When Two Worlds Collide.

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i will fill out the application list on monday i have an idea what about cameos like Lew should have a house he can go back to anytime there should be a bedroom upstairs and a TV downstairs with probably a NES hooked up to it and probably a R.O.B.
 
Marlon88 said:
i will fill out the application list on monday i have an idea what about cameos like Lew should have a house he can go back to anytime there should be a bedroom upstairs and a TV downstairs with probably a NES hooked up to it and probably a R.O.B.
This isn't a Nintendo game, idiot.
 
Marlon88 said:
i will fill out the application list on monday i have an idea what about cameos like Lew should have a house he can go back to anytime there should be a bedroom upstairs and a TV downstairs with probably a NES hooked up to it and probably a R.O.B.
No.
 
Age: 13
Timezone: CST
What Job: Hero, or Editor if you'd like one.
What do you know about _____(Your Job): Hero? How the heck am I supposed to know anything about that? Editor? I know how to rectify spelling errors, run on sentences, improper use of punctation, that stuff.
Experience: 8 years of meticulously editing my own papers, as I hate being corrected. Hero? None.
Why do you want this Job: Sounds like a cool idea for a game, and I'd like to help out.
Comments: LOLCAKE.
 
its not off pokemon im saying a living room on the bottom with a tv and the bedroom with a bed ._.
 
Thank's Jack for your Application, I'm sure you'll be a good editor.

@Marlon:
This is a Medival RPG, Also I don't need to house, I've already done that.
 
I've been thinking about the compliacted story line.

Maybe, you have choices in the game e.g-should we go and rescue him, or go to the pub and have a nice sit down.

The more kind things you do, the more challenging it gets. Say, if you rescued that guy, the next thing is to go into a huge fortress and free prisoner whereas, if you chose to go into a pub-the next thing is to rescue a cat up a tree.

?
 
sermantopp said:
I've been thinking about the compliacted story line.

Maybe, you have choices in the game e.g-should we go and rescue him, or go to the pub and have a nice sit down.

The more kind things you do, the more challenging it gets. Say, if you rescued that guy, the next thing is to go into a huge fortress and free prisoner whereas, if you chose to go into a pub-the next thing is to rescue a cat up a tree.

?
Lol to that.
But i have an even better idea:

You get LOADS of in-game Desicions, based on what you do you will be given 'Good' And 'Bad' Points,
If your 'Bad' Points out weight your 'Good' Points the games later story line will change,
and visa versa, Also being 'Bad' will unlock stuff as well as good, also form/character/ending changes should happen. Also monsters you have to fight should differ.
Also In-game-personality should change,
All this would be based on:
Main Mission Turn-outs
Sub-mission turn-outs
What you do in certain situations.
ETC>
 
Pyrozanryu said:
sermantopp said:
I've been thinking about the compliacted story line.

Maybe, you have choices in the game e.g-should we go and rescue him, or go to the pub and have a nice sit down.

The more kind things you do, the more challenging it gets. Say, if you rescued that guy, the next thing is to go into a huge fortress and free prisoner whereas, if you chose to go into a pub-the next thing is to rescue a cat up a tree.

?
Lol to that.
But i have an even better idea:

You get LOADS of in-game Desicions, based on what you do you will be given 'Good' And 'Bad' Points,
If your 'Bad' Points out weight your 'Good' Points the games later story line will change,
and visa versa, Also being 'Bad' will unlock stuff as well as good, also form/character/ending changes should happen. Also monsters you have to fight should differ.
Also In-game-personality should change,
All this would be based on:
Main Mission Turn-outs
Sub-mission turn-outs
What you do in certain situations.
ETC>
I've bolded the one's I like.

But i'm still thinking for "Changing the ending". Could It just all lead to the ending I have in mind?
Also there could be a point to either choose to find his parents or "Travel with the prince to his uncles house" as his father is evil.
It add's more gameplay In my opinion.
 
The JJ said:
Pyrozanryu said:
sermantopp said:
I've been thinking about the compliacted story line.

Maybe, you have choices in the game e.g-should we go and rescue him, or go to the pub and have a nice sit down.

The more kind things you do, the more challenging it gets. Say, if you rescued that guy, the next thing is to go into a huge fortress and free prisoner whereas, if you chose to go into a pub-the next thing is to rescue a cat up a tree.

