I believe the move-in queue should be 4. I talked to someone on this forum who did experiments with both the move-out and move-in queues, and that's the conclusion they came to, and
I believe this was also found to be the case in the datamines (the relevant array is MoveInAnimal[4]). I'm guessing that MoveOutAnimal[10] is the move-out queue. I'm not sure if we've figured out how many villagers can go from one move-out queue to a move-in queue at once yet, or whether it's per visit or per player or what.
I'm not sure what the heck the move-out queue is supposed to be doing (because that was glitched, and I think still is glitched), but the move-in queue working like it does basically seems like a consequence of how you can freely place plots and invite villagers at your leisure. In previous games, there's effectively no queue; if there's less than 10 villagers, a villager will move just in immediately. Now, for example, at the beginning of the game, you can invite villagers 3-5 to move in all at once before even placing a plot down. For villagers 7-10, I'm pretty sure you can also invite a villager from a Mystery Tour and invite a camper on the same day (possibly even an adoption invite from another town? Or multiple invites from other towns?) as long as you haven't placed all your plots down yet. There's no way you could set the move-in queue to clear villagers over time without first distinguishing villagers coming from a move-out queue versus those you've invited, so now we can even have voided villagers just waiting forever to move in. It's just kind of ill-thought-out and breaks the pure RNG villagers system and inviting Amiibo.
[/QUOTEThat was very detailed, thank you.
I believe the move-in queue should be 4. I talked to someone on this forum who did experiments with both the move-out and move-in queues, and that's the conclusion they came to, and
I believe this was also found to be the case in the datamines (the relevant array is MoveInAnimal[4]). I'm guessing that MoveOutAnimal[10] is the move-out queue. I'm not sure if we've figured out how many villagers can go from one move-out queue to a move-in queue at once yet, or whether it's per visit or per player or what.
I'm not sure what the heck the move-out queue is supposed to be doing (because that was glitched, and I think still is glitched), but the move-in queue working like it does basically seems like a consequence of how you can freely place plots and invite villagers at your leisure. In previous games, there's effectively no queue; if there's less than 10 villagers, a villager will move just in immediately. Now, for example, at the beginning of the game, you can invite villagers 3-5 to move in all at once before even placing a plot down. For villagers 7-10, I'm pretty sure you can also invite a villager from a Mystery Tour and invite a camper on the same day (possibly even an adoption invite from another town? Or multiple invites from other towns?) as long as you haven't placed all your plots down yet. There's no way you could set the move-in queue to clear villagers over time without first distinguishing villagers coming from a move-out queue versus those you've invited, so now we can even have voided villagers just waiting forever to move in. It's just kind of ill-thought-out and breaks the pure RNG villagers system and inviting Amiibo.
That was very detailed, thank you!
And for villagers 7-10, i believe its limited to one campsite and one move-in to an empty plot per day. I think you can only have one 'sold' plot per day, can't confirm though.