Darkina
💖 Bingpot! 🌈
I was talking to sidneyac about cycling and I thought others might want to know this information, so I decided to post here.
This only works if you reset your entire cycling town. This is information that I've learned from others, read around the web, and slowly worked out myself. Hopefully it will help others to find dreamies and/or make some bells.
You have to do it on reset. This is how a town works when it is first brought into existence:
There will be five original villagers. Of the five original villagers, you will never have: a smug, an uchi, or an octopus. Of the five villagers, there will be one of each personality type. So you will have five of the six remaining personality types.
When I first come off the train into the new town, the first thing I do (after the required conversation with Isabelle) is click on all of the houses to see who the five villagers are. If none of them are useful to me (either not one of my dreamies or I can't sell any of them because they are not popular), I immediately exit back to the 3DS menu and don't save the game. Then I start over again and keep doing this until I get one or two decent villagers.
New villagers will not start to move in and out until you get all the advice. So run around and talk to the villagers until they give you all of the advice.
The next three villagers that will move in will be: a smug, an uchi, and the missing personality. By the time you have 8 villagers, you should have every personality type represented. The order in which the smug, uchi, and missing personality move in is random.
Now, save the game and TT to 5:58am the next day. Save and exit. Wait a couple of minutes for the new day to start. Now, log on as a new person, NOT a saved person. Go through the train ride with Rover, naming your new person. Then, when you come out of the train station, run around the village and find the plot of the villager moving in. Read the sign that says who it is. It will be either the smug, the uchi, or the missing personality. If it's not who you want, do not save. Exit to the 3DS menu without saving and repeat the process until you are happy with your villager moving in. Then go through the process of getting a tent and saving the game. Then save, log back on, and delete the new person you just created. You just needed that new person to check the villager.
If you logged on as a previously created person, it will save the villager even if you don't save the game. So you must log on as a new person.
Now, to look for a specific smug or uchi. With that first villager, the program will cycle through smugs, uchis, and the missing personality. Say you're looking for a smug. Save either an uchi or the missing personality, not a smug (unless you get the smug you want right out of the gate ).
Now, TT two days forward to 5:58am and save the game. Wait a couple of minutes and repeat the whole process again. For the sake of example, let's say that your first move-in villager that you saved was an uchi and the missing personality is a lazy. This time, save the lazy. Remember to log on as a new person, not your existing person.
TT two days forward to 5:58am. Repeat the process. But the only thing left are smugs. There are 31 smugs. It's a bit of a process, but don't save your new person's game until you get the smug you want. Keep exiting to 3DS menu without saving until your smug shows up.
You can do this process for the uchi and the missing personality as well. It's a little bit harder for the missing personality (ie. the lazy) because there are soooo many of those. More of a pain to reset and reset and reset, looking for that one villager.
Now you have eight villagers. I haven't quite reverse-engineered the move-in process of the ninth villager, so I only know how to manipulate the first 8.
So now you have 8 villagers. It's time to start the cycling!
TT 5 days forward. Log on. Do you have 9 villagers? If no, then save and quit and TT 5 days again. Keep TT'ing 5 days until you have 9 villagers.
When you have 9 villagers, TT only 1 day at a time until Isabelle says on log on, "Uh, Mayor Awesome, one of our residents, Villager X, is moving out today." Then stop. You now have a villager in boxes. Sell, give away, keep or decide to void your villager.
Now TT back in time to the original date. Villager X is gone, and you have 8 villagers. And start TT'ing 5 days at a time again until you get to 9 villagers and then go to TT'ing one day at a time. Rinse and repeat.
Occasionally, when you TT 5 days forward, you will have your ninth villager move in and a villager will also move out. You'll TT 5 days, log on, and Isabelle will tell you, "Uh, Mayor Awesome, one of our residents, Villager X, is moving out today." But I've never lost a villager using this method.
This only works if you reset your entire cycling town. This is information that I've learned from others, read around the web, and slowly worked out myself. Hopefully it will help others to find dreamies and/or make some bells.
You have to do it on reset. This is how a town works when it is first brought into existence:
There will be five original villagers. Of the five original villagers, you will never have: a smug, an uchi, or an octopus. Of the five villagers, there will be one of each personality type. So you will have five of the six remaining personality types.
When I first come off the train into the new town, the first thing I do (after the required conversation with Isabelle) is click on all of the houses to see who the five villagers are. If none of them are useful to me (either not one of my dreamies or I can't sell any of them because they are not popular), I immediately exit back to the 3DS menu and don't save the game. Then I start over again and keep doing this until I get one or two decent villagers.
New villagers will not start to move in and out until you get all the advice. So run around and talk to the villagers until they give you all of the advice.
The next three villagers that will move in will be: a smug, an uchi, and the missing personality. By the time you have 8 villagers, you should have every personality type represented. The order in which the smug, uchi, and missing personality move in is random.
Now, save the game and TT to 5:58am the next day. Save and exit. Wait a couple of minutes for the new day to start. Now, log on as a new person, NOT a saved person. Go through the train ride with Rover, naming your new person. Then, when you come out of the train station, run around the village and find the plot of the villager moving in. Read the sign that says who it is. It will be either the smug, the uchi, or the missing personality. If it's not who you want, do not save. Exit to the 3DS menu without saving and repeat the process until you are happy with your villager moving in. Then go through the process of getting a tent and saving the game. Then save, log back on, and delete the new person you just created. You just needed that new person to check the villager.
If you logged on as a previously created person, it will save the villager even if you don't save the game. So you must log on as a new person.
Now, to look for a specific smug or uchi. With that first villager, the program will cycle through smugs, uchis, and the missing personality. Say you're looking for a smug. Save either an uchi or the missing personality, not a smug (unless you get the smug you want right out of the gate ).
Now, TT two days forward to 5:58am and save the game. Wait a couple of minutes and repeat the whole process again. For the sake of example, let's say that your first move-in villager that you saved was an uchi and the missing personality is a lazy. This time, save the lazy. Remember to log on as a new person, not your existing person.
TT two days forward to 5:58am. Repeat the process. But the only thing left are smugs. There are 31 smugs. It's a bit of a process, but don't save your new person's game until you get the smug you want. Keep exiting to 3DS menu without saving until your smug shows up.
You can do this process for the uchi and the missing personality as well. It's a little bit harder for the missing personality (ie. the lazy) because there are soooo many of those. More of a pain to reset and reset and reset, looking for that one villager.
Now you have eight villagers. I haven't quite reverse-engineered the move-in process of the ninth villager, so I only know how to manipulate the first 8.
So now you have 8 villagers. It's time to start the cycling!
TT 5 days forward. Log on. Do you have 9 villagers? If no, then save and quit and TT 5 days again. Keep TT'ing 5 days until you have 9 villagers.
When you have 9 villagers, TT only 1 day at a time until Isabelle says on log on, "Uh, Mayor Awesome, one of our residents, Villager X, is moving out today." Then stop. You now have a villager in boxes. Sell, give away, keep or decide to void your villager.
Now TT back in time to the original date. Villager X is gone, and you have 8 villagers. And start TT'ing 5 days at a time again until you get to 9 villagers and then go to TT'ing one day at a time. Rinse and repeat.
Occasionally, when you TT 5 days forward, you will have your ninth villager move in and a villager will also move out. You'll TT 5 days, log on, and Isabelle will tell you, "Uh, Mayor Awesome, one of our residents, Villager X, is moving out today." But I've never lost a villager using this method.