@Larimar I guess I just needed to vent my frustrations. Yes, it was a generalised statement but it bears to keep in mind. And as for it not being akin to the style of Animal Crossing... it is. New Leaf still is the odd one out in that regard.
That's understandable! I'm not against venting out frustrations and giving criticisms on other peoples'... criticisms? It makes more sense than it sounds xD I just didnt think this was quite the place to do it since there were some people who were pretty understanding of the choices the game made. I personally dont mind the new system too much, really all I wish for was a separate storage system. But I also get why they did it and other changes cause technically they do make sense, whether it benefitted players more than they hoped it would is something else :O@Larimar I guess I just needed to vent my frustrations. Yes, it was a generalised statement but it bears to keep in mind. And as for it not being akin to the style of Animal Crossing... it is. New Leaf still is the odd one out in that regard.
This. I've studied game design as well and now work in the industry.
I'm sorry but some of the criticism against the game I've read here on this forum, are from a game design perspective, absolutely laughable, and goes against the very tenets and core philosophy of good game design.
Yeah but the mansion still had nothing to do with choosing your exterior options like doors, pathways, fencing, etcEven New Leaf had a system where you had to have a mansion before buying the mansion remodels IIRC. When you first enter Nook's Homes. Look in the bottom right corner.
Lmao so salty about the calmest game in existence.This. I've studied game design as well and now work in the industry.
I'm sorry but some of the criticism against the game I've read here on this forum, are from a game design perspective, absolutely laughable, and goes against the very tenets and core philosophy of good game design.
I'm seriosuly so sick of reading these posts. I'm not gonna argue that people have the "wrong" opinions, but I AM gonna argue that some of these opinions are just blatantly ignorant and uninformed. Sue me, I don't care.
Go and read a book about game design and then talk to me again about how this game is "badly" designed. Ugh. I'm out.
What is happening is this thread? lol literally no one is saying anyone is wrong here, we literally were all just calmly saying “yeah I guess that does kinda suck but oh well” or “nah it makes sense to me”[EDIT] DIDNT meant to quote sorry!! I wasn’t calling anyone out specifically but it included three quotes fjsnsknsksks
Again, I don’t think it’s not fun as is. In fact as a player I prefer it this way. You have to understand that games will not always bend to the consumer, and sometimes needs to change to be possible.
if new leaf didn’t have the house customization at the get go no one would say a word. Consumers aren’t entitled to the same experience. This is such a small part of the overall game, it’s not worth getting hung up over.
This game was notorious for putting the health of the dev team first. Small details like this weren’t included because they Prioritized more important things. I understand people are disappointed but please consider looking at this from another perspective and not telling the two of us were wrong for stating why this might have been the case.
I def agree that the storage upgrades being locked to it do make sense! I was so relieved when it upgrade along with my house the first time because she was FULL so quickly in the beginningI think the weirdest bit is the people saying that it doesn't make sense for the bigger storage to be locked behind a bigger house when... yes it does. More space to put stuff, literally.
I'm normally a big advocate for the 'what is realism in this game, you live with a bunch of anthropomorphic animals and can carry 40 fridges in your pockets if you want, do whatever' but the one thing I feel it does do well and in a realistic manner is the progression. First you can't get over the river, then you can't get over the cliffs, etc. Your house needs to be bigger for you to store more stuff.
Sorry but you being a game designer in the industry doesn't make any difference at all and it doesn't invalidate this individuals concerns about wanting to upgrade their exterior without upgrading the whole house. I've also worked in game design (and development). People can have an opinion on an aspect of the game they think is bad, even if you feel it's perfect game design. If enough people hate it or want something changing, it gets changed. Tough luck. There's plenty of examples of this in the gaming industry.
I mean, I'm not saying the end user should get their own way all the time - sometimes changes people want would be legitimately game-breaking, but they just haven't thought about it that way becuase they don't fully understand how one element of the game affects another. But game designers don't get to just make the rules and declare it right - end users refine them. That's how design improves. If there was a perfect formula for game design, you'd be out of a job. It changes constantly, through innovation amongst designers and end users alike.
In the end, Games are designed for customers to play. I think there's a difference between calling features "bad game design" and saying "this might not be what's most fun to the customer".