ACNH's "Void" is actually dumb...

That actually sounds like a nice and fun feature. Unfortunately villagers seem to forget any island before their previous one.
I mean theoretically, if you were dedicated enough and had a tight-knit or communicative enough community to do it with, you could indefinitely track/record a single villager's journey across time and space, provided every person on the receiving end tells the last person they got him/her. Make a super long chain, get a few influencers into it, get Polygon to write a story on the famous world-travelling Barold
 
I mean theoretically, if you were dedicated enough and had a tight-knit or communicative enough community to do it with, you could indefinitely track/record a single villager's journey across time and space, provided every person on the receiving end tells the last person they got him/her. Make a super long chain, get a few influencers into it, get Polygon to write a story on the famous world-travelling Barold

"Selling Raymond with 50+ islands residences and only original clothing, $300." - some greedy guy
 
"Selling Raymond with 50+ islands residences and only original clothing, $300." - some greedy guy
HELL CONCEPT.

It’s a cute idea in general though! I gave my friend Dom and we’ve all decided he’d travel between our towns whenever he wants to move! So it’s sort of similar... maybe someone here should do something in the same way but with TBT users, ahaha!

On another note, I wonder if they made the void like this so that NMT would still be the preferred way to fill plots....
 
It’s a cute idea in general though! I gave my friend Dom and we’ve all decided he’d travel between our towns whenever he wants to move! So it’s sort of similar... maybe someone here should do something in the same way but with TBT users, ahaha!

On another note, I wonder if they made the void like this so that NMT would still be the preferred way to fill plots....
I was just thinking it would be a lot of fun to do like a thread here and keep a record of a villager's travels to different islands with like screenshots of their adventures and everything, it would be so cute! Would take a LOT of coordination and trust though. Would also have to set rules like letting them move out as soon as they ask to, would need a way to determine who gets the villager next, hard to manage, etc.
 
I was just thinking it would be a lot of fun to do like a thread here and keep a record of a villager's travels to different islands with like screenshots of their adventures and everything, it would be so cute! Would take a LOT of coordination and trust though. Would also have to set rules like letting them move out as soon as they ask to, would need a way to determine who gets the villager next, hard to manage, etc.
If you want to start something like that i would love to help! I’ve got around two spaces currently used for moving villagers in and out and some amiibo! I also really like the social aspect on the site and wouldn’t mind just doing it as a group project! ^w^ It sounds like lots of fun, aha!
 
If you want to start something like that i would love to help! I’ve got around two spaces currently used for moving villagers in and out and some amiibo! I also really like the social aspect on the site and wouldn’t mind just doing it as a group project! ^w^ It sounds like lots of fun, aha!
but I love this idea so much! Idk how much I could commit to doing it (I don't TT and don't have amiibos, so it could take a while to move em, and I'd have to read up on that moving-bubble-shifting trick - so those are factors that make this more complicated between people with different playstyles), but I guess once the groundwork is laid and rules are set it's as easy as letting a villager move to another island and watching it happen from there.

But the big starting question would be... which villager? (Maybe whoever wins that top x villagers survey? lol) You know it'd be Rodney if it were me, but not everyone would be so keen on that lol... and I'd miss him. But I wouldn't do it with like Raymond either since there's too much temptation and drama there... I think it would be best to do either a near-universally at least liked villager (Goldie, Bob, Punchy?) or a meme (also Bob, Jambette, Roald). Or maybe even a forgettable/unknown villager like idk Peck and turn him into an inside joke or smth lol.
To be on-topic, up until I read this thread I thought I was gonna just let random move-ins happen because I'd know they were supposed to give me villager types I don't have, right? Apparently not, so yeah there's island hopping for when I let villagers move out. But I think given the situation with the void I'm just gonna only take new villagers through the campsite and not let anyone move out on their own unless I've got my eye on someone specific.
 
but I love this idea so much! Idk how much I could commit to doing it (I don't TT and don't have amiibos, so it could take a while to move em, and I'd have to read up on that moving-bubble-shifting trick - so those are factors that make this more complicated between people with different playstyles), but I guess once the groundwork is laid and rules are set it's as easy as letting a villager move to another island and watching it happen from there.

But the big starting question would be... which villager? (Maybe whoever wins that top x villagers survey? lol) You know it'd be Rodney if it were me, but not everyone would be so keen on that lol... and I'd miss him. But I wouldn't do it with like Raymond either since there's too much temptation and drama there... I think it would be best to do either a near-universally at least liked villager (Goldie, Bob, Punchy?) or a meme (also Bob, Jambette, Roald). Or maybe even a forgettable/unknown villager like idk Peck and turn him into an inside joke or smth lol.
To be on-topic, up until I read this thread I thought I was gonna just let random move-ins happen because I'd know they were supposed to give me villager types I don't have, right? Apparently not, so yeah there's island hopping for when I let villagers move out. But I think given the situation with the void I'm just gonna only take new villagers through the campsite and not let anyone move out on their own unless I've got my eye on someone specific.
I might just move this convo to PM’s real quick and get back on topic myself <3

And yeah, this really does just seem like a way to keep NMT valuable which sorta sucks. I’ve decided to leave two slots open for random move ins but it doesn’t feel very random anymore because it’s always a friends old villager. Though I did get Teddy a day ago from somebody I traded with recently and that was funny. It’s also sorta cute when they mention where they came from....

I wish they still sung their old homes theme. Has anyone seen a move in do that yet?
 
