Post 10:
Shulk has amazing spacing options because his Monado reaches so damn far
The game still has a sense of floatiness to it that is present in brawl. It's definitely not like Melee where you drop like bricks.
shield rolling is extremely fast and there's a neat little sparkle star effect when you do it and acting out of shield is as well. I think of it like a mini-wave dash. No wave dashing or l-cancelling. Just rolling baby.
Post 11:
pacmans forward a is a combo like Marth except with punches
his down aerial is like lucarios except he kicks like 2-3 times.
Post 12:
-Peach's forward B has BARELY any startup time anymore (the butt slam) It felt REALLY FAST.
Post 13:
Marth double fair is not possible.
Shulks second jump is a somersault. Feels funny. All his smash attacks have a strange millisecond-ish load-up time before they come out. The Monado powering up or whatever.
the ledge is DEFINITELY tougher to grab and there is no snap. Unfortunately both Marth and Shulk flip for their 2nd jump so I could not test ledge re-grabbing within a short window of time because it waits for their flip animation to finish before actually grabbing.
ZSS comes in dark blue, really light blue (lighter than her normal costume) green, black, and red.
Shulk has amazing spacing options because his Monado reaches so damn far
The game still has a sense of floatiness to it that is present in brawl. It's definitely not like Melee where you drop like bricks.
shield rolling is extremely fast and there's a neat little sparkle star effect when you do it and acting out of shield is as well. I think of it like a mini-wave dash. No wave dashing or l-cancelling. Just rolling baby.
Post 11:
pacmans forward a is a combo like Marth except with punches
his down aerial is like lucarios except he kicks like 2-3 times.
Post 12:
-Peach's forward B has BARELY any startup time anymore (the butt slam) It felt REALLY FAST.
Post 13:
Marth double fair is not possible.
Shulks second jump is a somersault. Feels funny. All his smash attacks have a strange millisecond-ish load-up time before they come out. The Monado powering up or whatever.
the ledge is DEFINITELY tougher to grab and there is no snap. Unfortunately both Marth and Shulk flip for their 2nd jump so I could not test ledge re-grabbing within a short window of time because it waits for their flip animation to finish before actually grabbing.
ZSS comes in dark blue, really light blue (lighter than her normal costume) green, black, and red.
Smashboards is finally being reasonable again.
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