Captain James
Senior Member
An MMO is a massive multiplayer online. Simple, right? But I think Animal Crossing is sort of an MMO.
While at it's core, New Leaf is a single player experience that is simple and calm. But Animal Crossing has a collective, hoarding nature. Nintendo even acknowledged this with the secret store room for your house.
This nature, coupled with the easy access forums like The Bell Tree provide, trading is streamlined. And Animal Crossing even comes equipped with an in-game currency, the Bell.
This currency creates an economy, but unlike 'real' MMO's, this economy is detached from the game itself. Something you could get for free in Japan via download could cost billions of bells in NA and Europe.
This has created, from my observations, inflation in the economy. This is what I think ties New Leaf to other MMO's.
The economy is unbalanced.
For example, little Mayor Jimmy could farm white roses in his daily routine, or even treat white roses like weeds due to how common they are in his town. To him, white roses are worthless. But, Mayor Susan for instance, may be working on a big landscaping project with lots of patterns, and she really needs white roses, but they don't grow as frequently in her town due to potatoes.
Jimmy can then sell his roses to Susan for as much as he pleases in in-game bells. So Susan is paying 100 million bells for what someone's trash.
You can even see the inflation of the bell looking back at the oldest posts on Re-Tail. Back then, a silver fishing rod costs what cataloguing costs now. Practically nothing.
And this is only influenced by the amiibo. If New Leaf was a real MMO, amiibo would kill it. amiibo generate Bells. And that ruins the economy.
But we have the TBT, a different form of currency to elongate around the problem created by New Leaf.
But what do you think, dear reader?
While at it's core, New Leaf is a single player experience that is simple and calm. But Animal Crossing has a collective, hoarding nature. Nintendo even acknowledged this with the secret store room for your house.
This nature, coupled with the easy access forums like The Bell Tree provide, trading is streamlined. And Animal Crossing even comes equipped with an in-game currency, the Bell.
This currency creates an economy, but unlike 'real' MMO's, this economy is detached from the game itself. Something you could get for free in Japan via download could cost billions of bells in NA and Europe.
This has created, from my observations, inflation in the economy. This is what I think ties New Leaf to other MMO's.
The economy is unbalanced.
For example, little Mayor Jimmy could farm white roses in his daily routine, or even treat white roses like weeds due to how common they are in his town. To him, white roses are worthless. But, Mayor Susan for instance, may be working on a big landscaping project with lots of patterns, and she really needs white roses, but they don't grow as frequently in her town due to potatoes.
Jimmy can then sell his roses to Susan for as much as he pleases in in-game bells. So Susan is paying 100 million bells for what someone's trash.
You can even see the inflation of the bell looking back at the oldest posts on Re-Tail. Back then, a silver fishing rod costs what cataloguing costs now. Practically nothing.
And this is only influenced by the amiibo. If New Leaf was a real MMO, amiibo would kill it. amiibo generate Bells. And that ruins the economy.
But we have the TBT, a different form of currency to elongate around the problem created by New Leaf.
But what do you think, dear reader?
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