HappyDolphin
Member
This is heavily inspired by a popular way to play Pokemon (Nuzlocke).
The 2 rules are:
If a villager suggests moving out, you must let them move out, no matter what.
If you have a slot/a few slots open in your town and a villager is in the campsite, you must force them to move in no matter what.
"But why?"
Well, the reason why I made this up is so people can have (possibly emotional) bonds with villagers people thought they'd never put in their own towns, knowing that they might suggest moving out at any moment.
"What games does this work on?"
Definitely NOT ACGC because villagers are forced to move out if there's a full town. I don't know whether or not you can adopt villagers from the igloos in ACGC, but if you can, then the second rule can apply well.
If you just want to play the first rule, WW and CF can work well, too, but villagers can pack up their boxes on random, so if you don't look through the villager houses often, it's perfectly OK.
If you want to play both of the rules, use NL. The first rule will only apply before you get the campsite, but after the campsite's built, both rules are in effect.
Of course, this is an optional way to make your AC games more emotional. Feel free to suggest some other fanmade rules to make this idea better (like banning the use of Amiibo, MEOW coupons, shopping/selling somewhere, etc)!
The 2 rules are:
If a villager suggests moving out, you must let them move out, no matter what.
If you have a slot/a few slots open in your town and a villager is in the campsite, you must force them to move in no matter what.
"But why?"
Well, the reason why I made this up is so people can have (possibly emotional) bonds with villagers people thought they'd never put in their own towns, knowing that they might suggest moving out at any moment.
"What games does this work on?"
Definitely NOT ACGC because villagers are forced to move out if there's a full town. I don't know whether or not you can adopt villagers from the igloos in ACGC, but if you can, then the second rule can apply well.
If you just want to play the first rule, WW and CF can work well, too, but villagers can pack up their boxes on random, so if you don't look through the villager houses often, it's perfectly OK.
If you want to play both of the rules, use NL. The first rule will only apply before you get the campsite, but after the campsite's built, both rules are in effect.
Of course, this is an optional way to make your AC games more emotional. Feel free to suggest some other fanmade rules to make this idea better (like banning the use of Amiibo, MEOW coupons, shopping/selling somewhere, etc)!