Town Design?

Town Design?

  • Nature Path with Design

    Votes: 11 61.1%
  • Nature Path without Design

    Votes: 4 22.2%
  • "Ground" Design

    Votes: 5 27.8%

  • Total voters
    18

Cress

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For my new town, there's probably 3 different layouts you can do. A flower/bush/tree path with a design, a flower/bush/tree path without a design, and having the town covered in a "ground" design.​

Nature Path with Designs
Pros: -looks very nice
-the most common

Cons: -a PAIN when someone moves in/out
-have to make a second player for design storage

Nature Path without Design
Pros: -don't have to make a second player
-looks nice

Cons: -a little too plain
-annoying, but not a pain when someone moves in/out

"Ground" Design
Pros: -VERY easy to change when someone moves in/out
-can better fit a theme

Cons: -unless you make space, not much room for flowers/bushes/trees
-might have to make a second player

What do you think I should do?​
 
Can people please comment because I want to know why you chose what you chose.
 
I used a cobblestone looking design, intending to get rid of it when natural paths (grass wear) formed. But the cobblestone's grown on me and is only 2 patterns.

I use bushes to border he path in some places, but it can be a pain when you're looking for fossils/mushrooms/etc, or really doing anything that requires you walking off the path.

This is really personal choice, my only recommendation is trying to find a path that doesn't have many different tiles (usually unbordered paths) because they're much easier to change.

P.S. I personally think covering the entire town's ground is pointless, it really limits plant growth and stuff like fossils/gyroids appearing, and the illusion is broken anywhere you can't put a tile (directly in front of buildings, eggs of cliffs/rivers, underneath pwp, etc).
 
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I used a cobblestone looking design, intending to get rid of it when natural paths (grass wear) formed. But the cobblestone's grown on me and is only 2 patterns.

I use bushes to border he path in some places, but it can be a pain when you're looking for fossils/mushrooms/etc, or really doing anything that requires you walking off the path.

This is really personal choice, my only recommendation is trying to find a path that doesn't have many different tiles (usually unbordered paths) because they're much easier to change.

P.S. I personally think covering the entire town's ground is pointless, it really limits plant growth and stuff like fossils/gyroids appearing, and the illusion is broken anywhere you can't put a tile (directly in front of buildings, eggs of cliffs/rivers, underneath pwp, etc).

Yeah, I saw this gold Zelda brick theme that as only 2 as well, I might do that.
 
I'm using a brick pattern that is different shades of purple (my favorite color) and it only requires 1 pattern. I don't have my town covered in paths, but enough to get me to all the buildings/houses/bridges/plaza/train station & ramps to the beach. When someone new moves in (I don't do the reset trick) and they set their house in the middle of a path, I just change the path a little to go around. Or if they move into an area with no paths close to it, I just make a branch off of a path I already have down, going to their house.
 
I'm using a brick pattern that is different shades of purple (my favorite color) and it only requires 1 pattern. I don't have my town covered in paths, but enough to get me to all the buildings/houses/bridges/plaza/train station & ramps to the beach. When someone new moves in (I don't do the reset trick) and they set their house in the middle of a path, I just change the path a little to go around. Or if they move into an area with no paths close to it, I just make a branch off of a path I already have down, going to their house.

Yes, but if I use bushes/trees, or they move on top of them (flowers included), that will REALLY be difficult to change.
 
I use tile paths of brick designs and I don't think they are difficult to change. It takes a little time, but not much. I don't use complex patterns, just one or two per colour and they are easy to change and it goes pretty quickly, imo.
 
I like paths that use patterns. I'm using a brick path with a flower border right now that connects to all the houses and buildings, and I have a lot of bushes and flowers lining it. I think it looks really nice.
 
I use the first option only because I like to have control over dig spots in my town. I need like 1 more fossil for the museum, so I don't like gyroid or fossil spots popping up. I have 3 mini orchards and I've put grass patterns down to prevent random dig spots and flowers in those. I have 29 patterns and 3 pattern storage characters now. (: I get to customize all their houses into fun things!

It is a slight pain when I was obtaining my dreamies, but I just let them wreck the paths and didn't fix it till they moved out. Once I got my dreamies, I used the plot reset trick on most to get their houses where I wanted!

OH ALSO

I created hybrids right near my cliff so that villagers wouldn't destroy them.
 
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I use complex path designs that take multiple characters to hold, but I don't see that as a con because I like having multiple characters. More characters=more pretty houses in town to customize both the interior and exterior, and more storage space.

I also have some dirt paths here and there in town. I have a really winding, zig-zagging dirt path to one of my character's houses, and another winding one connecting Re-Tail to a beach ramp. Dirt paths can look great if they're in grassy areas, but it bugs me when a dirt path merges with a large permanent dirt patch in town -- looks kinda messy.

The houses-destroying-paths thing doesn't have to be an issue. I put street lights along my paths to protect them, and I use the reset trick to get dream neighbors in spots I want.
 
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