I got Moe from the void, he said he came from a player's town who I traded with weeks ago. When I saw the name of the town I remembered immediately and thought wow... That's a long time for them to cling on for haha
 
I really HATE this. It happened to me a week ago and I think the way villagers should move in is they should put in a "request" with Tom Nook and he rings you and asks you "Do you think this villager would be a good fit for the island?" and you should be able to approve or veto them.
 
Yesterday I had somebody pick up Rudy from my island and I was really looking forward to doing some island hunting but unfortunately his old villager Rowan moved in and I wasn't too thrilled about that. :(
 
I was completely unaware of the whole void thing and being able to adopt your friend's villagers. That's kinda... weird. And annoying. Lol.
 
I don’t like the void at all, wish they’d do away with it, or at least have some sort of method that empties it and/or a relatively short time limit for how long a villager will wait for a plot to open (like under a week). I think this mechanic is probably really a nuisance for people who only play online with a very few others they know irl or whatever. Where’s the fun in just swapping the same villagers back and forth?

Also, does this mechanic not allow for a plot to stay open for the day following a villager being in boxes? Because I’m really not going to be happy if I’m now locked out of hunting for villagers on islands the next time I have a move out just because I’ve had lots of people visit.
 
My poor friend who started playing the game last week has ended up with FOUR of my ugly villagers (Chadder, Renne, Mira and T-bone) and I felt so bad. But those villagers had moved out of mine a good few weeks before. People come to my island daily so I don't know why they all moved to my friends island. :/
 
i didn't know they changed the mechanics for acnh void. that sucks!
lucky for my friend she got marshal from mine. we didn't even expect it lol. i was too lazy to post an auction for him.
 
I got Merengue this week from my friend. She told me Merengue left her island on May 7th. I’ve never visited my friends island then. I only started visiting within the last week. I think that’s dumb.
 
I really HATE this. It happened to me a week ago and I think the way villagers should move in is they should put in a "request" with Tom Nook and he rings you and asks you "Do you think this villager would be a good fit for the island?" and you should be able to approve or veto them.

oh that's a good idea! doesn't make sense how campsite villagers, mystery island villagers, adopted villagers all need to call residential services before they move in, but these voided villagers camp and cling on to your island for WEEKS until they can move in without any notice.

make it make sense nintendo!!!!
 
that happened with me and colton! i didn't play with anyone after having my last villager move out but i still got him from someone's void, i don't mind him too much but i found it to be a bit weird.
 
I'm confused about how the void works in this game. I luckily haven't had any voided villagers move in, but I heard you could get a voided villager move in the day after you had someone is in boxes. Is there a way to prevent that? Or is that not true?
 
I believe the move-in queue should be 4. I talked to someone on this forum who did experiments with both the move-out and move-in queues, and that's the conclusion they came to, and I believe this was also found to be the case in the datamines (the relevant array is MoveInAnimal[4]). I'm guessing that MoveOutAnimal[10] is the move-out queue. I'm not sure if we've figured out how many villagers can go from one move-out queue to a move-in queue at once yet, or whether it's per visit or per player or what.

I'm not sure what the heck the move-out queue is supposed to be doing (because that was glitched, and I think still is glitched), but the move-in queue working like it does basically seems like a consequence of how you can freely place plots and invite villagers at your leisure. In previous games, there's effectively no queue; if there's less than 10 villagers, a villager will move just in immediately. Now, for example, at the beginning of the game, you can invite villagers 3-5 to move in all at once before even placing a plot down. For villagers 7-10, I'm pretty sure you can also invite a villager from a Mystery Tour and invite a camper on the same day (possibly even an adoption invite from another town? Or multiple invites from other towns?) as long as you haven't placed all your plots down yet. There's no way you could set the move-in queue to clear villagers over time without first distinguishing villagers coming from a move-out queue versus those you've invited, so now we can even have voided villagers just waiting forever to move in. It's just kind of ill-thought-out and breaks the pure RNG villagers system and inviting Amiibo.
[/QUOTEThat was very detailed, thank you.
I believe the move-in queue should be 4. I talked to someone on this forum who did experiments with both the move-out and move-in queues, and that's the conclusion they came to, and I believe this was also found to be the case in the datamines (the relevant array is MoveInAnimal[4]). I'm guessing that MoveOutAnimal[10] is the move-out queue. I'm not sure if we've figured out how many villagers can go from one move-out queue to a move-in queue at once yet, or whether it's per visit or per player or what.

I'm not sure what the heck the move-out queue is supposed to be doing (because that was glitched, and I think still is glitched), but the move-in queue working like it does basically seems like a consequence of how you can freely place plots and invite villagers at your leisure. In previous games, there's effectively no queue; if there's less than 10 villagers, a villager will move just in immediately. Now, for example, at the beginning of the game, you can invite villagers 3-5 to move in all at once before even placing a plot down. For villagers 7-10, I'm pretty sure you can also invite a villager from a Mystery Tour and invite a camper on the same day (possibly even an adoption invite from another town? Or multiple invites from other towns?) as long as you haven't placed all your plots down yet. There's no way you could set the move-in queue to clear villagers over time without first distinguishing villagers coming from a move-out queue versus those you've invited, so now we can even have voided villagers just waiting forever to move in. It's just kind of ill-thought-out and breaks the pure RNG villagers system and inviting Amiibo.
That was very detailed, thank you!

And for villagers 7-10, i believe its limited to one campsite and one move-in to an empty plot per day. I think you can only have one 'sold' plot per day, can't confirm though.
 
Tell me about it. I am a victim of my friend's "void." She sent me two villagers that we both don't want. During that time, I totally forgot about this feature in New Leaf! One of them already left. I am now just down to Queenie.
 
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