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E3 Bingo Card for TBT?

Tyeforce said:
Mino said:
Tyeforce said:
Tom said:
Quoting limited to 4 levels deepVitality Sensor in Zelda Wii
<big>Vitality Sensor in Zelda Wii</big>
<big><big>Vitality Sensor in Zelda Wii</big></big>
Why the hell would that ruin it? If anything, it would make it even better. Imagine the possibilities. The more scared or nervous you get, the harder the enemies become!
What about those of us who don't have such involuntary reactions to video games?
What do you think you are, a brick? You can't possibly tell me that you sit down and play a game without feeling anything at all. And even if you can't feel it, I'm sure your senses do react a little, which the Vitality Sensor would pick up.
Vitality sensor goes in where the nunchuck goes...


I'd rather have nunchuck than pulse measurer thanks.

And I definately don't want to swap them every 5 minutes.
 
Ciaran said:
Tyeforce said:
Mino said:
Tyeforce said:
Quoting limited to 4 levels deepVitality Sensor in Zelda Wii
<big>Vitality Sensor in Zelda Wii</big>
<big><big>Vitality Sensor in Zelda Wii</big></big>
What about those of us who don't have such involuntary reactions to video games?
What do you think you are, a brick? You can't possibly tell me that you sit down and play a game without feeling anything at all. And even if you can't feel it, I'm sure your senses do react a little, which the Vitality Sensor would pick up.
Vitality sensor goes in where the nunchuck goes...


I'd rather have nunchuck than pulse measurer thanks.

And I definately don't want to swap them every 5 minutes.
Oh. Forgot about that. XD But, as far as we know, we haven't seen the finished product yet. Nintendo may have changed the design in the past year, perhaps creating a way to connect both to the Wii Remote. How, I don't know. But who knows, lol.
 
Tyeforce said:
Mino said:
Tyeforce said:
Tom said:
Quoting limited to 4 levels deepVitality Sensor in Zelda Wii
<big>Vitality Sensor in Zelda Wii</big>
<big><big>Vitality Sensor in Zelda Wii</big></big>
Why the hell would that ruin it? If anything, it would make it even better. Imagine the possibilities. The more scared or nervous you get, the harder the enemies become!
What about those of us who don't have such involuntary reactions to video games?
What do you think you are, a brick? You can't possibly tell me that you sit down and play a game without feeling anything at all. And even if you can't feel it, I'm sure your senses do react a little, which the Vitality Sensor would pick up.
Who the hell would get scared or nervous because they see a blob of pixels attacking your character?
 
HeartGold said:
Tyeforce said:
Mino said:
Tyeforce said:
Quoting limited to 4 levels deepVitality Sensor in Zelda Wii
<big>Vitality Sensor in Zelda Wii</big>
<big><big>Vitality Sensor in Zelda Wii</big></big>
What about those of us who don't have such involuntary reactions to video games?
What do you think you are, a brick? You can't possibly tell me that you sit down and play a game without feeling anything at all. And even if you can't feel it, I'm sure your senses do react a little, which the Vitality Sensor would pick up.
Who the hell would get scared or nervous because they see a blob of pixels attacking your character?
If they released a silent hill game with the vitality sensor you will eat your words.
 
Ciaran said:
HeartGold said:
Tyeforce said:
Mino said:
Quoting limited to 4 levels deepVitality Sensor in Zelda Wii
<big>Vitality Sensor in Zelda Wii</big>
<big><big>Vitality Sensor in Zelda Wii</big></big>
What do you think you are, a brick? You can't possibly tell me that you sit down and play a game without feeling anything at all. And even if you can't feel it, I'm sure your senses do react a little, which the Vitality Sensor would pick up.
Who the hell would get scared or nervous because they see a blob of pixels attacking your character?
If they released a silent hill game with the vitality sensor you will eat your words.
Yeah, but I'm talking about a Zelda game.
 
Tyeforce said:
Mino said:
Tyeforce said:
Tom said:
Quoting limited to 4 levels deepVitality Sensor in Zelda Wii
<big>Vitality Sensor in Zelda Wii</big>
<big><big>Vitality Sensor in Zelda Wii</big></big>
Why the hell would that ruin it? If anything, it would make it even better. Imagine the possibilities. The more scared or nervous you get, the harder the enemies become!
What about those of us who don't have such involuntary reactions to video games?
What do you think you are, a brick? You can't possibly tell me that you sit down and play a game without feeling anything at all. And even if you can't feel it, I'm sure your senses do react a little, which the Vitality Sensor would pick up.
That is me. I have no emotion until someone pisses me off.
 
