Synyster D
La bibbida bibba dum
Welcome to the best of post war role plays, you will be thrown into a post-apocalyptic America in the year 2275, 198 years since the world fell to nuclear war. You have the chose to be any of the following post war factions:
Please Ask Before Making a character sheet if you can have that faction:
A Vault Dweller from vault 111
A Vault Dweller from vault 21
A Knight of the Brotherhood Of Steel
A Sentinel of the Brotherhood of Steel [TAKEN]
An Enclave Solider x2 [TAKEN]
An institute Synth
A Super Mutant
A Ghoul from the pre war times
A NCR ranger
A Wastelander
A Mr Handy Robot [TAKEN]
You may chose 2 each and if you are un sure of the role of these factions please visit the fallout wiki to get a rough idea or as me Synyster D for help.
MAX PEOPLE: 5: 2 places left. ONCE FULL THIS GOES PRIVATE
Story intro:
You have all been sent to investigate the Vault Tec show rooms and factory that is in the Capital Wasteland (Washington DC) to see if the factory still has the G.E.C.K (Garden of Eden Creation Kit) in its small shelter underneath all you're factions need this for you're factions benefits and to help rebuild the wasteland. You all enter the shelter that has been left empty for over 2 centuries and see the G.E.C.K in its cabinet, as you approach it you all encounter one another in a stand off for the kit...
Reasons for the G.E.C.K:
Vault Dweller of 111 you have been ordered to find a G.E.C.K so that you can expand outside you're vault.
Vault Dweller of 21 you have been ordered by Mr House himself to find the G.E.C.K so he can have better control of the Mojave.
Brotherhood of steel Sentinel you have been sent by Elder Maxson to find the G.E.C.K so that the Brotherhood can create a safe and controlled environment to rebuild and to learn of its pre war tech.
Brotherhood of steel Knight you have been sent by Elder Lyons to find the G.E.C.K so that you can increase the purified water production.
Enclave solider you have both been sent by President Winter to find the G.E.C.K so that you can modify it to destroy all of the mutants in the waste.
Institute Synth you been sent to recover the G.E.C.K to help with Biology department within the Institute
Super Mutant and Ghoul you have come to find the G.E.C.K to that your town can relish is its wonders and to make it a better place.
NCR Ranger you have been sent to collect the G.E.C.K to use it to make the NCR a more Green and more hospitable place and to stop Mr House from getting more powerful.
Wastelander you have been sent by the leader of Rivet City to find the G.E.C.K as the ship you live on is falling apart and you need the G.E.C.K to help rebuild and expand.
Mr Handy you have been reprogramed to follow The brotherhood Sentinel on his Mission.
IMOPRTANT NOTE:
You're secondary Character CAN die so please be aware of this and if you wish for him or her to die please ask me and if you wish to kill someone else's character you must ask both the other person and me. Thank you.
Character Sheet:
Name:
Faction:
Reason for collecting the G.E.C.K: (copy here)
Gender:
Age:
Personality:
Appearance:
Weapons: No over powered weapons and no more that 3 weapons please.
Please Ask Before Making a character sheet if you can have that faction:
A Vault Dweller from vault 111
A Vault Dweller from vault 21
A Knight of the Brotherhood Of Steel
A Sentinel of the Brotherhood of Steel [TAKEN]
An Enclave Solider x2 [TAKEN]
An institute Synth
A Super Mutant
A Ghoul from the pre war times
A NCR ranger
A Wastelander
A Mr Handy Robot [TAKEN]
You may chose 2 each and if you are un sure of the role of these factions please visit the fallout wiki to get a rough idea or as me Synyster D for help.
MAX PEOPLE: 5: 2 places left. ONCE FULL THIS GOES PRIVATE
Story intro:
You have all been sent to investigate the Vault Tec show rooms and factory that is in the Capital Wasteland (Washington DC) to see if the factory still has the G.E.C.K (Garden of Eden Creation Kit) in its small shelter underneath all you're factions need this for you're factions benefits and to help rebuild the wasteland. You all enter the shelter that has been left empty for over 2 centuries and see the G.E.C.K in its cabinet, as you approach it you all encounter one another in a stand off for the kit...
Reasons for the G.E.C.K:
Vault Dweller of 111 you have been ordered to find a G.E.C.K so that you can expand outside you're vault.
Vault Dweller of 21 you have been ordered by Mr House himself to find the G.E.C.K so he can have better control of the Mojave.
Brotherhood of steel Sentinel you have been sent by Elder Maxson to find the G.E.C.K so that the Brotherhood can create a safe and controlled environment to rebuild and to learn of its pre war tech.
Brotherhood of steel Knight you have been sent by Elder Lyons to find the G.E.C.K so that you can increase the purified water production.
Enclave solider you have both been sent by President Winter to find the G.E.C.K so that you can modify it to destroy all of the mutants in the waste.
Institute Synth you been sent to recover the G.E.C.K to help with Biology department within the Institute
Super Mutant and Ghoul you have come to find the G.E.C.K to that your town can relish is its wonders and to make it a better place.
NCR Ranger you have been sent to collect the G.E.C.K to use it to make the NCR a more Green and more hospitable place and to stop Mr House from getting more powerful.
Wastelander you have been sent by the leader of Rivet City to find the G.E.C.K as the ship you live on is falling apart and you need the G.E.C.K to help rebuild and expand.
Mr Handy you have been reprogramed to follow The brotherhood Sentinel on his Mission.
IMOPRTANT NOTE:
You're secondary Character CAN die so please be aware of this and if you wish for him or her to die please ask me and if you wish to kill someone else's character you must ask both the other person and me. Thank you.
Character Sheet:
Name:
Faction:
Reason for collecting the G.E.C.K: (copy here)
Gender:
Age:
Personality:
Appearance:
Weapons: No over powered weapons and no more that 3 weapons please.
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