Propaganda Man
Senior Member
<big><big><big><big>Make Me Cry Nintendo</big></big>
Intro</big></big><big></big><big><big>
For a long time books, television, and movies are all something people can call entertainment. I'm sure every person in the U.S.A. has been asked once in their life, "Did you see last nights 24?" While video games may be popular and talked about within a circle; it is nowhere near the level books, television, and movies have reached. They reached that level by doing something Nintendo really seems to have yet to look at. Make me cry. Make me cry tears of joy when Mario finally rescues Princess Peach. Make me cry tears of sadness when everyone Link knows gets kidnapped or disappears into the dark. What I'm saying is, make a video game that people will remember for its content rather than its sales.
When graphics and gameply are great and equal, you get a masterpiece
Does anyone else remember back in the day when kids ran around the neighborhood using their fingers as guns always shooting the perfect shot, but no one ever dies? Halo is the exact same as that game. However, there is one similarity and one difference. Back then no one ever died because they wouldn't admit it. Halo confirms it for you. But both of the shooting games haven't really given anyone the thought of the horrors of war like so many books and movies have. No matter how gory and great the graphics are for a war game, if the game play is just "shoot them up" that's all it will be; another "shoot them up" game. However, if the game play and story really captured the horrors of war and the graphics lacked greatly, no one would believe it. Everything needs a balance.
This really goes for anything. Especially movies. You need a good story a long with good effects or things will become predictable and hard to believe. M.I.3. had great action scenes. The director and producers set out what they wanted to do, make an action movie. But was it really that great of a movie? The story left the audience wanting to use instant replay not for the action scenes, but so we could find out who the villain is. Movies and books such as The Lord of the Rings captured so many different emotions with their characters: the feeling of giving up hope, homesickness, love, courage, fury, and so much more. Asking whether grahpics is more important than gameplay is stupid. Thats like asking would you want a huge supply of water but little food, or a large supply of food and little water. You need both not only to make great games but further advance the technology of games.
What needs to be done
Most of the time, masterpieces are not sequels.
If Nintendo wanted to make me cry, they would have to do it on their first time. Having a plumber fall in love with a princess and the only way to saver her is for him to risk his life against all odds could make a great story. Unfortunately, it was overdone immensely and Mario is just a mascot.
A mascot at a football game only makes you smile for 3 hours and then you go home and talk about something different which is the football game.
Nintendo would need to do something it seems it has been reluctant to do in its many franchises. They need to let the main character talk. Whether it be the game Mario, Zelda, Animal Crossing, Pikmin, Kirby, and Pokemon; the character you play as doesn't talk. Why they do this I don't know, but what I do know is that a story can't be complete with people speaking for your character the whole game. Look at Halo for an example. Do you think Master Chief would be as legendary if he didn't talk at all during the cut scenes?
Conclusion
I'm not saying don't make fun games where you don't have to think much. Those are important. But go the extra mile and instead of just letting me escape from reality, make me play in one you make. Make me feel my guts twist when I hear Bowser laugh and mock Mario. Make me feel a sigh of relief that the world and Zelda is safe, not that the game could be over. Make me cry tears of sadness over the horrors of war. Make me cry tears of joy of reunited love. What I'm saying is, make me cry Nintendo.
Intro</big></big><big></big><big><big>
For a long time books, television, and movies are all something people can call entertainment. I'm sure every person in the U.S.A. has been asked once in their life, "Did you see last nights 24?" While video games may be popular and talked about within a circle; it is nowhere near the level books, television, and movies have reached. They reached that level by doing something Nintendo really seems to have yet to look at. Make me cry. Make me cry tears of joy when Mario finally rescues Princess Peach. Make me cry tears of sadness when everyone Link knows gets kidnapped or disappears into the dark. What I'm saying is, make a video game that people will remember for its content rather than its sales.
When graphics and gameply are great and equal, you get a masterpiece
Does anyone else remember back in the day when kids ran around the neighborhood using their fingers as guns always shooting the perfect shot, but no one ever dies? Halo is the exact same as that game. However, there is one similarity and one difference. Back then no one ever died because they wouldn't admit it. Halo confirms it for you. But both of the shooting games haven't really given anyone the thought of the horrors of war like so many books and movies have. No matter how gory and great the graphics are for a war game, if the game play is just "shoot them up" that's all it will be; another "shoot them up" game. However, if the game play and story really captured the horrors of war and the graphics lacked greatly, no one would believe it. Everything needs a balance.
This really goes for anything. Especially movies. You need a good story a long with good effects or things will become predictable and hard to believe. M.I.3. had great action scenes. The director and producers set out what they wanted to do, make an action movie. But was it really that great of a movie? The story left the audience wanting to use instant replay not for the action scenes, but so we could find out who the villain is. Movies and books such as The Lord of the Rings captured so many different emotions with their characters: the feeling of giving up hope, homesickness, love, courage, fury, and so much more. Asking whether grahpics is more important than gameplay is stupid. Thats like asking would you want a huge supply of water but little food, or a large supply of food and little water. You need both not only to make great games but further advance the technology of games.
What needs to be done
Most of the time, masterpieces are not sequels.
If Nintendo wanted to make me cry, they would have to do it on their first time. Having a plumber fall in love with a princess and the only way to saver her is for him to risk his life against all odds could make a great story. Unfortunately, it was overdone immensely and Mario is just a mascot.
A mascot at a football game only makes you smile for 3 hours and then you go home and talk about something different which is the football game.
Nintendo would need to do something it seems it has been reluctant to do in its many franchises. They need to let the main character talk. Whether it be the game Mario, Zelda, Animal Crossing, Pikmin, Kirby, and Pokemon; the character you play as doesn't talk. Why they do this I don't know, but what I do know is that a story can't be complete with people speaking for your character the whole game. Look at Halo for an example. Do you think Master Chief would be as legendary if he didn't talk at all during the cut scenes?
Conclusion
I'm not saying don't make fun games where you don't have to think much. Those are important. But go the extra mile and instead of just letting me escape from reality, make me play in one you make. Make me feel my guts twist when I hear Bowser laugh and mock Mario. Make me feel a sigh of relief that the world and Zelda is safe, not that the game could be over. Make me cry tears of sadness over the horrors of war. Make me cry tears of joy of reunited love. What I'm saying is, make me cry Nintendo.