HeartGold said:
Ciaran said:
HeartGold said:
Tyeforce said:
Quoting limited to 4 levels deepVitality Sensor in Zelda Wii
<big>Vitality Sensor in Zelda Wii</big>
<big><big>Vitality Sensor in Zelda Wii</big></big>
anything at all. And even if you can't feel it, I'm sure your senses do react a little, which the Vitality Sensor would pick up.
Who the hell would get scared or nervous because they see a blob of pixels attacking your character?
If they released a silent hill game with the vitality sensor you will eat your words.
Yeah, but I'm talking about a Zelda game.
Redeads still scare me, and the ones in Wind Waker are creepy.
 
Tyeforce said:
Mino said:
Tyeforce said:
Tom said:
Quoting limited to 4 levels deepVitality Sensor in Zelda Wii
<big>Vitality Sensor in Zelda Wii</big>
<big><big>Vitality Sensor in Zelda Wii</big></big>
Why the hell would that ruin it? If anything, it would make it even better. Imagine the possibilities. The more scared or nervous you get, the harder the enemies become!
What about those of us who don't have such involuntary reactions to video games?
What do you think you are, a brick? You can't possibly tell me that you sit down and play a game without feeling anything at all. And even if you can't feel it, I'm sure your senses do react a little, which the Vitality Sensor would pick up.
I very rarely experience excitement or nervousness when playing video games. It only happens in close games of hardcore MW2. Since all the vitality sensor can do is sense my pulse, there are not many emotions beyond nervousness or extreme excitement that it can measure. Also, are you telling me you would play a Wii game, while holding the Wii's already-ridiculous controller, and with a tiny, cumbersome thing slipped over your index finger?

Not surprisingly, you seem to have overstated the usefulness of Nintendo's peripherals. Have you not learned that they are all gimmicks, ones that will be forgotten within a year? How long did the e-Reader last? The GameBoy camera/printer? How's that balance board holding up?
 
Watch them release some *censored.2.0*ty version of the Wii Vitality Sensor that barely works, and then two years later come out with the "Wii Vitality Sensor Plus".
 
We can take Sony and Microsoft predictions. I just don't want to have to make ALL 3 cards, you see.

And it would probably be better if each company's predictions went in separate threads, just to stay organized.

Does anyone want to create the cards for them?
 
Mino said:
Tyeforce said:
Mino said:
Tyeforce said:
Quoting limited to 4 levels deepVitality Sensor in Zelda Wii
<big>Vitality Sensor in Zelda Wii</big>
<big><big>Vitality Sensor in Zelda Wii</big></big>
What about those of us who don't have such involuntary reactions to video games?
What do you think you are, a brick? You can't possibly tell me that you sit down and play a game without feeling anything at all. And even if you can't feel it, I'm sure your senses do react a little, which the Vitality Sensor would pick up.
I very rarely experience excitement or nervousness when playing video games. It only happens in close games of hardcore MW2. Since all the vitality sensor can do is sense my pulse, there are not many emotions beyond nervousness or extreme excitement that it can measure. Also, are you telling me you would play a Wii game, while holding the Wii's already-ridiculous controller, and with a tiny, cumbersome thing slipped over your index finger?

Not surprisingly, you seem to have overstated the usefulness of Nintendo's peripherals. Have you not learned that they are all gimmicks, ones that will be forgotten within a year? How long did the e-Reader last? The GameBoy camera/printer? How's that balance board holding up?
Nintendo's peripherals are not all gimmicks. >_> And while some weren't as successful as others, the ones you listed certainly weren't forgotten in a year. Maybe the Game Boy Camera and Game Boy Printer didn't last so long, but the e-Reader had a fairly long life, especially in Japan, where a second, more advanced e-Reader was released (the e+Reader, bundled with Dōbustu no Mori e+, which I own). But the comment of yours that really drives me nuts is that little remark about the Balance Board. How could you say that the Balance Board is just a gimmick that was forgotten in a year?! It's still going very strong. Wii Fit Plus is still selling like crazy, and there are over one hundred games that support the Balance Board.
 
