The Pokemon games load things that are around your current location. It seems dumb, but allowing for 3D on the overworld would cause even more slowdown because of that. Pair that with the fact that you've got 3D models from grass, trees, etc etc now, all the trainers walking around, possibly a Pokemon or two, all animated.SSB3DS - Way more chaotic than Pokemon, has more action happening on screen and is fully 3D throughout. Has 3D everywhere, characters will move at 60 FPS, and assist trophies and pokemon at 30 FPS.
Pokemon X/Y/OR/AS - Quite simplistic in design compared to other games. More slow paced in the overworlds. Battles aren't terribly exciting. - 2D overworld, 3D battles. Framerate drop occurs in Battles...
So Sakurai's team with Namco Bandai can figure out a way for the games to run at a smooth 60FPS, while Game Freak can't even put 3D in that quite simplistic (I mean by that not a lot of moving objects and action everywhere) overworld? Come on!
In SSB it'll all be on a fairly small stage, and it's controlled chaos. There won't be that many animated models on the stage at one time. It's easier to optimize and thus make sure the 3D works for the game.
they shoulda cancelled youInst that what is happening here discussion? but Idc anymore...
Anyway I hope they cancel it!

