Want to purchase

Okay, I know I PMed you this, but just so everyone can see it:

I have two game ideas.

Flower Betting

You lay out one flower for each person participating(In a line), and then you tell them to choose a flower and how much they want to bet. You can also allow them to bring their own flowers. Then you run back and fourth until the last flower is left. The winner gets all the money bet.

Here is the other one. (I planned to do this one at my first event)

Magical Path


To do this one, you need a lot of pitfalls. First, take some furniture/shells/stuff that does not grow a tree and is not a pitfall, and make a path. Then, Go arround the path with pitfalls to make it where there is a square/rectangle/whatever shape you want then you tell them where to start, and if you want, where to finish. Depending on how hard you want to make it, you can allow the x number of digs or x number of falling in a pitfall. Here is an example course:

P=Pitfall S=Start F=Finish B= Path

PPBBBPPP
SBBPBBPP
PPPPPBPP
PPBBBBPP
PPBPPPPP
PPBBBBBF
 
archy1121 said:
Magical Path


To do this one, you need a lot of pitfalls. First, take some furniture/shells/stuff that does not grow a tree and is not a pitfall, and make a path. Then, Go arround the path with pitfalls to make it where there is a square/rectangle/whatever shape you want then you tell them where to start, and if you want, where to finish. Depending on how hard you want to make it, you can allow the x number of digs or x number of falling in a pitfall. Here is an example course:

P=Pitfall S=Start F=Finish B= Path

PPBBBPPP
SBBPBBPP
PPPPPBPP
PPBBBBPP
PPBPPPPP
PPBBBBBF
Edit: My bad, figured it out.
 
i have a game idea
checkers
what u do is you set up a square *it doesnt matter what size*
then take it diagonnaly so that its patteren dirt pattern dirt
then u can choose what ever u want to be pieces
what i did was apples and the kings were flowers then bells *the coin type*
and the kings were money sacks its aolt of fun if u know how to play checkers :D
 
We will pass on checkers, and I am not in need of a golden shovel
 
No I have already purchased a couple. I should of crossed it off. Will do that now
 
roblox said:
i have a game idea
checkers
what u do is you set up a square *it doesnt matter what size*
then take it diagonnaly so that its patteren dirt pattern dirt
then u can choose what ever u want to be pieces
what i did was apples and the kings were flowers then bells *the coin type*
and the kings were money sacks its aolt of fun if u know how to play checkers :D
That sounds fun! :D
 
The only problem with it, is that i dont think i can work it to be 4 players, and i think it could possibly take too long. I'll try to work that idea into a game and see if i can come up with something
 
i have some chocolate and a idea

ok the game is King of the Hill
you set up a few designs on the ground and then people can use all of their equipment(axe,shovel,etc.) and even pitfalls and you try to get on the hill and at the end of 5 minutes or 10 whoever is on the hill wins
 
The only problem with that is that my new town doesnt have any hills.
 
DirtyD said:
The only problem with that is that my new town doesnt have any hills.
it does not have to be a hill you can just lay down a design and use it for the place you want to fight over
 
I might be able to incorporate that idea. That is one I'd purchase if I can work it right with designs. Because I have no cliffs or hills in my town, and it is pretty much one big open field, it might be difficult
 
D Man 83 said:
i have some chocolate and a idea

ok the game is King of the Hill
you set up a few designs on the ground and then people can use all of their equipment(axe,shovel,etc.) and even pitfalls and you try to get on the hill and at the end of 5 minutes or 10 whoever is on the hill wins
That's sound fun! :D
 
I have an idea for a game. Well, more like a vague concept.
<big>
Minefield</big>

Each player has a four by four grid of buried items, like this:

X=buried item
S=start position
_ are used to get the Ss in the right places.

S______S
XXXX XXXX
XXXX XXXX
XXXX XXXX
XXXX XXXX

XXXX XXXX
XXXX XXXX
XXXX XXXX
XXXX XXXX
S______ S

Half of the items are pitfalls and the other half are paper (or some other useless item). The idea is that each player takes turn to choose an adjacent square to the one there on and decide whether they want to walk over it or dig it up. If they walk over the paper or dig up the pitfall, they are safe. If they choose to walk over the pitfall or dig up the paper they lose one life. Once they lose 3 lives, they are out. The person who survives the longest wins.
 
Silverstorms said:
I have an idea for a game. Well, more like a vague concept.
<big>
Minefield</big>

Each player has a four by four grid of buried items, like this:

X=buried item
S=start position
_ are used to get the Ss in the right places.

S______S
XXXX XXXX
XXXX XXXX
XXXX XXXX
XXXX XXXX

XXXX XXXX
XXXX XXXX
XXXX XXXX
XXXX XXXX
S______ S

Half of the items are pitfalls and the other half are paper (or some other useless item). The idea is that each player takes turn to choose an adjacent square to the one there on and decide whether they want to walk over it or dig it up. If they walk over the paper or dig up the pitfall, they are safe. If they choose to walk over the pitfall or dig up the paper they lose one life. Once they lose 3 lives, they are out. The person who survives the longest wins.
I have to play that :D
 
That's an idea we can use. We will have to play that soon
 
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