What has disappointed you so far in NL?

GRASS WEAR UGHHHHHHH

The characters in the game are no longer rude. Not even a little.
My snooty Violet is a total sweetheart but she shouldn't be.

Probably my biggest issue is the lack of JEAN SHORTS.
There are jean skirts and regular shorts but no jean shorts.
I thought they would have been a basic clothing item. :/

New Leaf is almost perfect in my opinion. They even brought back some of the hippos from past games.
That alone makes up for all the things I was disapointed with.
 
that they kept grass wear in and then BROUGHT BACK dead spots. The good thing about the grass wear in CF was that you could fill in all the dead spots and control the dirt and paths (and the dirt was much prettier than it is in NL).

PWP difficulty - I would like to rotate them, but I really wish it was easier to place them and that you would get specifics from Isabelle on why something can't be placed. Way too many people have demolished something she said was in the way only to find out that there were more things in the way. Or had a bridge demolished only to find that they can't put the exact same bridge back.

Holidays have been fine -- I actually liked Toy Day because we are so busy I was rarely able to play it in previous games. I think once on the GC, and last year in CF I made an effort to do it because I knew it was the last year I was playing. In NL it was cute and easy to fit into my day.
 
I agree with the others about not being able to rotate PWP's. And I wish that as long as there was 1 space to walk around anything, you could put it there. Or even being able to put things right against other things, to a certain extent.
 
While the game itself is very interesting, there's quite a lot of flaws and many of them were recurring from the past Animal Crossing iterations.

Mayor roles haven't reached to their maximum potential : Even if ACNL added the ability to manage PWPs and town ordinance, I feel like there's more that the developers could achieve. There's still quite a lot of untapped potential waiting to be uncovered. I'd love they expand the idea of being a true mayor without being halted by baffling limitations thrown here and there. Explain me why I can't rid a miserable little rock, why I can't place a PWP literally anywhere I'd like to in any way conceivable, why I can't banish a villager out of my town, why I can't truly alter most of the landscape elements, etc. I sincerely hope that they address my main gripe for the Wii U version.

Repeated dialogue ad nauseam : This one consistently plagued through the entire franchise ad nauseam, even when playing Island Tours in ACNL. Seeing a same dialogue over and over and over again makes you mash the buttons hoping they go away. Eventually, our thumbs could be burned. This is especially irritating when talking to support NPCs, where there's almost zero variation on theirs dialogues. If only we had a seamless interface that allows us to quickly do basic tasks like donating things to museum.

Cramped inventory system : I can't imagine anyone loving the cruddy inventory system. The only improvement that ACNL gave to that is a mere extra slot. Seriously? There should be more thought put on that. You'd gather so many items within a short period of time that it forces you to dump them to somewhere else or sell them. Even with the cumbersome letter trick doesn't do much to solve the issue, and tools still take up valuable slots! That's one of the design flaws that artificially pad the game's length for no good reason. Why can't we have more spaces to toy around without often relying on letters?

Lack of voice chat : This one could be dispensable if Island Tours didn't exist. Since they're actually there and some of them are more reliant on communication, we wish we could use some voice chat. The Labyrinth Tours are usually near impossible in online simply because typing with a touch screen takes too long and the time limit is very strict, making these tours designed for local play. Heck, voice chat could even spice up the competition!

Non-satisfactory seafood hunting : It's cool to dive on the water and catching seafoods. Well, for a short while. We're constantly being harassed by jellyfishes and the diving controls are unbearable. The latter made certain seafoods unreasonably harder to catch, especially when they can get past the barriers and disappear after 15 seconds since they spawned. Consider all of the factors that render seafood hunting a painful chore and the fact that you get less bells from them than fishing and bug hunting, and you got an annoyingly unrewarding experience. Either lessen the burden, or let us reap much better rewards for torturing ourselves.
 
TheBigJC7777777...you've really nailed a LOT of things. I get the rock thing, in that it is a realistic impediment (well, sort of) in that you need a random rock to be the "pay rock" and just to make a slight challenge to landscaping. But the rest I really wish would be addressed. The diving is a chore and a bore, the jellyfish get me constantly and annoy me no end and for FAR too few bells, the typing is UNBEARABLE, and the inventory STINKS.

Basically, I guess I am saying I agree with you. Well said! *cheers!*
 
Convincing villagers to move out of boxes. I remember when I almost lost my villagers in WW, but they never moved if I never missed a day.

