Carlist Fern said:
Horus said:
Carlist Fern said:
Quoting limited to 4 levels deep
I'm ready to talk, every map consists of 3 routes from a spawn to the other, how does that make it "Made" for Team Death? They don't make the maps specifically for a certain game mode otherwise there wouldn't be any other game modes it makes no sense. I suppose you're right about the obsession if you think lack of sleep is unhealthy but I like games like people like baseball or football.
That's called a good level design. I'm not saying that the gametypes don't "work" on the maps, I'm just saying that all the maps are pretty neutral in terms of their layout. For example, in Halo 3 there's a map called High Ground. True you can play Team Slayer and whatnot on that map, but it is obviously set up for one-sided objective games like assault or capture the flag. There are very few maps like that in MW2, perhaps Estate, but that functions just fine in team deathmatch by giving those in the estate a clear advantage. The "rush the base" mentality that map tends to impart is based on the desire for kills.
What you're describing to me seems like an opinion, which I honestly don't give a *censored.2.0* about, you will never see anything about an article, or something on Wikipedia saying that these maps were made for Team Death, You're just so narrow minded that it bugs me, none of these maps were set up for Team Death got it? It doesn't matter if you think it does or doesn't and even if it did everyone would love every map but almost no one likes Rust and why do you think that it? Because it's too small and the game is literally 1-4 minutes, which comes back too kill streaks, if you only count Team Death then fine, remake a topic about kill streaks in MW2 in Team Death, has they all count in this thread, but either way I'll still have a higher Kill streak.