Crackpot theory

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I've got to thinking after reading the rant thread recently. A few of us were posting our concerns at how poorly the villagers were handled in this game. If you talk to them more than once most of them act like they want to be left alone. In other games if you talked to them too much they'd finally tell you to leave them alone. But you needed to really do it a lot. Here it's like the second conversation you have and they act like they're the most anti-social creature ever. 'You again! Is there no one else you'd rather bother!?' It doesn't matter if the last time you talked to them was in the morning and you stopped by to greet them at night time. It's a really weird addition. It'd work well with some of the personalities, but not all of them, and not after just the second conversation.

Not only do they act like you're a nuisance at the beginning of the conversation, but they barely have anything to say if you really bother to talk to them. If it's not them talking about what you did the other day (fossils, what you wore, picked seashells, did some terraforming) they leave you with small dialogue that you can't really engage in like the other games.

Thanks for picking up the seashells, my feet are happy. Did you get those fossils assessed? If you wear this everyday it becomes who you are. You shook a lot of trees, did you save us any pears? Ect ect. Every time I bother to talk to one of them, they always ask about one of the things I usually do. It's so boring and repetitive.

And if they don't talk about that they have next to nothing to say that is interesting. For example my uchis say they don't know what to get into for the rest of the day. But it just stops there. They could've had given us options to choose from to get us engaged with the villagers. Instead she just walks away when I'm still realizing I didn't have any say in anything. Or my normal villager will wonder what kind of book she wants to read next and doesn't really go any further than that. It would be interest to have more options to suggest what they could get into or what they could read or even what their favorite type of book theme is.

For a while I was getting a lot of duo conversations where you actually had a say in things and the outcome could be different. I loved it. And now it's like Nintendo took it out or programmed it to be as rng/rare as it was in NL cause I haven't seen one in a month or so.

They got rid of so many of the villager's different possibilities. Like sometimes they'd ping you for silly conversations about favorite food or what kind of super power tool you'd want. Hide and seek is gone. Requests/signatures are gone. Visits to their home and yours are gone. Instead they took the villagers and made them even more lacking than they were in NL.

And it got me thinking that maybe they made the villagers so barebone this time to push more people to go online and pay for a subscription. I mean hell, they could had easily made it possible some way for everyone to use one system to store multiple islands. Instead they want someone to buy an entire new system if they want additional islands. And despite their protesting people have already caved in to it.

So I'm wondering if there was some ulterior motive behind this and they were hoping people who were chill with just hanging with their digital animal pals would pay more to play with people since they took away everything that made the villagers unique.
 
I wouldn’t say your theory is wrong, but I just think Nintendo focused on other areas besides villager interactions.

They obviously put more of an emphasis on customization and terraforming in this game compared to villagers.

I know villager dialogue isn’t the greatest, but I don’t think it’s bad either. I’m still finding new dialogue from my villagers almost 3 months after release.

I just think the way the dialogue system is setup is bad, where you really have to try to find new dialogue to get it in this game.
 
I wouldn’t say your theory is wrong, but I just think Nintendo focused on other areas besides villager interactions.

They obviously put more of an emphasis on customization and terraforming in this game compared to villagers.

I know villager dialogue isn’t the greatest, but I don’t think it’s bad either. I’m still finding new dialogue from my villagers almost 3 months after release.

I just think the way the dialogue system is setup is bad, where you really have try to find new dialogue to get it in this game.
I’ve read a lot of complaints about villager dialogue being worse in this game than NL, but I played NL for a few years and don’t really notice much of a difference. I’m very close with pretty much all my villagers (I assume, since I have all the reactions) and I’m still seeing dialogue I’ve never seen before.
 
I’ve read a lot of complaints about villager dialogue being worse in this game than NL, but I played NL for a few years and don’t really notice much of a difference. I’m very close with pretty much all my villagers (I assume, since I have all the reactions) and I’m still seeing dialogue I’ve never seen before.
I have seen the opposite I've seen people enjoying NH over NL dialogue and NL Over NH dialogue, There is repetitiveness that could be improved upon.

I don't think there some ulterior motives, It think it just that community wants something different then what the developers want to prioritize.
 
I have been seeing SOOO much duplicate dialogue that I've memorized a lot of their lines. There definitely is very little diversity with what they say. Reneigh, I love you, but please stop telling me about the dream with dinosaurs not being able to pay their mortgage. I am pretty sure there are way less lines of dialogue in the game than there used to be.

However, I have also played the game for over 420 hours (according to my console), and I do TT a bit, which I know limits dialogue.

Edit - not limits dialogue; I meant I'm more likely to see duplicate dialogue.
 
I don’t really agree w your theory bc I really enjoy the dialogue. NL was nowhere near as good as NH and all AC dialogue gets repetitive eventually (even more so if you’re logging in hundreds of hours).
 
I think a lot of things in this game are lacking and/or pushing online agenda (like not being able to get the fruits you are missing) but I wouldnt say the villagers is one of them. I don't think villagers would ever substitute real life people no matter how diverse the villagers dialogue is or how many activities they have, so I don't think nintendo has this kind of 5Head masterplan. I would say that the mechanics behind the dialogue is what hurts it. The villagers actually do have a lot of to tell but they will say contextual things first, about the activities you are doing or did or their surroundings. Nintendo just needed to nerf it and make it that you didn't need to dig so much for cool dialogue where the villagers talk more about themselves.
 
I found that new leaf has way more villager dialogue, actually. I have a few thousand hours on new leaf and I've never even come close to knowing exactly what my villagers are going to say.
 
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