Does it annoy you? It does me. This doesn't necessarily have to be Super Guides, but it can be stuff including, but not limited to: never dying (like in epic yarn, you only lost the jewels or just bumped into someone), tutorials that show you how to do simple things like jump, answers given to you in-game (i.e. like on a quiz like in PM:TTYD, there was the thwomp quiz; some games will give you the answers or execute the sequence in a cutscene. Another example is like in TWEWY, there was a math problem. It was fairly simple and anyone with a brain could have figured it out. However, instead of letting you figure it out, you had to have someone tell you before you could go there), etc.
Anymore you can name?
It's just become annoying. It's not an optional thing either. Most of these things are built into the gameplay/story.
when the first 20 minutes of the game is a blatant tutorial, complete with notifications about which buttons to press, it's really a killjoy.
i love grand theft auto's learning curve. it ends up making the entire game/campaign a tutorial, but it doesn't feel like it. it's like "okay, you just learned how to shake that 4 star wanted level. now do that while with homies. now do it while doing other mission-related things. now do it in enemy gang territory. now do it while escorting supplies."
could call it repetitive, but there's plenty of other things to do, and you can repeat a lot of the mission "sub-types" once the game is done, to rack up cash and stuff. real good ****.
on the topic of never dying: one of my most memorable games from childhood is wario land 2 for game boy/color. you never die, but it knows how to punish the crap out of you if you get hit.
Well really some games do it more than others, but part of it is who it is marketed to. I mean games like Kirby's epic yarn will do it more because they want it to appeal to younger gamers. Really having games too difficult is what stifled a lot of growth early on because people had never played games before, and no one had the previous experience. Nowadays I can pick up a game and figure it out without a guide, but really wasn't always that way. On my first games I had to get the hang of the simplest of things.
That being said the best games are the ones you don't realize are being a tutorial. Look at Portal. Most of the game is technically a tutorial. Each chamber adding a new tool to your arsenal while still testing the earlier things.
Portal 2 did a good job of it as well. In fact the very basic tutorial at the very beginning is at least masked by comedy. Example, press space bar to say apple. Space bar really makes you jump. So you learn to jump when asked to say apple. Silly.
Lego Pirates of the Caribbean. I hate when they force you to watch long intros where the characters don't talk. And they make you do that for every. Single. Level. I also don't think they could be any less specific in the actual levels. They just plop you in the level and you have t figure it out for yourself. It appeals to mostly younger kids (I play it with my little sister) yet they don't give any direction whatsoever. Like objectives.
To be honest having games where you don't die is perfect for younger gamers as they just keep going. I playes super mario bros. wii with my little brother and after 7 rounds he had 7 continues but he was happy