OOOO new nami skin. I'm excited.
I'm not good either but I kinda enjoy Dota 2 to an extent as well. I agree, it's a high learning curve to master it..Man, that's nostalgic. That GLaDOS voice pack sounds amazing, but as lovely as it is I'm not willing to learn even more little things just to play DotA2. Though the biggest factor for me would be that I don't know many people who play Dota, while a lot of people at school play League. I'm actually not a fan of the MOBA genre to begin with, so there's that.
As for League I guess I'll just cry in a corner about ranked and MMR and blahblah no one cares. :')
i need this skin. nami is so amazing
just gonna put this here. i play a lot now, feel free to add me @ fireious!
dat lissandra is nice too but i guess i know nami better. i was tempted to buy elise and death blossom but idk![]()
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Keep working at it and stop flaming your team!
- - - Post Merge - - -
On a serious note, I would play in a TBT moba games night. Dota is able to support many live spectators (I don't mean DotaTV), so people won't feel as left out if they're not actually playing. Downside is, not many people play it. For League, it would have to be streamed, and I don't think that would be as involving for spectators.
I've been in many inhouses, both as a player and spectator, where there have been over 25 people in one teamspeak channel flaming (in jest) the players and each other.
I'm one win away from Silver III. What are your guys' Leagues?
This is a VERY common pattern amongst hardcore novice game designers. This pattern is when you do a complex mechanic that creates gameplay -- ONLY IF the victim understands what is going on. Rupture is a great example -- with Rupture in DOTA, you receive a DOT that triggers if you, the victim, choose to move. However, you have no way of knowing this is happening unless someone tells you or unless you read up on it online... So the initial response is extreme frustration. We believe that giving the victim counter gameplay is VERY fun -- but that we should not place a 'burden of knowledge' on them figuring out what that gameplay might be. That's why we like Dark Binding and Black Shield (both of which have bait and/or 'dodge' counter gameplay that is VERY obvious), but not Rupture, which is not obvious.