Tyeforce said:
Horus said:
Quoting limited to 5 levels deep
Wow...are you really that stupid? Final Smashes are just plain awesome. Subspace Emissary was actually quite long and difficult, and although it lacked in story depth (hey, it's from SAKURAI, creator of KIRBY), it had beautiful action packed cutscenes and had a lot of Kirby Super Star feel to it. And why would you care if you can't play created stages on Wi-Fi if you hate Brawl's online play anyway? I'll admit, it's not the greatest, but at least it's there. Melee didn't have it at all. And you're telling me they RUSHED Brawl?! AHAHAHAHAHA!!! Brawl was in development MUCH longer than Melee. But yeah, it was still a rush to include ALL THE FREAKING NEW STUFF in such limited time. If they would have waited even longer, then yes, the Wi-Fi would probably have been fixed and more characters would have been added, maybe more items, game modes, and a more in depth adventure mode. But Brawl as it is is still A LOT better than Melee.
In order to professionally make your point across, you should avoid calling people "stupid", and avoid using your own
opinion as your support/backup to your claims.
If this were a real debate, what would stop me from countering everything you just said with this?
I disliked the Final Smashes. I thought they were a bad edition to the game. I don't think Subspace Emissary had action packed cutscenes at all, I found them rather dull.
Yeah. Nothing.
And I would check your facts on the whole "Brawl was in development MUCH longer than Melee" idea. I'm pretty sure there wasn't a big difference in development times.
So, in the end, it comes down to a difference in opinions, which I'm sure you're aware would happen.
In my delightfully humble opinion, Melee is still a LOT better then Brawl. ; )