in this state!
? Villagers who moved out who appear on main-street only speak about shopping, even though it?s after hours (and all the stores are closed) or they are dancing in Club LOL. That was clearly a programming oversight.
? The way they implemented the PWP positioning and Isabelle?s bi-polar fit she takes when there isn?t enough room for a PWP. Her little ?spaces? tips are almost always wrong. Give us an illuminated shadow/footprint of the project so that we can place it ourselves.
? The Roost looks more like a cafeteria than a caf?. They should have made it more caf? like with mood lighting and fun eclectic furniture. The music also doesn?t fit. Also, Brewster just seems to pour coffee out of a thermos. He doesn?t seem to ?brew? anything.
? There should be an option for 3 rooms on the second floor of your house and the basement should be able to expand to a 12X12 room. I?ve got all rooms and I need a few more!
? The repetitive dialogue from the villagers and their diluted personalities. Except for a couple of them, I honestly couldn?t tell you who?s a snooty, Normal, etc., unless I look it up on a Wiki (or I had prior knowledge of their ?type?).
? Too little control over villagers. I?d love a ?come to the town-hall? bell when I need to round them up! And I?d like Isabelle to come alert me when another villager would like to move in so that we can go and search for a good spot. I?d also like to be able to politely and respectfully evict undesirable villagers with a set move date.
Sorry, I guess this turned into a bit of a wish-list as well!