My adventures in cycling

Darkina

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I was talking to sidneyac about cycling and I thought others might want to know this information, so I decided to post here.

This only works if you reset your entire cycling town. This is information that I've learned from others, read around the web, and slowly worked out myself. Hopefully it will help others to find dreamies and/or make some bells.

You have to do it on reset. This is how a town works when it is first brought into existence:

There will be five original villagers. Of the five original villagers, you will never have: a smug, an uchi, or an octopus. Of the five villagers, there will be one of each personality type. So you will have five of the six remaining personality types.

When I first come off the train into the new town, the first thing I do (after the required conversation with Isabelle) is click on all of the houses to see who the five villagers are. If none of them are useful to me (either not one of my dreamies or I can't sell any of them because they are not popular), I immediately exit back to the 3DS menu and don't save the game. Then I start over again and keep doing this until I get one or two decent villagers.

New villagers will not start to move in and out until you get all the advice. So run around and talk to the villagers until they give you all of the advice.

The next three villagers that will move in will be: a smug, an uchi, and the missing personality. By the time you have 8 villagers, you should have every personality type represented. The order in which the smug, uchi, and missing personality move in is random.

Now, save the game and TT to 5:58am the next day. Save and exit. Wait a couple of minutes for the new day to start. Now, log on as a new person, NOT a saved person. Go through the train ride with Rover, naming your new person. Then, when you come out of the train station, run around the village and find the plot of the villager moving in. Read the sign that says who it is. It will be either the smug, the uchi, or the missing personality. If it's not who you want, do not save. Exit to the 3DS menu without saving and repeat the process until you are happy with your villager moving in. Then go through the process of getting a tent and saving the game. Then save, log back on, and delete the new person you just created. You just needed that new person to check the villager.

If you logged on as a previously created person, it will save the villager even if you don't save the game. So you must log on as a new person.

Now, to look for a specific smug or uchi. With that first villager, the program will cycle through smugs, uchis, and the missing personality. Say you're looking for a smug. Save either an uchi or the missing personality, not a smug (unless you get the smug you want right out of the gate ).

Now, TT two days forward to 5:58am and save the game. Wait a couple of minutes and repeat the whole process again. For the sake of example, let's say that your first move-in villager that you saved was an uchi and the missing personality is a lazy. This time, save the lazy. Remember to log on as a new person, not your existing person.

TT two days forward to 5:58am. Repeat the process. But the only thing left are smugs. There are 31 smugs. It's a bit of a process, but don't save your new person's game until you get the smug you want. Keep exiting to 3DS menu without saving until your smug shows up.

You can do this process for the uchi and the missing personality as well. It's a little bit harder for the missing personality (ie. the lazy) because there are soooo many of those. More of a pain to reset and reset and reset, looking for that one villager.

Now you have eight villagers. I haven't quite reverse-engineered the move-in process of the ninth villager, so I only know how to manipulate the first 8.

So now you have 8 villagers. It's time to start the cycling!

TT 5 days forward. Log on. Do you have 9 villagers? If no, then save and quit and TT 5 days again. Keep TT'ing 5 days until you have 9 villagers.

When you have 9 villagers, TT only 1 day at a time until Isabelle says on log on, "Uh, Mayor Awesome, one of our residents, Villager X, is moving out today." Then stop. You now have a villager in boxes. Sell, give away, keep or decide to void your villager.

Now TT back in time to the original date. Villager X is gone, and you have 8 villagers. And start TT'ing 5 days at a time again until you get to 9 villagers and then go to TT'ing one day at a time. Rinse and repeat.

Occasionally, when you TT 5 days forward, you will have your ninth villager move in and a villager will also move out. You'll TT 5 days, log on, and Isabelle will tell you, "Uh, Mayor Awesome, one of our residents, Villager X, is moving out today." But I've never lost a villager using this method.
 
This is so epic! I thought it was surprisingly thorough and easy to understand considering how hard this seems to explain. You could also make a YouTube video to explain and show what goes on, but I'm pretty sure I understand everything and I can't wait to try this once the good people from my cycling town are gone.
 
Yeah, I get it. And, it can also work if you're looking for a specific other category villager. For example, if I would like to have Lolly, instead of continually resetting until Lolly is in my first five, I would make sure I didn't have a normal. Then, I would save a smug and an uchi, and then I would only have normals to search through for Lolly. Pretty cool if you have a spare copy and just need one villager for your other town or to give to a friend.
 
