Favorite Mario Maker game style?

Favorite Mario Maker game style?

  • Super Mario Bros.

    Votes: 2 18.2%
  • Super Mario Bros. 3

    Votes: 0 0.0%
  • Super Mario World

    Votes: 6 54.5%
  • New Super Mario Bros. U

    Votes: 4 36.4%

  • Total voters
    11

mintellect

attention gamers,
Joined
May 22, 2015
Posts
5,338
Bells
591
Heart Glow Wand
Tasty Cake
Flower Glow Wand
Tasty Cake
Heart Glow Wand
Tasty Cake
Tasty Cake
Tasty Cake
Tasty Cake
Tasty Cake
My personal favorite is probably Super Mario World. I like the music, it looks cute, and several of my levels use it.
Second favorite is probably the original Super Mario Bros style because of Amiibo.
 
Original Mario Bros for amiibo outfits.
Second in NSMBU for HD graphics and sound, as well as best controls and wall jumping.
Third is Mario World, I'll use it when I don't need something that requires the other 2 above because it does look nice.
Last is Mario 3, it's just really bland and has no interesting mechanics. :/

I will somewhat agree with TheBigJC in that if you use the original Mario Bros theme without using amiibo outfits/the skinny mushroom, it is the dullest of the 4.
 
Last edited:
After enough time spent on making levels for each style, here comes my ranking. Graphical style, gameplay mechanics, the way certain objects and enemies behaves, sounds and musics are taken into consideration.


4. Super Mario Bros. - We all know that amiibo costumes are what might get some people attracted to this style, but they're basically a small Mario version with cosmetic alteration, along with the ability to break brick blocks and granting the plumber one extra hit point. I'm also aware that there's also a skinny mushroom that makes Mario ridiculously lanky and gives floatier and higher jump, but levels with that would rely on this one may lead to leaps of faith when poorly used. And compared to all of the other styles, Super Mario Bros. appears to very simple to play. There's nothing wrong with that, but I just find it too bare-bone to have some much more interesting level design than I've seen so far. That's the least likely style I would use when I create a level.

3. Super Mario Bros. 3 - For me, Super Mario Bros. 3 is basically the better version of Super Mario Bros. with much more interesting graphical styles, expanded gameplay mechanics while still simple enough for anyone to play. My only problem with this style is that hovering with Raccoon Mario requires tapping the jump button repeatedly until you want to stop descending slowly. If I want a level for more casual players to play and/or doesn't rely on exclusive mechanics from SMB, SMW and NSMBU, this might be the theme I'll go for.

2. New Super Mario Bros. U - The graphical and musical style seems to be a bit lame for me since it doesn't exude a whole lot of creativity, but Mario's repertoire of moves are satisfyingly extensive. Wall Jump, Spin Jump, Ground Pound, mid-air spin that gives Mario a slightly longer air time, Spinning Wall Jumping. Enemy and objects assets aren't much interesting, save for Yoshi's flutter jump and the Propeller Mushroom that gives a boost to Mario's vertical ascension. The most likely style to have some of the most interesting level designs in terms of gameplay, even though I didn't needed to use this one as often as SMB3 and SMW.

1. Super Mario World - This style nails everything in what makes this one great in my books! Musics pretty much fit perfectly with each associated level theme, graphical style is very appealing to look at, gameplay and objects allow for interesting level designs while not being overly complex. It also have the best implementation of Spin Jump mechanics, Yoshi's tongue can even grab items from the other side of a wall and being able to fling an item upwards. I would most likely use this theme, especially if I don't have a particular style to use but still wants to offer both simplicity and flexibility while having a good overall presentation.
 
Mario World by far has the most solid controls and looks the ebst visually to me of the original games and this carries over to Mario Maker, so it wins hands down.


Meanwhile NSMBU is just a constant state of me fighting against the game's horrid slippery and floaty mechanics and I would not miss it at all if it were dropped from future sidescroller Marios.

But seriously, **** NSMBU's play style. It basically embodies everything I hate about modern platformers and I'm far quicker to skip levels with its style than anything else because of that.
 
Back
Top