Holidays are bit meh
 
Error code 018-0512 is going to be the death of me! So many people I have wanted to connect to have ended in this error! Not only does it prevent me from getting my dreamies (I would have had Chadder and Filbert already if it weren't for that error), but I also can not have fun just hanging out in someone's town.

There are other little things I do not like about the game, but error 018-0512 is by far the most annoying!

Haha sorry for ranting there! I'm not normally this angry. :)
 
Grass wear / Animal tracks is probably the biggest disappointment for me. Also by being Mayor of the town I thought that it would have been kinda cool to choose where house plots are placed in the town much like public works projects.
 
Toy Day was too small while Thanksgiving Day (I'm forgetting if it had a special name) was too large in player involvement.
 
Disappointed - utter think of the wardrobe space -_-
 
-The holidays are just o k a y. A lot of people are irked about the fact that the bug list can be finished now for players who have had the game since spring/summer, but you have to wait until June for the golden bug net.
I really wished villagers were still able to be talked to during festivals and stuff. They'll make comments on the competition or holiday, and then talk like normal.
-The limit on money in the inventory... Y
-How expensive house upgrades are. Okay, yeah, you have the island for easy money, especially if you have a lazy camper, but 700K to expand a room is ridiculous. That's about an hour and a half of work for one upgrade.
-Grass degeneration. I run around my town a lot to find the snow balls, and it's starting to show. Makes me annoyed.
-One camper per week at least. I've TTed through the entire month of December up to today and not one igloo has appeared.
-I'd love diving if I didn't have to mash A or Y or whatever.
 
- The dialogue could've been better. It was probably best in AC:GC, and it's kinda gone downhill since then.
- I probably woudn't have thought of it myself, but I agree with Snow, the fact that there are permanent dirt spots really stinks. Sometimes the perma-dirt spots are in the most inconvenient places.
- The in-game keyboard is more awkward to use in New Leaf because you have to flip through multiple pages to get to the exclamation points and question marks. Those need to be more accessible! The speech bubbles also disappear really fast. I find that these two things makes communicating during WiFi and such awkward sometimes.
- How slow it is to get PWPs the natural way (but we all just use the swimming trick anyway, I guess)
- How early the shops close (used to be 11 PM in Wild World)
- The PWP placement limitations could be more flexible
- Rocks are not new to New Leaf, but it's the first time rocks have majorly pissed me off in an AC game..
- Like others, I also wish we could convince neighbors to stay once they're in boxes, which was how it worked in AC:WW
- Wish I could choose villagers' house plots, being the mayor
- Wish the town name limit was longer. 8 is too short!
- Wish I could design patterns with the button controls. When you're designing a pattern, you're not actually "drawing" with the stylus usually -- you're carefully selecting each pixel! 'Cause that's what pixel art is all about.
 
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They diluted the Cranky personality. D: They are not even remotely grumpy or ornery about anything! It used to be fun getting to be friends with Crankies and slowly earning their friendship, but now they're all sweet and soppy from the beginning. D:
 
Grass wear. I didn't play CF, only GC and WW before NL. The grass wear bugs me enough that I have patterns to walk on, even though I'd rather just have just grass.
 
* having to play as a human instead of an anthropomorphic animal in the first place of your choice of species/fur color/eyes/facial expression/age
- villagers moving out without telling you
- destroying PWP's require a day and a fee
- changing eyes/hair is always vague/random
- no ordinance that lets you ban certain species of villagers from moving into your town
- so little Chinese/Korean themed items compared to Japanese
- grass erosion
- having to cycle 16 villagers to get one back
* villagers you treat well are more likely to move out than those you hate
(* equals most important)
 
-The holidays are just o k a y. A lot of people are irked about the fact that the bug list can be finished now for players who have had the game since spring/summer, but you have to wait until June for the golden bug net.
I really wished villagers were still able to be talked to during festivals and stuff. They'll make comments on the competition or holiday, and then talk like normal.
-The limit on money in the inventory... Y
-How expensive house upgrades are. Okay, yeah, you have the island for easy money, especially if you have a lazy camper, but 700K to expand a room is ridiculous. That's about an hour and a half of work for one upgrade.
-Grass degeneration. I run around my town a lot to find the snow balls, and it's starting to show. Makes me annoyed.
-One camper per week at least. I've TTed through the entire month of December up to today and not one igloo has appeared.
-I'd love diving if I didn't have to mash A or Y or whatever.
I don't know which game you are playing, but expanding a room is either 498,000 or 598,000. Depending on how many times its been expanded.

Anyways... Pretty much everything that everyone else has said. That and the whole pattern thing. I've made one extra person in my town that's sole purpose is patterns.
 
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