League of Legends

Have you played DotA before?


  • Total voters
    321
there is? omfg ahaha. i must check it out.

me too. river queen or whatever, should be out soon i hope.
 
yeah that was cheap.. i guess have to check it in euros later since im not logged in atm.
 
Man, that's nostalgic. That GLaDOS voice pack sounds amazing, but as lovely as it is I'm not willing to learn even more little things just to play DotA2. Though the biggest factor for me would be that I don't know many people who play Dota, while a lot of people at school play League. I'm actually not a fan of the MOBA genre to begin with, so there's that.

As for League I guess I'll just cry in a corner about ranked and MMR and blahblah no one cares. :')
 
Man, that's nostalgic. That GLaDOS voice pack sounds amazing, but as lovely as it is I'm not willing to learn even more little things just to play DotA2. Though the biggest factor for me would be that I don't know many people who play Dota, while a lot of people at school play League. I'm actually not a fan of the MOBA genre to begin with, so there's that.

As for League I guess I'll just cry in a corner about ranked and MMR and blahblah no one cares. :')
I'm not good either but I kinda enjoy Dota 2 to an extent as well. I agree, it's a high learning curve to master it..

Yeah, I admit I mostly play LoL because I know more people who play it but yeah, both are good.

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i need this skin. nami is so amazing

just gonna put this here. i play a lot now, feel free to add me @ fireious!

yeah gonna buy her once I hit 6,3k..hope they put it in store soon! Prefer it over Koi tbh.

which server?
 
dat lissandra is nice too but i guess i know nami better. i was tempted to buy elise and death blossom but idk :p
 
ZoNmK2K.jpg


Keep working at it and stop flaming your team!

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On a serious note, I would play in a TBT moba games night. Dota is able to support many live spectators (I don't mean DotaTV), so people won't feel as left out if they're not actually playing. Downside is, not many people play it. For League, it would have to be streamed, and I don't think that would be as involving for spectators.

I've been in many inhouses, both as a player and spectator, where there have been over 25 people in one teamspeak channel flaming (in jest) the players and each other.
 
ZoNmK2K.jpg


Keep working at it and stop flaming your team!

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On a serious note, I would play in a TBT moba games night. Dota is able to support many live spectators (I don't mean DotaTV), so people won't feel as left out if they're not actually playing. Downside is, not many people play it. For League, it would have to be streamed, and I don't think that would be as involving for spectators.

I've been in many inhouses, both as a player and spectator, where there have been over 25 people in one teamspeak channel flaming (in jest) the players and each other.

Remember that one time I played with you and met the most toxic player in the past 4 years. The worst part was it was Dota so pls.
 
bronze, mostly because i get sht teams.. wish i had more peeps to play with

and lol that pic is so true.
 
Ok, serious question here.

So Morello has always spoken about how he hates the 'burden of knowledge'. Citing Dota's Bloodseeker ult as an example:
This is a VERY common pattern amongst hardcore novice game designers. This pattern is when you do a complex mechanic that creates gameplay -- ONLY IF the victim understands what is going on. Rupture is a great example -- with Rupture in DOTA, you receive a DOT that triggers if you, the victim, choose to move. However, you have no way of knowing this is happening unless someone tells you or unless you read up on it online... So the initial response is extreme frustration. We believe that giving the victim counter gameplay is VERY fun -- but that we should not place a 'burden of knowledge' on them figuring out what that gameplay might be. That's why we like Dark Binding and Black Shield (both of which have bait and/or 'dodge' counter gameplay that is VERY obvious), but not Rupture, which is not obvious.

But surely the very business model of League is a case of burden of knowledge? The time/pay-limited champion pool means it's very difficult for players to learn what every champion does. You can't deny that in a MOBA, it's crucial not only to know what your character does, but also what the other 9 characters in the match can do. But unless you want to shell out the money to immediately unlock every champion, you're stuck at simply reading spell descriptions and watching someone else play them. Both of which are no substitution for playing and getting a feel for the champion yourself.

I suppose this, plus the symmetric balancing, is the reason why champion design has become so stale and uninspired. Only by making every bruiser play the same can you limit the champion pool in such a way without introducing burden of knowledge.
 
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