Why don't you check out the first page?Marlon88 said:what is it for
Why don't you check out the first page?Marlon88 said:what is it for
This isn't a Nintendo game, idiot.Marlon88 said:i will fill out the application list on monday i have an idea what about cameos like Lew should have a house he can go back to anytime there should be a bedroom upstairs and a TV downstairs with probably a NES hooked up to it and probably a R.O.B.
No.Marlon88 said:i will fill out the application list on monday i have an idea what about cameos like Lew should have a house he can go back to anytime there should be a bedroom upstairs and a TV downstairs with probably a NES hooked up to it and probably a R.O.B.
He's said no.Marlon88 said:what about the house idea
Lol to that.sermantopp said:I've been thinking about the compliacted story line.
Maybe, you have choices in the game e.g-should we go and rescue him, or go to the pub and have a nice sit down.
The more kind things you do, the more challenging it gets. Say, if you rescued that guy, the next thing is to go into a huge fortress and free prisoner whereas, if you chose to go into a pub-the next thing is to rescue a cat up a tree.
?
I've bolded the one's I like.Pyrozanryu said:Lol to that.sermantopp said:I've been thinking about the compliacted story line.
Maybe, you have choices in the game e.g-should we go and rescue him, or go to the pub and have a nice sit down.
The more kind things you do, the more challenging it gets. Say, if you rescued that guy, the next thing is to go into a huge fortress and free prisoner whereas, if you chose to go into a pub-the next thing is to rescue a cat up a tree.
?
But i have an even better idea:
You get LOADS of in-game Desicions, based on what you do you will be given 'Good' And 'Bad' Points,
If your 'Bad' Points out weight your 'Good' Points the games later story line will change,
and visa versa, Also being 'Bad' will unlock stuff as well as good, also form/character/ending changes should happen. Also monsters you have to fight should differ.
Also In-game-personality should change,
All this would be based on:
Main Mission Turn-outs
Sub-mission turn-outs
What you do in certain situations.
ETC>
So I take it you got my PM then about the king being an evil guy and wanting to kill the prince, which is why you must find him?The JJ said:I've bolded the one's I like.Pyrozanryu said:Lol to that.sermantopp said:I've been thinking about the compliacted story line.
Maybe, you have choices in the game e.g-should we go and rescue him, or go to the pub and have a nice sit down.
The more kind things you do, the more challenging it gets. Say, if you rescued that guy, the next thing is to go into a huge fortress and free prisoner whereas, if you chose to go into a pub-the next thing is to rescue a cat up a tree.
?
But i have an even better idea:
You get LOADS of in-game Desicions, based on what you do you will be given 'Good' And 'Bad' Points,
If your 'Bad' Points out weight your 'Good' Points the games later story line will change,
and visa versa, Also being 'Bad' will unlock stuff as well as good, also form/character/ending changes should happen. Also monsters you have to fight should differ.
Also In-game-personality should change,
All this would be based on:
Main Mission Turn-outs
Sub-mission turn-outs
What you do in certain situations.
ETC>
But i'm still thinking for "Changing the ending". Could It just all lead to the ending I have in mind?
Also there could be a point to either choose to find his parents or "Travel with the prince to his uncles house" as his father is evil.
It add's more gameplay In my opinion.
Yeah, I'm taking that idea. It's a good idea.Bacon Boy said:So I take it you got my PM then about the king being an evil guy and wanting to kill the prince, which is why you must find him?The JJ said:I've bolded the one's I like.Pyrozanryu said:Lol to that.sermantopp said:I've been thinking about the compliacted story line.
Maybe, you have choices in the game e.g-should we go and rescue him, or go to the pub and have a nice sit down.
The more kind things you do, the more challenging it gets. Say, if you rescued that guy, the next thing is to go into a huge fortress and free prisoner whereas, if you chose to go into a pub-the next thing is to rescue a cat up a tree.
?
But i have an even better idea:
You get LOADS of in-game Desicions, based on what you do you will be given 'Good' And 'Bad' Points,
If your 'Bad' Points out weight your 'Good' Points the games later story line will change,
and visa versa, Also being 'Bad' will unlock stuff as well as good, also form/character/ending changes should happen. Also monsters you have to fight should differ.
Also In-game-personality should change,
All this would be based on:
Main Mission Turn-outs
Sub-mission turn-outs
What you do in certain situations.
ETC>
But i'm still thinking for "Changing the ending". Could It just all lead to the ending I have in mind?
Also there could be a point to either choose to find his parents or "Travel with the prince to his uncles house" as his father is evil.
It add's more gameplay In my opinion.
Sure is Fable in here.Pyrozanryu said:Lol to that.sermantopp said:I've been thinking about the compliacted story line.
Maybe, you have choices in the game e.g-should we go and rescue him, or go to the pub and have a nice sit down.
The more kind things you do, the more challenging it gets. Say, if you rescued that guy, the next thing is to go into a huge fortress and free prisoner whereas, if you chose to go into a pub-the next thing is to rescue a cat up a tree.
?
But i have an even better idea:
You get LOADS of in-game Desicions, based on what you do you will be given 'Good' And 'Bad' Points,
If your 'Bad' Points out weight your 'Good' Points the games later story line will change,
and visa versa, Also being 'Bad' will unlock stuff as well as good, also form/character/ending changes should happen. Also monsters you have to fight should differ.
Also In-game-personality should change,
All this would be based on:
Main Mission Turn-outs
Sub-mission turn-outs
What you do in certain situations.
ETC>