Unpopular gaming opinions

I might be one of the really few people who actually liked Paper Mario: Sticker Star, alright I haven't finished it yet I'm actually still in the beginning but I find it really fun so far, despite the obviously broken battle system. in fact I think if they just fixed it a bit the game would be one of the most fun games on the 3ds :)
 
All of the Adventure / Western RPG / MMO games that center around a medieval theme and quest-basis (such as Skyrim) are boring and uninteresting. On that note, I pretty much hate all MMOs, which sucks cause most of my friends pretty much always play these.

I also think Mario Galaxy is an atrocious game.

And to piss of any fighting game fans, I feel Street Fighter IV is too clunky and inexcusable when there are so many other good fighting games out there.
 
I don't give a hoot if a Japanese games gets English dub aside from the original voices, learn to read and/or Japanese for god's sake. Those dual-audio whiners makes me cry of annoyance
 
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I don't give a hoot if a Japanese games gets English dub aside from the original voices, learn to read and/or Japanese for god's sake. Those dual-audio whiners makes me cry of annoyance

Honestly I'd prefer every game I play to have japanese voices but english subtitles

like smash

I want Lucina's jp voice, not this corny dubbed one :(

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Paper mario, Super mario galaxy, pretty much all of the super mario sports games and mario party game are ALL TRASH.

Seriously, they're so painful to play. I have no idea why people still buy these games. They leave such a small impression on me.

I like the fire emblem franchise, but I hate the combat system. I'm getting bored of the turn-base combat system, with what? 100 games copying it?

Fire emblem
Harvest Moon
(I think Rune factory has it as well)
Bravely default
Pokemon
Super Mario dream buddies or whatever that crap game's called
Final fantasy

i mean like, fair enough, the turn-base RPGs became mainly because how limited developers were with the GBA/DS etc.

but i mean, after playing games like fantasy life, one piece, pokemon rumble, luigi's mansion, heck, even one piece games
you really start to question why there are still games with this nails-on-a-chalkboard awkward fighting mechanics.

hack and slash games are just always superior.
 
Super Mario 64 and Super Mario Sunshine were fun and challenging open world games that I loved. Its follow up, Mario Galaxy was boring and way too easy. Idk why that followed up such an awesome game.

But the music is pretty.
 
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I hate mario games with a burning passion.

jk about the burning passion, but I really hate Mario games.
 
Jarrad: that's what I meant. I want Japanese audio too but either it's gets dubbed WITH subs(wtf..) or dual-audio and if we don't get dual audio we get a ****ton of whiners after the company..

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Honestly I'd prefer every game I play to have japanese voices but english subtitles

like smash

I want Lucina's jp voice, not this corny dubbed one :(

Yes. But as I said there are always those people whining about wanting english voices as well like wtf
 
I don't give a hoot if a Japanese games gets English dub aside from the original voices, learn to read and/or Japanese for god's sake. Those dual-audio whiners makes me cry of annoyance

I partially agree depending on the type of game.

With JRPG's or just generally stereotypical 'Japanese games', I'm not bothered whether it gets dubbed as long as there are subtitles. In fact, the Japanese audio I often prefer since it actually syncs up properly with the video.


With Metal Gear Solid, Resident Evil or other 'Western' themed games where casual fans could easily assume it had a Western development team, it would severely bother me for it not to have an English dub.

I mean, it would just be 'off' for me to listen to Snake speaking in Japanese but it being implied that he's speaking Russian at the time but he's also supposed to be an American who speaks English as a primary language. Some people already find it too hard to grasp that sometimes when they're speaking English it's implied they're actually speaking another language, don't throw a 3rd language into the mix.

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I'm not looking forward to the 'new' 3DS at all. I'm going to buy one, that's a given since I refuse to play Monster Hunter without a second analog stick, but I still don't like it (plus my birthday is coming up and I have a new pretty well paying job, so I'll have cash to waste on overhyped unnecessary upgrades)

They should have either released an entirely new console altogether or not bothered at all. Even though the 3DS hasn't really had a long life yet, I would feel better about buying an entirely new console rather than '3DS V1.3'.

