Killstreaks!

Oooh.

Call of Duty 4: 30 (team deathmatch)
Modern Warfare 2: 37 (plus 5/6 for the nuke) (team deathmatch)
Halo 3: 46 (across a four round game of Territories)
Bad Company 2: Who knows?

In my opinion, kill streaks outside of team deathmatch in CoD don't count.
 
Carlist Fern said:
Oooh.

Call of Duty 4: 30 (team deathmatch)
Modern Warfare 2: 37 (plus 5/6 for the nuke) (team deathmatch)
Halo 3: 46 (across a four round game of Territories)
Bad Company 2: Who knows?

In my opinion, kill streaks outside of team deathmatch in CoD don't count.
How so? A kill streak should be measured on how many kills you get without dying, and in Team Deathmatch you only so much time and there's a cap on top of that so it's very limited unlike sabotage, besides they're scrubs so it's not very hard to go 25-30
 
Horus said:
Carlist Fern said:
Oooh.

Call of Duty 4: 30 (team deathmatch)
Modern Warfare 2: 37 (plus 5/6 for the nuke) (team deathmatch)
Halo 3: 46 (across a four round game of Territories)
Bad Company 2: Who knows?

In my opinion, kill streaks outside of team deathmatch in CoD don't count.
How so? A kill streak should be measured on how many kills you get without dying, and in Team Deathmatch you only so much time and there's a cap on top of that so it's very limited unlike sabotage, besides they're scrubs so it's not very hard to go 25-30
I will agree that the cap is problematic, but it's the simple fact that team deathmatch is what the game and maps were made for. In every other gametype, sabotage included, there are objectives other than killing the enemy. In the other gametypes the killstreaks allow you the rewards that will help you and your teammates with the objective. If you want to brag about your sabotage skills, show me how quickly and efficiently you can arm the bomb, not how many people you can kill that are distracted by focusing on the objective. Killstreaks are only impressive in team deathmatch.
 
Carlist Fern said:
Horus said:
Carlist Fern said:
Oooh.

Call of Duty 4: 30 (team deathmatch)
Modern Warfare 2: 37 (plus 5/6 for the nuke) (team deathmatch)
Halo 3: 46 (across a four round game of Territories)
Bad Company 2: Who knows?

In my opinion, kill streaks outside of team deathmatch in CoD don't count.
How so? A kill streak should be measured on how many kills you get without dying, and in Team Deathmatch you only so much time and there's a cap on top of that so it's very limited unlike sabotage, besides they're scrubs so it's not very hard to go 25-30
I will agree that the cap is problematic, but it's the simple fact that team deathmatch is what the game and maps were made for. In every other gametype, sabotage included, there are objectives other than killing the enemy. In the other gametypes the killstreaks allow you the rewards that will help you and your teammates with the objective. If you want to brag about your sabotage skills, show me how quickly and efficiently you can arm the bomb, not how many people you can kill that are distracted by focusing on the objective. Killstreaks are only impressive in team deathmatch.
You make it sound like you don't die in Sabotage
 
Horus said:
Carlist Fern said:
Horus said:
Carlist Fern said:
Oooh.

Call of Duty 4: 30 (team deathmatch)
Modern Warfare 2: 37 (plus 5/6 for the nuke) (team deathmatch)
Halo 3: 46 (across a four round game of Territories)
Bad Company 2: Who knows?

In my opinion, kill streaks outside of team deathmatch in CoD don't count.
How so? A kill streak should be measured on how many kills you get without dying, and in Team Deathmatch you only so much time and there's a cap on top of that so it's very limited unlike sabotage, besides they're scrubs so it's not very hard to go 25-30
I will agree that the cap is problematic, but it's the simple fact that team deathmatch is what the game and maps were made for. In every other gametype, sabotage included, there are objectives other than killing the enemy. In the other gametypes the killstreaks allow you the rewards that will help you and your teammates with the objective. If you want to brag about your sabotage skills, show me how quickly and efficiently you can arm the bomb, not how many people you can kill that are distracted by focusing on the objective. Killstreaks are only impressive in team deathmatch.
You make it sound like you don't die in Sabotage
No, I really don't. I was saying that that's an example of something in sabotage that's far more impressive than a killstreak.
 
Carlist Fern said:
Horus said:
Carlist Fern said:
Horus said:
Quoting limited to 4 levels deepIn my opinion, kill streaks outside of team deathmatch in CoD don't count.
I will agree that the cap is problematic, but it's the simple fact that team deathmatch is what the game and maps were made for. In every other gametype, sabotage included, there are objectives other than killing the enemy. In the other gametypes the killstreaks allow you the rewards that will help you and your teammates with the objective. If you want to brag about your sabotage skills, show me how quickly and efficiently you can arm the bomb, not how many people you can kill that are distracted by focusing on the objective. Killstreaks are only impressive in team deathmatch.
You make it sound like you don't die in Sabotage
No, I really don't. I was saying that that's an example of something in sabotage that's far more impressive than a killstreak.
sabotage sucks, people use it as a 20 min deathmatch, play demolition if you guys wanna plant bombs.
 