Thank you so much for this step by step guide. I'm thinking about getting a second copy to cycle for others & myself. This is very helpful. :)
 
So just to make sure I understand is the order of move-ins the following -
Next day, two days later, and two days later - so, for example, there is no chance of someone moving in on the 3rd day or the 5th day?
 
So just to make sure I understand is the order of move-ins the following -
Next day, two days later, and two days later - so, for example, there is no chance of someone moving in on the 3rd day or the 5th day?

I haven't done enough iterations to verify that. Also, I seem to always be missing either a lazy or a cranky. But once again, I haven't done enough resets. From the few resets i've done, that seems to be the pattern.

Right now in my cycle town, I have Muffy and Julian (which I got by this method and I picked up Julian for my daughter), and Chrissy (which I got by resetting the town until she showed up in the original five, but that took 3 hours of resetting!! I did it while I was watching a movie :) ) Once I get those three out, I'll start resetting again.
 
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I haven't done enough iterations to verify that. Also, I seem to always be missing either a lazy or a cranky. But once again, I haven't done enough resets. From the few resets i've done, that seems to be the pattern.

Right now in my cycle town, I have Muffy and Julian (which I got by this method and I picked up Julian for my daughter), and Chrissy (which I got by resetting the town until she showed up in the original five, but that took 3 hours of resetting!! I did it while I was watching a movie :) ) Once I get those three out, I'll start resetting again.

Thanks!
So perhaps would it be safer to start with a new character each day instead of jumping two days ahead?

By the way, thanks a lot for the guide.
I'm planning to get a 2nd copy within the next few days where I'll be starting my cycling town so this was really useful.
 
I am curious about other people's results. I haven't done enough resets to say "this is definitely the way it is" and it would be nice to have more data. :)
 
I never understood the 5.58am thing. You could set it to any time (after 6am) the next day, it makes no difference.
 
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I never understood the 5.58am thing. You could set it to any time (after 6am) the next day, it makes no difference.

I don't think you can change the time with a New Character though. You set it to 5:58 with your Mayor, save and quit, and then start with a new character.
If you make it after 6 a.m. with the Mayor, you won't be able to reset (even if you quit without saving) as the villager will be remembered.
 
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I don't think you can change the time with a New Character though. You set it to 5:58 with your Mayor, save and quit, and then start with a new character.
If you make it after 6 a.m. with the Mayor, you won't be able to reset (even if you quit without saving) as the villager will be remembered.

You just change it via the 3DS system settings.
 
You just change it via the 3DS system settings.

Well, yes, you can do that but personally I prefer not to because that will also change the settings on my main non-cycling town and Pokemon X (or at least I think it will). So I prefer to change it in-game.
But yeah, I guess if you use the 3ds clock then this wouldn't apply.
 
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Well, yes, you can do that but personally I prefer not to because that will also change the settings on my main non-cycling town and Pokemon X (or at least I think it will). So I prefer to change it in-game.
But yeah, I guess if you use the 3ds clock then this wouldn't apply.

Well, not really because you just change it back to the normal time and date when you are done.
I would never do anything using the in-game clock settings. It's practically telling the game what you are doing, lol.
 
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Well, not really because you just change it back to the normal time and date when you are done.
I would never do anything using the in-game clock settings. It's practically telling the game what you are doing, lol.

I tend to be a forgetful person so I prefer not doing stuff with the 3ds clock in case I forget setting it back and it messes with my other games - that's just a personal preference though.
Even if the game knows you're resetting the clock, how does it matter? At least that way if I set the time wrong, the other games won't be affected. :)

In any case, I think this guide was written on the assumption that people would be changing their in-game clock.
 
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I don't think you can change the time with a New Character though. You set it to 5:58 with your Mayor, save and quit, and then start with a new character.
If you make it after 6 a.m. with the Mayor, you won't be able to reset (even if you quit without saving) as the villager will be remembered.

One thing to remember if you want to do this method -- when you tell Isabelle the time, the clock immediately starts ticking as soon as you set it (it doesn't reset when you load the game). If you were to get distracted for 2 minutes after resetting the clock, when you loaded the game it would already be 6am and you would have accidentally set any plots with your mayor. This happened to a friend of mine! So be careful, there is a risk of logging in with your mayor and setting the town when you use the in-game clock.
 
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