I definitely admire those who can create symmetry within their towns! I'm going for a more natural look with some symmetrical elements. I think some people can go overboard with their natural towns and make it so detailed it's almost not natural-looking...but I appreciate that too nonetheless. Intricacy, or simplicity, can look really good in this game.
When people visit my island for the first time their first comment is usually "Your island is a freaking labyrinth" so I guess that answers it lmao. I tried to avoid straight paths and so, I wanted a very natural look from the beginning (I didn't even want full paths, mine are patches of different grounds/patterns), so nothing symmetrical on my end!
I definitely strive for symmetry in sections of the island and having everything organized and navigable, but lately as I've been working on creating more open spaces my grid is a bit more irregular and spread out. I have a small campsite forest area that's more natural, but it really looks more overgrown than anything XD
I was thinking... With people who prefer the natural, foresty look, do you guys miss the old path system? Like when you had to run around for days on the same spot and you could create dirt paths? With the grass deterioration system I mean.
I think it actually looked pretty natural and you could even make diagonal and round paths that way, even though it took a lot of running around...
Yes and no. I liked the way it looked a lot (and I hated the way custom paths looked in NL, they always looked really fake and out of place to me) but I hated that I got grass deterioration around my trees and the circuit I'd make to shake them all every day. I sort of wish we had a a path that looked like the grass deterioration rather than such I AM A PATH options for the dirt paths. And I really wish we could do diagonal paths as a thing. I have an area where I snaked a one-tile dirt path up with rounded corners so it looks like steps almost and I do like the look of it as a solution to the lack of diagonals, but I would prefer the ability to make a smooth diagonal path.
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So to answer the OP's question, I think I have a bit of both.
My residential area used to be haphazard with all of the villagers in one area, loosely in lines but not really. I re-did it so that they're grouped into a rough empty rectangle (the westernmost middle row house is out of line as it's further west than either the top or bottom row, but the eastern column is all lined up as I'm going to put a fence there to delineate the residential area from the plaza and shopping area) so that I could do some cute things inside the rectangle. I gave them a pool area and I'm going to do something with the swinging bench I think next to it.
The shops are roughly lined up, and the museum is behind town hall. South of the shops I have a small market and then a bunch of flowers--I haven't finished this area, as I'm debating between some sort of park area down here or extending the market further south. I also have an area I think of as "Peach Tree Lane" which is a single tile dirt path running up a narrow strip of land, with peach trees lined up on either side. They are however deliberately not evenly spaced on either side and a tree or two is purposely one tile out line as I didn't like the effect of perfect symmetry.
My non-native fruit aren't so neatly arranged. I have an island (Avalon, the Isle of Apples) just big enough for the seven apple trees that are scattered on it, and cherries, oranges, and pears are on a narrow strip north of the river, south of the cliff. The trees are grouped by fruit, and are placed to look natural and make it easy to run through them as they curve along the cliff and river edges. Dead center on the island is an open space that I was planning to use as a park (had the soccer nets out for a playing field, a picnic basket) but then turned into my hybrid breeding ground. It's currently overrun with flowers. I need to decide what I'm going to do with flowers and do a lot of work landscaping with flowers--everything I currently have wasn't planned and it shows (in the bad way).
My second and third level cliffs are forest and there's no grid at all. Emphasis was on placing things to look natural, with enough trees to look like a forest without being hard to navigate or too hard to see if I have any fossils.
I can appreciate the grid look and the time it takes to achieve it but it’s not for me. I’m a bit lazy and impatient and it’s too tedious. I also think that sometimes the grid look is a bit cluttered and crowded. I like a more natural feel. I grew up watching reruns of little house on the prairie with my mom and I really like the small town feel with everyone’s houses spread out.
i actually do miss the old path system. yes, it was a little bit of a pain to make sure i ran around every day through them (but i guess at this point, i actively play every day in nh so i wouldn't have a problem upkeeping any paths), but i did like that you could do diagonal paths and they looked really natural (as opposed to these nh paths with very defined edges)
So, this Twitter user made patterns to recreate the old natural paths and they look amazing.
It intantly reminded me of this conversation and I thought you guys might appreciate it if you hadn't already seen it
Mine’s a little bit of a grid I suppose! I wanted mine to feel foresty but still functional, and I think it does! There are still some tweaks and stuff to be done but I do like my map. Although the paths are straight, they’re mossy stone or dirt with weeds, and there are lots of trees around.
And it definitely works functionally, I have no problem getting around to fish and do my dailies!
heey sorry to dig this thread up but I found something on twitter I thought I'd share with all you winding paths enthusiasts...
So, this Twitter user made patterns to recreate the old natural paths and they look amazing.
It intantly reminded me of this conversation and I thought you guys might appreciate it if you hadn't already seen it