Carlist Fern said:
Horus said:
Carlist Fern said:
Horus said:
Quoting limited to 4 levels deepIn my opinion, kill streaks outside of team deathmatch in CoD don't count.
I will agree that the cap is problematic, but it's the simple fact that team deathmatch is what the game and maps were made for. In every other gametype, sabotage included, there are objectives other than killing the enemy. In the other gametypes the killstreaks allow you the rewards that will help you and your teammates with the objective. If you want to brag about your sabotage skills, show me how quickly and efficiently you can arm the bomb, not how many people you can kill that are distracted by focusing on the objective. Killstreaks are only impressive in team deathmatch.
You make it sound like you don't die in Sabotage
No, I really don't. I was saying that that's an example of something in sabotage that's far more impressive than a killstreak.
Like David said, most people don't even plant until the last 5 minutes so that's pretty much like a 15 minute game of Team Deathmatch without a cap, now even though you're one of the scrubs that play in Team Deathmatch 90% of their time in MW2, I'll try to explain how much you lack in brain power. First off, a kill streak is a streak of kills meaning from the point you first kill someone to the point you finally die, if the game ends it's unfinished for example I was 21-0 in a game in Estate but the game ended because my team mates kill has well which means I could have gotten a nuke now in sabotage it's defending your side and invading the others in hopes of destroying the objective you still die JUST HAS MUCH people still camp, and people still rush. Secondly, the game isn't made for *censored.3.0*ing Team Deathmatch just because it's on the top of the other game modes or because it's popular. A kill streak is impressive in any game mode, if more than any Search because you only get one life which they call an Ace because you kill the entire enemy team but does that make it less has important than a 30 kill streak in Team Deathmatch? No

I'll edit this with more maybe but there's a storm here and I don't want to retype this...
 
Horus said:
you're one of the scrubs that play in Team Deathmatch 90% of their time in MW2, I'll try to explain how much you lack in brain power.
Oh, please. I play in Team Deathmatch primarily because that is what the game's maps were made for. The other gametypes are there for variety. And based on the fact that you just used the cringe-inducing word "scrub", I can bet you have an unhealthy obsession with this game. When your K/DR reaches 2.4 with 36,000 kills and you hit 34 nukes, then we'll talk. See? Two can play at your stupid game.
 
Carlist Fern said:
Horus said:
you're one of the scrubs that play in Team Deathmatch 90% of their time in MW2, I'll try to explain how much you lack in brain power.
Oh, please. I play in Team Deathmatch primarily because that is what the game's maps were made for. The other gametypes are there for variety. And based on the fact that you just used the cringe-inducing word "scrub", I can bet you have an unhealthy obsession with this game. When your K/DR reaches 2.4 with 36,000 kills and you hit 34 nukes, then we'll talk. See? Two can play at your stupid game.
I'm ready to talk, every map consists of 3 routes from a spawn to the other, how does that make it "Made" for Team Death? They don't make the maps specifically for a certain game mode otherwise there wouldn't be any other game modes it makes no sense. I suppose you're right about the obsession if you think lack of sleep is unhealthy but I like games like people like baseball or football.
 
Horus said:
Carlist Fern said:
Horus said:
you're one of the scrubs that play in Team Deathmatch 90% of their time in MW2, I'll try to explain how much you lack in brain power.
Oh, please. I play in Team Deathmatch primarily because that is what the game's maps were made for. The other gametypes are there for variety. And based on the fact that you just used the cringe-inducing word "scrub", I can bet you have an unhealthy obsession with this game. When your K/DR reaches 2.4 with 36,000 kills and you hit 34 nukes, then we'll talk. See? Two can play at your stupid game.
I'm ready to talk, every map consists of 3 routes from a spawn to the other, how does that make it "Made" for Team Death? They don't make the maps specifically for a certain game mode otherwise there wouldn't be any other game modes it makes no sense. I suppose you're right about the obsession if you think lack of sleep is unhealthy but I like games like people like baseball or football.
That's called a good level design. I'm not saying that the gametypes don't "work" on the maps, I'm just saying that all the maps are pretty neutral in terms of their layout. For example, in Halo 3 there's a map called High Ground. True you can play Team Slayer and whatnot on that map, but it is obviously set up for one-sided objective games like assault or capture the flag. There are very few maps like that in MW2, perhaps Estate, but that functions just fine in team deathmatch by giving those in the estate a clear advantage. The "rush the base" mentality that map tends to impart is based on the desire for kills.
 
