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Silverstorms said:
I have an idea for a game. Well, more like a vague concept.
<big>
Minefield</big>

Each player has a four by four grid of buried items, like this:

X=buried item
S=start position
_ are used to get the Ss in the right places.

S______S
XXXX XXXX
XXXX XXXX
XXXX XXXX
XXXX XXXX

XXXX XXXX
XXXX XXXX
XXXX XXXX
XXXX XXXX
S______ S

Half of the items are pitfalls and the other half are paper (or some other useless item). The idea is that each player takes turn to choose an adjacent square to the one there on and decide whether they want to walk over it or dig it up. If they walk over the paper or dig up the pitfall, they are safe. If they choose to walk over the pitfall or dig up the paper they lose one life. Once they lose 3 lives, they are out. The person who survives the longest wins.
mine field is praticaly the same as what archy1121 said but it was called magical path
 
spazmaster1996 said:
Silverstorms said:
I have an idea for a game. Well, more like a vague concept.
<big>
Minefield</big>

Each player has a four by four grid of buried items, like this:

X=buried item
S=start position
_ are used to get the Ss in the right places.

S______S
XXXX XXXX
XXXX XXXX
XXXX XXXX
XXXX XXXX

XXXX XXXX
XXXX XXXX
XXXX XXXX
XXXX XXXX
S______ S

Half of the items are pitfalls and the other half are paper (or some other useless item). The idea is that each player takes turn to choose an adjacent square to the one there on and decide whether they want to walk over it or dig it up. If they walk over the paper or dig up the pitfall, they are safe. If they choose to walk over the pitfall or dig up the paper they lose one life. Once they lose 3 lives, they are out. The person who survives the longest wins.
mine field is praticaly the same as what archy1121 said but it was called magical path
Not really....

I didn't even understand the game he was trying to decribe.
 
Silverstorms said:
spazmaster1996 said:
Silverstorms said:
I have an idea for a game. Well, more like a vague concept.
<big>
Minefield</big>

Each player has a four by four grid of buried items, like this:

X=buried item
S=start position
_ are used to get the Ss in the right places.

S______S
XXXX XXXX
XXXX XXXX
XXXX XXXX
XXXX XXXX

XXXX XXXX
XXXX XXXX
XXXX XXXX
XXXX XXXX
S______ S

Half of the items are pitfalls and the other half are paper (or some other useless item). The idea is that each player takes turn to choose an adjacent square to the one there on and decide whether they want to walk over it or dig it up. If they walk over the paper or dig up the pitfall, they are safe. If they choose to walk over the pitfall or dig up the paper they lose one life. Once they lose 3 lives, they are out. The person who survives the longest wins.
mine field is praticaly the same as what archy1121 said but it was called magical path
Not really....

I didn't even understand the game he was trying to decribe.
its ruffly the same but his one wasn't described that good
 
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