Underneath The Stars
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this is more of a game mechanic, but how is it that our characters can do construction work for hours on end (literally building up then breaking down cliffs, and digging water from the ground then burying it with enough soil that grass can grow again) without needing to eat or passing out from exhaustion? I think it would have been a nice touch if we had to eat a fruit to do a certain amount of landscaping, since these days my fruit trees are just for decoration. and on this not, harvest moon had a game mechanic where your character would pass out if you made them work too much or skip sleep but I'm glad that wasn't added to animal crossing cause between spiders and tarantulas my character already passes out enough as it is haha
this would have controlled burnt out tbh. cool of you to point out lol.
- In real life, you store recipes in a box. In ACNH life, you store them on the floor.
Yeah, Nintendo has some explaining to do with that whole recipe situation.
still annoyed that this would have been a good opportunity for the "tiny library" or other cabinets, or bookshelves to be of use.
- Physics is my greatest weakness, but why/how does a watering can break while the vaulting pole and ladder do not?
although i'm in favor of the ladder & the pole not breaking, since we're talking about inaccuracies, this is really something i thought of early on. the game is new so a lot of us were wondering if it would break or not, my friends asked me that a lot and was worried they'be be stuck somewhere lol. we just assumed it would since all tools break. fishing rods & nets are understandable, and highkey has a purpose to break (both in reality & in-game) because we'd earn money from our catches. but it's really silly to me that water can breaks so quickly just by simply watering flowers, yet even those tools we use for terraforming all day won't. ever.
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