What's a website you miss that doesn't exist anymore?

I used to be part of a close-knit forum for Avatar (the Nickelodeon show/not James Cameron's movie) It's long gone now and has been for years. I got to know a lot of them really well over the years and would hop on just to chat with them. Even after the original show ended the forum was doing really well and active. It kind of fell off when ownership changed and at the drop of the hat the new admin could just get really nasty. Sometimes I miss that place and the friends and members I've met on there. I haven't felt that way about a forum and its members anywhere else except for her.

An actual website I used to waste so much time on was I think called Tetris Friends? It had all kinds of tetris games you could play with people. You could play by yourself with a cpu, challenge another, or do a multi-challenge where you go against 5+ others at the same time. So they would clear some lines and their lines would come over to your screen. It was such a fun time-waster at school lol.
 
Anyone remember fusionfall??

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I've never heard of this, but that banner is really awesome lol. There's some characters I can't pick out where they're from, but most I recognize! Like the green chicken or that purple eggplant? Are they supposed to be someone? 😆
The eggplant is from courage the cowardly dog and I think the chicken is too.
 
I miss the old Nick, PBS and Cartoon Network websites filled with flash games. Before I got into full video games, those flash games gave me so much entertainment. Now that Flash is no longer updated I imagine those versions of those websites are long gone.
 
Oh my god, I remember icarly.com. They had exclusive videos and skits there that really made the icarly universe feel huge. I spent a lot of time on that website in grade 9.
 
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Anyone remember fusionfall??

Oh, god, do I ever!

For the uninitiated, FusionFall was a 2009 MMO co-developed by Cartoon Network and South Korean-based Grigon Entertainment. The game unfortunately went under in late 2013. This promotional artwork says it all, really. The game was flawed (falling into the same MMO trappings as its contemporaries), but I always loved the concept. It was a sci-fi setting with all your favorite CN characters imagined in an anime-esque artstyle, as well as locales taken directly from the various shows from CN's catalog at that point, with an abundance of references to boot, naturally. You were a kid who was (initially) mistakenly transported into a dystopian future in which Fuse (the main antagonist of the game) and his Fusion army have all but won the war. You eventually travel back to the past, do (loads of) tasks to level yourself up, fight Fusions (corrupted, green counterparts) of said favorite characters, get better equipment, and eventually reach Planet Fuse to confront Fuse himself. I can't stress that this hodgepodge of crossovers was easily the best part of the game. Reminds of those old bumpers of these characters from different shows interacting with each other, something that was especially emphasized in the CN City era.
CN City.webp

I miss when TV networks had personality and flair to them.

Not long after FusionFall's servers were terminated, a highly-dedicated group of fans formed a community dubbed FusionFall Universe. The goal was to create a revival of the original game, but it was later decided that it'd be split into two separate games: one being in the form of Retro — a faithfully re-created fan server of the original game being based on a specific update, and Legacy — a project that was originally created for the same purpose, but instead, was given new life as a built-from-scratch remake, in which the devs would drip-feed info on the game from time-to-time. Here's what this website used to look like:
FusionFall_Universe_Welcome_Page.webp

It was a site where you could catch the latest news on both projects, and, of course, it had its own dedicated forums for community engagement.

The wait for Retro was... quite something. It was announced on Dec. 2016, but we wouldn't be able to play it until August 1st, in 2017, because of database issues. It took a year and four days just to be able to mess around in the Future Area (which served as a Sneak Peek) with online features and Missions to play. It took another month and a few weeks for the whole game to be playable. Yes. It was that grueling of a wait.

This was a pretty good decision. It allowed the devs more time to focus on Legacy, and we had Retro in the meantime to keep us busy... and then 2020 happened.
RIP FFU.png

Just to remind everyone how HORRIBLE the year 2020 really was. I was so close to finishing the game for the first time. When I first heard about this news, I was dumbstruck. They basically abandoned this series — fans tried to bring it back from the grave, and instead of hiring these hard-working and well-meaning group of game designers, testers, and all-around passionate folk to earn CN some money, they ****ing issue a DMCA takedown?! Seriously, screw Cartoon Network, screw 2020, and screw the rest of this decade. Toontown Online got its fan recreations in many different forms, one of the oldest being Rewritten, and it's still going strong 12 years after its initial closed beta. And yes, I understand that the Disney characters were cut to avoid this very fate, but the Playgrounds being named after those characters and the signs depicting their likeness were kept. Both of these projects were non-profit, so all that work and time trying to revive FusionFall was for not, and I'm still more than a little upset about that — greatly.

Oh, and by the way, there was this spin-off/sequel game called FusionFall Heroes that was released months before the original game's shutdown. I never played it, yet somehow, it lasted longer than the original game. I didn't know where exactly to put this last paragraph, so I decided to just throw it at the end of this post. All this rambling has probably deviated from the OP, but I couldn't just not touch on this stuff. This was such a grand concept that Cartoon Network could've made some serious bank on had they actually cared about it. It's something that might've been more successful had it been an offline adventure with some online elements — something that was strongly suggested with Legacy, by the way, but I digress.

Back to wallowing in my own misery and spitefulness, I guess.
 
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