Arithmophobia17
Senior Member
honestly, comparing my experiences in both games, i tended to get repeat dialogue in NL way more than i do in NH
villagers are bound to repeat themselves, and thats okay because they’re literally AI with a set amount of lines. some people say that villager dialogue was better in NL but i personally don’t remember this? i played NL on and off for 4 or so years and at one point i knew every line for most personality types. it was very repetitive and villager requests happened too often and it became more like a chore tbh.
now in NH ive gotten some repeats ofc but I guess I have to wait longer before i can say the dialogue is lacking and/or repetitive. a month into the game and 125+ hrs logged im still learning new things. i just wished villagers gave me nicknames and i was able to change their catchphrases more often (I’ve literally gotten none of these so far). also i really like how the voices changed! they’re a lot smoother and not as screechy as NL. what do you guys think?
Yeah, I think New Leaf repeated dialogue a lot more and villagers had less to say, but that's merely my own take based on my experience. New Leaf did have more villager requests and you could play hide and seek though, so I don't know which would be the better trade off. I still think WW and GCN had better dialogue, since there was more distinction based on personality and there were more mature jokes.
I never played WW or GCN so I can’t say for myself, but I’ve heard this repeatedly. I’m not sure when Nintendo decided to market AC as a kids’ game, or even if AC is still arguably a kids’ game, but I’m not sure why the personalities have been watered down :/ It kinda seems like they made up for this for adding uchi which is supposed to mean (i disagree), but I think uchis are the strongest personality so far in the game.
#bringbackgamecubedialog
I love their meanness, it gives them so much more personality and it's so funny; like I just want my villagers to yell at me and call me ugly again LMAOOThat is my hope, too. Alas, I find it unlikely, considering people don't like meanness from villagers :'(
The design philosophy seems uphold user friendliness (literally) and embrace the cutesy, positive environment that so many people see in it. It's too bad because it's become a bit one-note and I personally got a kick out of the little critters having some bark, but I can appreciate the unconditional optimism among today's general media climate. That said, I think most folks might appreciate a "difficulty" slider to give the fellas some attitude.I can see them changing it bc of player’s reaction to the dialogue. I mean, I know lots of us want mean dialogue back but I know tons of other users who don’t like it.