I don't see it as the same thing as the DSi because the DSi didn't really release anything on it that would really make you 'want' the system, nothing with real hype behind it. With the 'new' 3DS I feel like I 'have' to buy it or I'm going to miss out on actual worthwhile content and that I'll need it anyway, because I can see them phasing out the original 3DS whether they say they aren't or not.

I also think 'faceplates' are a horrible reason to buy a normal one over the XL. They aren't worth the hype at all.
 
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@R-Cookies: You're definitely not the only one!! I'm in LOVE with that game! :D I think the graphics are just so cute and dialogue is super clever... I'm surprised it's not more popular.
 
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despite what most people think, I find Rayman Legends to be way better and more fun than Donkey Kong Country: Tropical Freeze.
I wish they would make another Rayman game :')
 
Here is one: I didn't like Bioshock 1, and LOVED Bioshock 2.

Bonus: LOVE Sonic Adventure 2 and still play it every now and then (yes its through nostalgia tinted goggles, I totally understand why people hate it)

Bonus Bonus: I ABSOLOUTLY LOVE SONIC SHUFFLE* and think it stands up very well against the Mario Party series (first 4 games, everything after sucks :P)


*For those of you who don't know, Sonic Shuffle was SEGA's take on the Mario Party series. Most people hated it when it came out, calling it a clone and such. But I think its a great game and will defend it till I die.
 
@R-Cookies: You're definitely not the only one!! I'm in LOVE with that game! :D I think the graphics are just so cute and dialogue is super clever... I'm surprised it's not more popular.

It's mainly unpopular because it completely changed the formula.

I think this person sums up it up very well. (spoilered, so that people don't have to see a wall of text)

Sticker Star was flat-out BORING. They got rid of what made the franchise enjoyable (partners (yes, the pixl's from SPM are being counted as partners), memorable bosses & characters, great music & level designs, and a good gameplay) and kicked them out to the curb; and the idea of stickers isn't exactly BAD, but it was horribly executed.

There's no point in collecting coins, since almost EVERY good stickers can be collected on the level's world, and also your attacks aren't reusable. That just..really made no sense to me. I've also got stumped on a couple of levels and the final boss battle that I've had to look up a WALKTHROUGH in order to complete them. If a game has me to do that, then there's a problem.

Anyway, now on to the boring part, THERE'S NO UNIQUE LEVEL DESIGN! Every single stage is either a copy of another level from inside the game, or a copy of one from one of the other games. There's also WAY too many levels, speaking of them. In other games from the franchise, there's just one big place that has 3 areas: a town, the road to a dungeon, and said dungeon, excluding the final area of the 3 games. That's it. SS, on the other hand, has 8 worlds, each with individual sections in them (sounds familiar?), making the 8 worlds unnecessarily long and boring.

I do respect your opinion, that's why I made this thread.
 
It's mainly unpopular because it completely changed the formula.

I think this person sums up it up very well. (spoilered, so that people don't have to see a wall of text)

Sticker Star was flat-out BORING. They got rid of what made the franchise enjoyable (partners (yes, the pixl's from SPM are being counted as partners), memorable bosses & characters, great music & level designs, and a good gameplay) and kicked them out to the curb; and the idea of stickers isn't exactly BAD, but it was horribly executed.

There's no point in collecting coins, since almost EVERY good stickers can be collected on the level's world, and also your attacks aren't reusable. That just..really made no sense to me. I've also got stumped on a couple of levels and the final boss battle that I've had to look up a WALKTHROUGH in order to complete them. If a game has me to do that, then there's a problem.

Anyway, now on to the boring part, THERE'S NO UNIQUE LEVEL DESIGN! Every single stage is either a copy of another level from inside the game, or a copy of one from one of the other games. There's also WAY too many levels, speaking of them. In other games from the franchise, there's just one big place that has 3 areas: a town, the road to a dungeon, and said dungeon, excluding the final area of the 3 games. That's it. SS, on the other hand, has 8 worlds, each with individual sections in them (sounds familiar?), making the 8 worlds unnecessarily long and boring.

I do respect your opinion, that's why I made this thread.

hmm I actually thought people complained about the game being too short :')
 
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