Is it cycling that controls the market? Or the consumers who cause high tier sales to be more profitable by buying out at crazy prices and encourage the high-minimum sales? I'm guilty of that last; I just really wanted Drago and I felt bad for accidentally missing a bit of the rules post so I gave twice his asking price. Or is it
both the resource-holding cyclers and the wealthy consumers, and therefore an interaction of forces? I tend to lean towards the interaction theory on this forum (though I don't at all in real-life US land--but this is very different, based on observation and study of both). I've seen sale threads even for high tier villagers crash and fail and have to lower prices in the same time that low tier villagers find great successes. It's legitimately very much affected by the people who are online and available to purchase. I think the buying-out practise is a major part of what pushes prices so high, too, as is the very idea of an auction where you tap into human competition and desire simultaneously. Again, I ask, if suddenly 90% of the population that wants Marshal found him in their campsite while they had an open slot, wouldn't his prices drop like a rock because only 10% still needed to buy him? It'd be so much harder to find purchasers, just like it is for a lot of Tiers 4/5s, that for sheer efficiency's sake he'd probably actually get voided on occasion. Marshal the marshmallow king, voided! Cyclers on this site can't enforce "best of the best" nearly to the degree you seem to suggest, nor can they get away with the same nonsense that RL capitalist kings can. No one buying is a very real possibility here because it's a smaller community--and if it happens, they lose out.
Come to think of it, cyclers don't even actually have complete control over villagers as a resource. They're just faster than campsite resetting. So yes, consumers here are equally culpable.
I also still contest that efficiency is a part of the discussion we're ignoring. I have to quit cycling August 21st because my campus has no 3DS-enabled wifi. What is better ethically: holding one tier 5 for someone for several days, or managing to give away in those same days
multiple dreamies a day including ones that usually cost a lot? Now, I am holding a Tier 5, but that's half because I get something nice in return (art) and half because I'm personally
very fond of the Tier 5 and don't want to void him. Also because the person I'm holding him for is super nice and adorable.
I think we need to return to the core question that I keep raising: what
is the flawed concept? Popular villagers are popular because lots of people like them. Unpopular villagers have fewer fans; that doesn't mean anything but that they're less liked or appeal to a more niche taste. For example, I'm aware of someone who loves the excessively-cosmetic'ed villagers for that particular look, but more people who think it's aesthetically displeasing and don't care for them because of it.
It's not a zero sum equation. I love submarine sandwiches, but I like pizza too--but I'd take a good sub over pizza any day. Same thing with dreamies. And everyone has a different "sandwich" and a different "pizza", and for the higher-tiered villagers, that's where the "sandwiches" happen to overlap. No one's peeling pepperoni off the "pizza" villagers just because they prefer their "sandwich", any more than the free samples of my writing available online detract from the eventual value of the things I succeed in getting published.
(whispers: writing that last sentence made me think of 10 Things I Hate About You and "I like my Skechers, but I love my Prada backpack". Sob I love that movie)
I am glad that the virtual currency/villagers have valuable meaning to us on the forum. It gives me a place to toy around with different economic ideas, study the movement of a smaller economy, and gives me evidence fuel for any economically-based debate that I have to argue this upcoming year now that I'm more involved with my school's team.
I'm also very much enjoying this thread, it's an intellectual exercise~
But someone has to show me that a substantial population believes that a villager's tier makes or breaks them--not for sale purposes, but as a permanent villager in their town. Someone has to show me proof that there is real and significant hatred towards villagers who aren't popular just because they're unpopular, with no other reason (I hate Wart Jr not because he's unpopular, but because he killed my flowers). There's another thread asking how people choose their dreamies that was posted last night, and one of only two who'd clicked the "because of popularity" tick mark did so because of a misclick. So only one person, even hours later. And they haven't posted, so who knows what they were thinking about it? That's telling to me. And it tells me that that population that would prove that there is actual villager-based elitism as a powerful trend/element in this forum's culture simply
isn't there. The overwhelming majority seems to prefer personal sentiment and personal attraction to aesthetic as reasons to love a villager.
- - - Post Merge - - -
Also, what, you don't think anyone here might be anti-capitalism in real life, just because they're challenging this virtual economy? I'm thoroughly anti-capitalism in real life; I have to be, it's a good chunk of what's poisoning my country, which I do love, despite all the things I hate about it.

Along with other things, of course; everything happens for multiple reasons.
I just wish as a single college student I could be more active in making changes bigger than just working on changing my campus' culture of general xenophobia. But that's so not the point of this thread, I digress.