Carlist Fern said:
Horus said:
Carlist Fern said:
Horus said:
you're one of the scrubs that play in Team Deathmatch 90% of their time in MW2, I'll try to explain how much you lack in brain power.
Oh, please. I play in Team Deathmatch primarily because that is what the game's maps were made for. The other gametypes are there for variety. And based on the fact that you just used the cringe-inducing word "scrub", I can bet you have an unhealthy obsession with this game. When your K/DR reaches 2.4 with 36,000 kills and you hit 34 nukes, then we'll talk. See? Two can play at your stupid game.
I'm ready to talk, every map consists of 3 routes from a spawn to the other, how does that make it "Made" for Team Death? They don't make the maps specifically for a certain game mode otherwise there wouldn't be any other game modes it makes no sense. I suppose you're right about the obsession if you think lack of sleep is unhealthy but I like games like people like baseball or football.
That's called a good level design. I'm not saying that the gametypes don't "work" on the maps, I'm just saying that all the maps are pretty neutral in terms of their layout. For example, in Halo 3 there's a map called High Ground. True you can play Team Slayer and whatnot on that map, but it is obviously set up for one-sided objective games like assault or capture the flag. There are very few maps like that in MW2, perhaps Estate, but that functions just fine in team deathmatch by giving those in the estate a clear advantage. The "rush the base" mentality that map tends to impart is based on the desire for kills.
What you're describing to me seems like an opinion, which I honestly don't give a *censored.2.0* about, you will never see anything about an article, or something on Wikipedia saying that these maps were made for Team Death, You're just so narrow minded that it bugs me, none of these maps were set up for Team Death got it? It doesn't matter if you think it does or doesn't and even if it did everyone would love every map but almost no one likes Rust and why do you think that it? Because it's too small and the game is literally 1-4 minutes, which comes back too kill streaks, if you only count Team Death then fine, remake a topic about kill streaks in MW2 in Team Death, has they all count in this thread, but either way I'll still have a higher Kill streak.
 
Horus said:
Carlist Fern said:
Horus said:
Carlist Fern said:
Quoting limited to 4 levels deep
I'm ready to talk, every map consists of 3 routes from a spawn to the other, how does that make it "Made" for Team Death? They don't make the maps specifically for a certain game mode otherwise there wouldn't be any other game modes it makes no sense. I suppose you're right about the obsession if you think lack of sleep is unhealthy but I like games like people like baseball or football.
That's called a good level design. I'm not saying that the gametypes don't "work" on the maps, I'm just saying that all the maps are pretty neutral in terms of their layout. For example, in Halo 3 there's a map called High Ground. True you can play Team Slayer and whatnot on that map, but it is obviously set up for one-sided objective games like assault or capture the flag. There are very few maps like that in MW2, perhaps Estate, but that functions just fine in team deathmatch by giving those in the estate a clear advantage. The "rush the base" mentality that map tends to impart is based on the desire for kills.
What you're describing to me seems like an opinion, which I honestly don't give a *censored.2.0* about, you will never see anything about an article, or something on Wikipedia saying that these maps were made for Team Death, You're just so narrow minded that it bugs me, none of these maps were set up for Team Death got it? It doesn't matter if you think it does or doesn't and even if it did everyone would love every map but almost no one likes Rust and why do you think that it? Because it's too small and the game is literally 1-4 minutes, which comes back too kill streaks, if you only count Team Death then fine, remake a topic about kill streaks in MW2 in Team Death, has they all count in this thread, but either way I'll still have a higher Kill streak.
Chill out. Don't get your hardcore gamer rage all up in a dander. I distinctly remember reading an article published by Infinity Ward for Call of Duty 4 saying each map is made with team deathmatch in mind. Rust being an obvious FFA map, name me one other map that doesn't work for team deathmatch. None, right? Now name me a map that doesn't work for any other gametype. You can think of several, like search and destroy on Wasteland, or headquarters on, you know, any damn map.

But I'm glad my narrow-mindedness bugs you, because the second you used the word "scrub" in a conversation I knew you were the type that couldn't be reasoned with anyways. You asked me why I don't think non-team deathmatch killstreaks should count, and I told you. You still haven't replied to the fact that sabotage is about scoring first, kills second. The fact is every gametype but team deathmatch has people preoccupied with something other than killing your ass, so any killstreak in that mode is immediately cheapened by the fact that the people you just killed may not have been trying to kill you. I know it makes you angry to realize this, but a skillful arm in Sabotage is twenty times more impressive than you picking off 20 people who don't give a *censored.2.0* about you in a row.
 
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