Tyeforce said:
Mino said:
Tyeforce said:
Mino said:
Quoting limited to 4 levels deepVitality Sensor in Zelda Wii
<big>Vitality Sensor in Zelda Wii</big>
<big><big>Vitality Sensor in Zelda Wii</big></big>
What do you think you are, a brick? You can't possibly tell me that you sit down and play a game without feeling anything at all. And even if you can't feel it, I'm sure your senses do react a little, which the Vitality Sensor would pick up.
I very rarely experience excitement or nervousness when playing video games. It only happens in close games of hardcore MW2. Since all the vitality sensor can do is sense my pulse, there are not many emotions beyond nervousness or extreme excitement that it can measure. Also, are you telling me you would play a Wii game, while holding the Wii's already-ridiculous controller, and with a tiny, cumbersome thing slipped over your index finger?

Not surprisingly, you seem to have overstated the usefulness of Nintendo's peripherals. Have you not learned that they are all gimmicks, ones that will be forgotten within a year? How long did the e-Reader last? The GameBoy camera/printer? How's that balance board holding up?
Nintendo's peripherals are not all gimmicks. >_> And while some weren't as successful as others, the ones you listed certainly weren't forgotten in a year. Maybe the Game Boy Camera and Game Boy Printer didn't last so long, but the e-Reader had a fairly long life, especially in Japan, where a second, more advanced e-Reader was released (the e+Reader, bundled with Dōbustu no Mori e+, which I own). But the comment of yours that really drives me nuts is that little remark about the Balance Board. How could you say that the Balance Board is just a gimmick that was forgotten in a year?! It's still going very strong. Wii Fit Plus is still selling like crazy, and there are over one hundred games that support the Balance Board.
Yes, the ones I have seen have all been gimmicks. And your best counter-example is that the e-Reader sold better in Japan? Of course it did, everything sells better across the board in Japan. As for the balance board, Wii Fit is not a game, it's one of the now too-many "Wii ___" titles that Nintendo puts out in an effort to squeeze as much cash out of the (what is now termed) casual Wii owner. Show me an actual game that uses the balance board to any actual engaging effect.

By the way, there is most definitely not over one hundred games that use that board.
 
Mino said:
Tyeforce said:
Mino said:
Tyeforce said:
Quoting limited to 4 levels deepVitality Sensor in Zelda Wii
<big>Vitality Sensor in Zelda Wii</big>
<big><big>Vitality Sensor in Zelda Wii</big></big>
anything at all. And even if you can't feel it, I'm sure your senses do react a little, which the Vitality Sensor would pick up.
I very rarely experience excitement or nervousness when playing video games. It only happens in close games of hardcore MW2. Since all the vitality sensor can do is sense my pulse, there are not many emotions beyond nervousness or extreme excitement that it can measure. Also, are you telling me you would play a Wii game, while holding the Wii's already-ridiculous controller, and with a tiny, cumbersome thing slipped over your index finger?

Not surprisingly, you seem to have overstated the usefulness of Nintendo's peripherals. Have you not learned that they are all gimmicks, ones that will be forgotten within a year? How long did the e-Reader last? The GameBoy camera/printer? How's that balance board holding up?
Nintendo's peripherals are not all gimmicks. >_> And while some weren't as successful as others, the ones you listed certainly weren't forgotten in a year. Maybe the Game Boy Camera and Game Boy Printer didn't last so long, but the e-Reader had a fairly long life, especially in Japan, where a second, more advanced e-Reader was released (the e+Reader, bundled with Dōbustu no Mori e+, which I own). But the comment of yours that really drives me nuts is that little remark about the Balance Board. How could you say that the Balance Board is just a gimmick that was forgotten in a year?! It's still going very strong. Wii Fit Plus is still selling like crazy, and there are over one hundred games that support the Balance Board.
Yes, the ones I have seen have all been gimmicks. And your best counter-example is that the e-Reader sold better in Japan? Of course it did, everything sells better across the board in Japan. As for the balance board, Wii Fit is not a game, it's one of the now too-many "Wii ___" titles that Nintendo puts out in an effort to squeeze as much cash out of the (what is now termed) casual Wii owner. Show me an actual game that uses the balance board to any actual engaging effect.

By the way, there is most definitely not over one hundred games that use that board.
First of all, claiming that everything sells better in Japan is ridiculous. And I thought you were one to never use absolutes? There are many games that sell much better in other parts of the world. 3D Mario games are a prime example. While 2D Mario games sell very well in Japan, 3D Mario games sell quite poorly compared to the rest of the world.