?
Lol to that.
But i have an even better idea:

You get LOADS of in-game Desicions, based on what you do you will be given 'Good' And 'Bad' Points,
If your 'Bad' Points out weight your 'Good' Points the games later story line will change,
and visa versa, Also being 'Bad' will unlock stuff as well as good, also form/character/ending changes should happen. Also monsters you have to fight should differ.
Also In-game-personality should change,
All this would be based on:
Main Mission Turn-outs
Sub-mission turn-outs
What you do in certain situations.
ETC>
I've bolded the one's I like.

But i'm still thinking for "Changing the ending". Could It just all lead to the ending I have in mind?
Also there could be a point to either choose to find his parents or "Travel with the prince to his uncles house" as his father is evil.
It add's more gameplay In my opinion.
So I take it you got my PM then about the king being an evil guy and wanting to kill the prince, which is why you must find him?
 
Bacon Boy said:
The JJ said:
Pyrozanryu said:
sermantopp said:
I've been thinking about the compliacted story line.

Maybe, you have choices in the game e.g-should we go and rescue him, or go to the pub and have a nice sit down.

The more kind things you do, the more challenging it gets. Say, if you rescued that guy, the next thing is to go into a huge fortress and free prisoner whereas, if you chose to go into a pub-the next thing is to rescue a cat up a tree.

?
Lol to that.
But i have an even better idea:

You get LOADS of in-game Desicions, based on what you do you will be given 'Good' And 'Bad' Points,
If your 'Bad' Points out weight your 'Good' Points the games later story line will change,
and visa versa, Also being 'Bad' will unlock stuff as well as good, also form/character/ending changes should happen. Also monsters you have to fight should differ.
Also In-game-personality should change,
All this would be based on:
Main Mission Turn-outs
Sub-mission turn-outs
What you do in certain situations.
ETC>
I've bolded the one's I like.

But i'm still thinking for "Changing the ending". Could It just all lead to the ending I have in mind?
Also there could be a point to either choose to find his parents or "Travel with the prince to his uncles house" as his father is evil.
It add's more gameplay In my opinion.
So I take it you got my PM then about the king being an evil guy and wanting to kill the prince, which is why you must find him?
Yeah, I'm taking that idea. It's a good idea.
I will put part of the story line in there.
 
Pyrozanryu said:
sermantopp said:
I've been thinking about the compliacted story line.

Maybe, you have choices in the game e.g-should we go and rescue him, or go to the pub and have a nice sit down.

The more kind things you do, the more challenging it gets. Say, if you rescued that guy, the next thing is to go into a huge fortress and free prisoner whereas, if you chose to go into a pub-the next thing is to rescue a cat up a tree.

?
Lol to that.
But i have an even better idea:

You get LOADS of in-game Desicions, based on what you do you will be given 'Good' And 'Bad' Points,
If your 'Bad' Points out weight your 'Good' Points the games later story line will change,
and visa versa, Also being 'Bad' will unlock stuff as well as good, also form/character/ending changes should happen. Also monsters you have to fight should differ.
Also In-game-personality should change,
All this would be based on:
Main Mission Turn-outs
Sub-mission turn-outs
What you do in certain situations.
ETC>
Sure is Fable in here.
 
<big><big><big><big><big>Voice Over Auditions</big></big></big></big></big>

Alright I've decided to do Voice Overs in my game.
I will do Auditions and I will choose the best voice to be the voice of some characters in my game.

To enter you must add me on MSN, my MSN is fishermanbacke@hotmail.co.uk.
This is so I can test your voice and give you CC.

Here are the Characters You can sign up for and which dialouge you need to say.

<div class='spoiler_toggle'>Spoiler: click to toggle</div><div class="spoiler" style="display:none;">Bronen:
"Woo, All Correct. Time to move my ass. *But what is an ass?*

Cidra:
"Stop with these rhetorical question's, let me go you ******."

Bronen's Father:
"So Bronen, How is Richard's Pub? Hope that's going well."

Bronen's Mother:
"Welcome back Dear, Dinner is ready! Come sit down."

Richard:
"I've run out of Barley for my Wine, and my wife is pregnant. Can you please go to the cave North East of your house and get one for me?"

Ifrit:
"..and she killed our brothers! Terrible isn't it sir?"

Dragon:
"This is Horrific! You must go and hunt that girl down, bring her here and kill her right infront of me, I enjoy Entertainment."

Sea Monster:
"You must be.. Never mind. Prepare to be..Destroyed human!"</div>

If you think these Dialouge choice is rubbish, then why dont you try make it, It is actually hard in my opionion to think of good dialouge to keep the player intresting, entertained and amused.There is also lot of better dialouge in this game.
Also If you think some of the Dialouge is just me trying to be funny but "failing" then fine, I'll change it. I can take CC.

Any Questions Just ask me.
 
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