One major thing I hate about this game

Yeah, I worry about this as well. Though I get why it's programmed like this - so that you log in daily and play - but sometimes you can't due to work or school etc.

The game kinda forces you to go through every villager, lols. I think it wouldn't hurt that game if there was a sure fire way to keep villagers and a way to move out villagers. The game has a variety of villagers for different tastes anyway, so I think it's okay for a player/mayor to be allowed to keep the ones they want. I don't think everyone would want the exact 10 villagers in their town.

Currently it's scary because you have to constantly worry if someone is moving when all you really want to do is play around and talk to them. Even if you have a daily relationship with a villager, they will still want to move out. Which kinda doesn't make sense. What if a relationship meter/bar to help keep up the affiliation with that villager. So if it goes to low, then they will want to move but if it's really high then they'll stay. There's no way of telling at the moment - or maybe it's "hidden".

But I don't think it will hurt the game if in the future there is a way to keep villagers from moving (or an affiliation meter) and a way to evict villagers. The game encourages trading of villagers and there's nothing wrong with that. Look at Pokemon, you can trade pokemon but you don't have to worry about them moving out.

I think if you have spent the time to "gather" your villagers, then I think it's reasonable to have a method for you to keep them. It makes sense that if you don't have a relationship with a villager that they'll leave and if you have a close relationship with a villager, they'll stay. (although there are things in the game that doesn't make sense, lols).
 
I hate rocks and I hate that there are only 8 personalities in the game, despite there being over 300 villagers
 
I KNEW IT!! I knew from the title, the first thing that came to mind was "moving mechanic" and sure enough it was about the animals moving, because I'm in the same boat with you, I don't trust this whole save and quit after denying a request, too chicken to test it (that's also what other copies are for, but I want real time to pass, not time travel to see what it will do, and no, I won't change my 3DS clocks, they're all in sync). Eventually, when I can confirm that, I may take a day off, but this whole moving thing keeps forcing me to play this game everyday, because I'm like oh no, gotta make sure no one tells me they're moving, don't want to risk any of the 10 randomly disappearing one day! It's a bit stressful, but in a way kind of fun since no 2 days are ever the same.
 
I think I've heard that if you stop playing on a day where one of your villagers asked to move out, that no villagers will move out until you come back, but I'd be a little too nervous to test it out myself.

I can confirm this is true. I've done it with mine and my hubby's towns before. Granted, once you load your game you'll have to talk to everyone if it's been longer than a week and then it's pretty much a guarantee (at least in my experience) that someone will ping to move as soon as you come back.
 
Yeah, I'm always worried about one of my villagers leaving. Sometimes I forget to speak to some of them for ages and before I know it, they're gone!
 
The fact you can not save a villager and talk them out of moving once they are in boxes
and the fact they can out their homes pretty much anywhere
 
I don't really like that about the game - but I still think it's nice to have a bit of a change in villagers. Having the ability to keep at least a couple for definite would be nice, though!
 
Back
Top