Also, have you even played any of the "Wii ___" games? They may be a bit casual, but that doesn't mean they're not games. Wii Sports, Wii Play, Wii Music, Wii Sports Resort, and the upcoming Wii Party are certainly games, and while the status of Wii Fit and Wii Fit Plus is more questionable, they're still games nonetheless. They're not only an exercising program, you know. As for games that support the Balance Board other than the "Wii ___" titles, I know for a fact that Mario & Sonic at the Olympic Winter Games puts it to good use, and there are plenty of other games that do, too. And, yes, there are over one hundred. I read an article a few months back that listed every single game that supports the Wii Balance Board, and you'd be surprised how many there are. Of course, there's a large handful of shovelware games in there, but the fact still stands that there are over one hundred games that support the Balance Board.
 
Tom said:
Tyeforce said:
Mino said:
Tyeforce said:
Quoting limited to 4 levels deepVitality Sensor in Zelda Wii
<big>Vitality Sensor in Zelda Wii</big>
<big><big>Vitality Sensor in Zelda Wii</big></big>
What about those of us who don't have such involuntary reactions to video games?
What do you think you are, a brick? You can't possibly tell me that you sit down and play a game without feeling anything at all. And even if you can't feel it, I'm sure your senses do react a little, which the Vitality Sensor would pick up.
That is me. I have no emotion until someone pisses me off.
ZOMG! Your Avi <3

<div class='spoiler_toggle'>Spoiler: click to toggle</div><div class="spoiler" style="display:none;">They still should release more
avatar-68403.png
games</div>

anyway... I only get emotional when some story gets really touching with a proper meaning... or... like if they released an inconspicuous version of the scary maze game... ._.
 
Tyeforce said:
Mino said:
Tyeforce said:
Mino said:
Quoting limited to 4 levels deepVitality Sensor in Zelda Wii
<big>Vitality Sensor in Zelda Wii</big>
<big><big>Vitality Sensor in Zelda Wii</big></big>
anythingthing slipped over your index finger?

Not surprisingly, you seem to have overstated the usefulness of Nintendo's peripherals. Have you not learned that they are all gimmicks, ones that will be forgotten within a year? How long did the e-Reader last? The GameBoy camera/printer? How's that balance board holding up?
Nintendo's peripherals are not all gimmicks. >_> And while some weren't as successful as others, the ones you listed certainly weren't forgotten in a year. Maybe the Game Boy Camera and Game Boy Printer didn't last so long, but the e-Reader had a fairly long life, especially in Japan, where a second, more advanced e-Reader was released (the e+Reader, bundled with Dōbustu no Mori e+, which I own). But the comment of yours that really drives me nuts is that little remark about the Balance Board. How could you say that the Balance Board is just a gimmick that was forgotten in a year?! It's still going very strong. Wii Fit Plus is still selling like crazy, and there are over one hundred games that support the Balance Board.
Yes, the ones I have seen have all been gimmicks. And your best counter-example is that the e-Reader sold better in Japan? Of course it did, everything sells better across the board in Japan. As for the balance board, Wii Fit is not a game, it's one of the now too-many "Wii ___" titles that Nintendo puts out in an effort to squeeze as much cash out of the (what is now termed) casual Wii owner. Show me an actual game that uses the balance board to any actual engaging effect.

By the way, there is most definitely not over one hundred games that use that board.
First of all, claiming that everything sells better in Japan is ridiculous. And I thought you were one to never use absolutes? There are many games that sell much better in other parts of the world. 3D Mario games are a prime example. While 2D Mario games sell very well in Japan, 3D Mario games sell quite poorly compared to the rest of the world.

Also, have you even played any of the "Wii ___" games? They may be a bit casual, but that doesn't mean they're not games. Wii Sports, Wii Play, Wii Music, Wii Sports Resort, and the upcoming Wii Party are certainly games, and while the status of Wii Fit and Wii Fit Plus is more questionable, they're still games nonetheless. They're not only an exercising program, you know. As for games that support the Balance Board other than the "Wii ___" titles, I know for a fact that Mario & Sonic at the Olympic Winter Games puts it to good use, and there are plenty of other games that do, too. And, yes, there are over one hundred. I read an article a few months back that listed every single game that supports the Wii Balance Board, and you'd be surprised how many there are. Of course, there's a large handful of shovelware games in there, but the fact still stands that there are over one hundred games that support the Balance Board.
I never said I don't deal in absolutes, so I'm not sure what you're referring to. At any rate, that statement wasn't meant to be taken literally. Sort of a "everything's bigger in Texas" comment. I was more just making the observation that Japanese video game players are more prone to follow fads and have more obsessive dedication to a game or brand. For example, there were three versions of the original Animal Crossing, with no major variations between the games. You don't see that sort of thing in North American markets. Indeed, the e-Reader did sell much better in Japan, but I don't see how that can be unexpected. I also did a little research into this "upgraded version" of the e-Reader. What you're thinking of is the e-Reader. The upgraded Japanese one is the one that was released in North America.

