Awh that's so sweet, It might take a while for him to leave my second town, they all seem to be so stubborn TnT
Haha awh !! well this is a save way to TT some one in specific out (this is what I do to protect my 8 dreamies so far <3)
I hope this helps c:
TT – time travel or time traveling
S/Q – Save/Quit
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While using this guide, you will be TT as many as 5 in-game days forward at a time. Your in-game date will be off during this process.
Technically, you could use this guide while progressing through the game naturally, but TT speeds up the process.
You may begin this process on any day of the year. Although villagers won’t actually “ping” on an event day, villagers will still mention a mover when gossiping on event days.
Begin with 9 or 10 villagers in town. If only 8 villagers reside in town, choose to adopt villager or S/Q TT 1 day until new plot is in town, and then 1 additional day to greet newest resident.
SUPER IMPORTANT NOTE: If at any time, you choose to adopt a 10th villager (say your dreamie becomes available during the cycling process) immediately STOP the cycling process.
The new addition to your town MAY cause the game to trigger a ping. It DOES happen and you CAN lose villagers if you TT without using safeguards after adopting a tenth villager.
While moving in the new villager, repeat steps 3-4, then TT 1 day until plotted, then TT 1 additional day. Then, start over at step 1.
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The steps you must follow are in bold.
- For additional information, see hyphens.
1. Talk to each villager residing in your town one time.
- This will ensure that no one is in the “ignored” category.
- There should generally be between 3-5 villagers in town, 1-3 in-house, 0-2 in ReTail, and the rest scattered throughout Main Street
- It may be helpful to have the megaphone tool, but it is not required, so you may “call” for your villagers
- It may be helpful to write down/type up the names of the villagers as you find them to keep track
- If you absolutely cannot find each villager, S/Q TT 1 hour to change the location of the villagers
2. Choose any two villagers who are walking around in-town or are in-house
- It can be villagers you want to keep or villagers you want to adopt out
- Any personality may gossip about movers, but choosing a snooty/peppy/cranky/smug villager is the best option
3. Talk to first villager until a mover is mentioned or until villager needs alone time
- If mover is mentioned, proceed to step 5.
- If no mover is mentioned, process to step 4.
4. Talk to second villager until a mover is mentioned or until villager needs alone time
- If no mover is mentioned S/Q TT 1 day. Repeat step 2-4.
- This may take up to 5 in-game days
- If no one pings after 5 in-game days, repeat steps 1-4
5. When a mover is mentioned, find mover in town.
- If it is an event day, S/Q TT 1 day.
- If mover is in-house, in ReTail, or anywhere on Main Street, S/Q TT 1 hr to change location
- Walk by mover in town so that mover pings
6. Choose to allow or deny villager to move
If allowing villager to move, take note of the moving date.
- S/Q TT directly to moving date
- Choose to adopt out villager or to send the villager to the “void”
- S/Q TT 4 days after adoption is completed or immediately if voiding
- Repeat steps 2-4 as needed
If denying villager to move, simply ask villager to stay.
- S/Q TT 4 days
- Repeat steps 2-4 as needed
7. When finished with the cycling process, S/Q TT in one jump back to desired calendar date