I've got to thinking after reading the rant thread recently. A few of us were posting our concerns at how poorly the villagers were handled in this game. If you talk to them more than once most of them act like they want to be left alone. In other games if you talked to them too much they'd finally tell you to leave them alone. But you needed to really do it a lot. Here it's like the second conversation you have and they act like they're the most anti-social creature ever. 'You again! Is there no one else you'd rather bother!?' It doesn't matter if the last time you talked to them was in the morning and you stopped by to greet them at night time. It's a really weird addition. It'd work well with some of the personalities, but not all of them, and not after just the second conversation.
Not only do they act like you're a nuisance at the beginning of the conversation, but they barely have anything to say if you really bother to talk to them. If it's not them talking about what you did the other day (fossils, what you wore, picked seashells, did some terraforming) they leave you with small dialogue that you can't really engage in like the other games.
Thanks for picking up the seashells, my feet are happy. Did you get those fossils assessed? If you wear this everyday it becomes who you are. You shook a lot of trees, did you save us any pears? Ect ect. Every time I bother to talk to one of them, they always ask about one of the things I usually do. It's so boring and repetitive.
And if they don't talk about that they have next to nothing to say that is interesting. For example my uchis say they don't know what to get into for the rest of the day. But it just stops there. They could've had given us options to choose from to get us engaged with the villagers. Instead she just walks away when I'm still realizing I didn't have any say in anything. Or my normal villager will wonder what kind of book she wants to read next and doesn't really go any further than that. It would be interest to have more options to suggest what they could get into or what they could read or even what their favorite type of book theme is.
For a while I was getting a lot of duo conversations where you actually had a say in things and the outcome could be different. I loved it. And now it's like Nintendo took it out or programmed it to be as rng/rare as it was in NL cause I haven't seen one in a month or so.
They got rid of so many of the villager's different possibilities. Like sometimes they'd ping you for silly conversations about favorite food or what kind of super power tool you'd want. Hide and seek is gone. Requests/signatures are gone. Visits to their home and yours are gone. Instead they took the villagers and made them even more lacking than they were in NL.
And it got me thinking that maybe they made the villagers so barebone this time to push more people to go online and pay for a subscription. I mean hell, they could had easily made it possible some way for everyone to use one system to store multiple islands. Instead they want someone to buy an entire new system if they want additional islands. And despite their protesting people have already caved in to it.
So I'm wondering if there was some ulterior motive behind this and they were hoping people who were chill with just hanging with their digital animal pals would pay more to play with people since they took away everything that made the villagers unique.
Not only do they act like you're a nuisance at the beginning of the conversation, but they barely have anything to say if you really bother to talk to them. If it's not them talking about what you did the other day (fossils, what you wore, picked seashells, did some terraforming) they leave you with small dialogue that you can't really engage in like the other games.
Thanks for picking up the seashells, my feet are happy. Did you get those fossils assessed? If you wear this everyday it becomes who you are. You shook a lot of trees, did you save us any pears? Ect ect. Every time I bother to talk to one of them, they always ask about one of the things I usually do. It's so boring and repetitive.
And if they don't talk about that they have next to nothing to say that is interesting. For example my uchis say they don't know what to get into for the rest of the day. But it just stops there. They could've had given us options to choose from to get us engaged with the villagers. Instead she just walks away when I'm still realizing I didn't have any say in anything. Or my normal villager will wonder what kind of book she wants to read next and doesn't really go any further than that. It would be interest to have more options to suggest what they could get into or what they could read or even what their favorite type of book theme is.
For a while I was getting a lot of duo conversations where you actually had a say in things and the outcome could be different. I loved it. And now it's like Nintendo took it out or programmed it to be as rng/rare as it was in NL cause I haven't seen one in a month or so.
They got rid of so many of the villager's different possibilities. Like sometimes they'd ping you for silly conversations about favorite food or what kind of super power tool you'd want. Hide and seek is gone. Requests/signatures are gone. Visits to their home and yours are gone. Instead they took the villagers and made them even more lacking than they were in NL.
And it got me thinking that maybe they made the villagers so barebone this time to push more people to go online and pay for a subscription. I mean hell, they could had easily made it possible some way for everyone to use one system to store multiple islands. Instead they want someone to buy an entire new system if they want additional islands. And despite their protesting people have already caved in to it.
So I'm wondering if there was some ulterior motive behind this and they were hoping people who were chill with just hanging with their digital animal pals would pay more to play with people since they took away everything that made the villagers unique.