And yes, I have played several "Wii ___" titles, including Sports, Music, and Play. They are all not much more than glorified tech demos. There is no real content. Wii Fit doesn't even try to be a game, and no matter how many mini-games it has thrown in it still is not actually a game. I can also only scoff at the mention of those Olympic games. All they amount to is thematic mini-games. Mario Party is more compelling.

As for the one hundred games thing:

http://en.wikipedia.org/wiki/Wii_Balance_Board#Software

I count 38 games, including 6 WiiWare titles and quite a lot of shovelware.
 
Mino said:
Tyeforce said:
Mino said:
Tyeforce said:
Quoting limited to 4 levels deepVitality Sensor in Zelda Wii
<big>Vitality Sensor in Zelda Wii</big>
<big><big>Vitality Sensor in Zelda Wii</big></big>
anythingthing
Yes, the ones I have seen have all been gimmicks. And your best counter-example is that the e-Reader sold better in Japan? Of course it did, everything sells better across the board in Japan. As for the balance board, Wii Fit is not a game, it's one of the now too-many "Wii ___" titles that Nintendo puts out in an effort to squeeze as much cash out of the (what is now termed) casual Wii owner. Show me an actual game that uses the balance board to any actual engaging effect.

By the way, there is most definitely not over one hundred games that use that board.
First of all, claiming that everything sells better in Japan is ridiculous. And I thought you were one to never use absolutes? There are many games that sell much better in other parts of the world. 3D Mario games are a prime example. While 2D Mario games sell very well in Japan, 3D Mario games sell quite poorly compared to the rest of the world.

Also, have you even played any of the "Wii ___" games? They may be a bit casual, but that doesn't mean they're not games. Wii Sports, Wii Play, Wii Music, Wii Sports Resort, and the upcoming Wii Party are certainly games, and while the status of Wii Fit and Wii Fit Plus is more questionable, they're still games nonetheless. They're not only an exercising program, you know. As for games that support the Balance Board other than the "Wii ___" titles, I know for a fact that Mario & Sonic at the Olympic Winter Games puts it to good use, and there are plenty of other games that do, too. And, yes, there are over one hundred. I read an article a few months back that listed every single game that supports the Wii Balance Board, and you'd be surprised how many there are. Of course, there's a large handful of shovelware games in there, but the fact still stands that there are over one hundred games that support the Balance Board.
I never said I don't deal in absolutes, so I'm not sure what you're referring to. At any rate, that statement wasn't meant to be taken literally. Sort of a "everything's bigger in Texas" comment. I was more just making the observation that Japanese video game players are more prone to follow fads and have more obsessive dedication to a game or brand. For example, there were three versions of the original Animal Crossing, with no major variations between the games. You don't see that sort of thing in North American markets. Indeed, the e-Reader did sell much better in Japan, but I don't see how that can be unexpected. I also did a little research into this "upgraded version" of the e-Reader. What you're thinking of is the e-Reader. The upgraded Japanese one is the one that was released in North America.

And yes, I have played several "Wii ___" titles, including Sports, Music, and Play. They are all not much more than glorified tech demos. There is no real content. Wii Fit doesn't even try to be a game, and no matter how many mini-games it has thrown in it still is not actually a game. I can also only scoff at the mention of those Olympic games. All they amount to is thematic mini-games. Mario Party is more compelling.

As for the one hundred games thing:

http://en.wikipedia.org/wiki/Wii_Balance_Board#Software

I count 38 games, including 6 WiiWare titles and quite a lot of shovelware.
Mino said:
I think stealing may be wrong in most cases, but I don't deal with absolutes. I leave that to the ignorant ones, the types who have never morally grown up, or the types who cut off hands for stealing.
Oh, you don't, now? Then what's that?

As for the Japanese e+Reader being the same normal e-Reader that was released outside of Japan, you might be right on that. It could very well be a Pok
 
Mino said:
I think stealing may be wrong in most cases, but I don't deal with absolutes. I leave that to the ignorant ones, the types who have never morally grown up, or the types who cut off hands for stealing.
Oh, you don't, now? Then what's that?
Oh hey, you got me. To be fair, in that instance I was talking about morality, not a general and hyperbolic statement about the popularity of electronics in Japan.

As for the Japanese e+Reader being the same normal e-Reader that was released outside of Japan, you might be right on that. It could very well be a Pok
 
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