spCrossing
80s anime is cool
I wasn't aware that people existed that don't enjoy sailboats.
Sheesh, those people just hate adventure then.
I wasn't aware that people existed that don't enjoy sailboats.
I don't give a hoot if a Japanese games gets English dub aside from the original voices, learn to read and/or Japanese for god's sake. Those dual-audio whiners makes me cry of annoyance
Honestly I'd prefer every game I play to have japanese voices but english subtitles
like smash
I want Lucina's jp voice, not this corny dubbed one![]()
I don't give a hoot if a Japanese games gets English dub aside from the original voices, learn to read and/or Japanese for god's sake. Those dual-audio whiners makes me cry of annoyance
the sims 2 > the sims 3
@R-Cookies: You're definitely not the only one!! I'm in LOVE with that game!I think the graphics are just so cute and dialogue is super clever... I'm surprised it's not more popular.
It's mainly unpopular because it completely changed the formula.
I think this person sums up it up very well. (spoilered, so that people don't have to see a wall of text)
Sticker Star was flat-out BORING. They got rid of what made the franchise enjoyable (partners (yes, the pixl's from SPM are being counted as partners), memorable bosses & characters, great music & level designs, and a good gameplay) and kicked them out to the curb; and the idea of stickers isn't exactly BAD, but it was horribly executed.
There's no point in collecting coins, since almost EVERY good stickers can be collected on the level's world, and also your attacks aren't reusable. That just..really made no sense to me. I've also got stumped on a couple of levels and the final boss battle that I've had to look up a WALKTHROUGH in order to complete them. If a game has me to do that, then there's a problem.
Anyway, now on to the boring part, THERE'S NO UNIQUE LEVEL DESIGN! Every single stage is either a copy of another level from inside the game, or a copy of one from one of the other games. There's also WAY too many levels, speaking of them. In other games from the franchise, there's just one big place that has 3 areas: a town, the road to a dungeon, and said dungeon, excluding the final area of the 3 games. That's it. SS, on the other hand, has 8 worlds, each with individual sections in them (sounds familiar?), making the 8 worlds unnecessarily long and boring.
I do respect your opinion, that's why I made this thread.